It's not really for something I'm writing (though I might get to use
it), but I had a house full of kids hiding under desks and in the
bath just now, and I'm curious :-)
Irina
--
ir...@valdyas.org
http://www.valdyas.org/irina/index.html (English)
http://www.valdyas.org/irina/backpage.html (Nederlands)
> I'd like to know the code phrases when playing hide and seek
Bzz, comes from over-editing and listening for the doorbell with one
ear. In English, obviously, though other languages (Anna? Susana?)
are also fun. I know the Dutch ones already :-)
Irina Rempt wrote:
>
> I'd like to know the code phrases when playing hide and seek - what
> do you say when you're It to announce you've finished counting, and
> when you've found someone, and when you reach base behind It's back?
When I played hide and seek it wasn't quite this game. But then, when I
played games there was no 'It', someone was 'On' instead. The person who
was on would count then yell "Coming, ready or not" and seek out the
hiders. There was no word for the discovery and the group wouldn't try
to get back to base.
I've got vague memories of another game more like what you describe but
I never played it so I don't remember so well. I think it was Ackey 123.
Same rules but *with* the sneaking back and the phrase when you got back
was "Ackey 123 <name>". But that's a very rusty memory. I remember not
wanting to play whatever it was because of the code phrases that I felt
silly saying.
Max
Oh, gosh. Drag out the time machine.
Fifty-odd years ago, in my part of Northern California, It would
count to 50 or 100 or whatever and then say, "Ready or not, here
I come!"
I forget what you said when you found someone. Possibly it
wasn't a stock phrase, but was improvised.
I *think* when you reached home behind It's back, you'd call,
"Home Free!"
And I remember distinctly that when the session was over, It
would say, "Ally ally outs in free!"
It has been a while.
Dorothy J. Heydt
Albany, California
djh...@kithrup.com
http://www.kithrup.com/~djheydt
"Here I come, ready or not,
Keep your place or you'll be caught".
Dublin, Ireland, 1970.
--
Niall [real address ends in se, not es.invalid]
We used the same phrase in Ohio, in the late-fifties-through-sixties.
> I forget what you said when you found someone. Possibly it
> wasn't a stock phrase, but was improvised.
Ditto.
> I *think* when you reached home behind It's back, you'd call,
> "Home Free!"
Ditto.
> And I remember distinctly that when the session was over, It
> would say, "Ally ally outs in free!"
>
> It has been a while.
In Ohio, "Ally-ally-out come IN free!" The phrase needs all the syllables
to allow for the proper emphasis when chanted.
> In article <1839810.Qt6lIGr07I@turenay>,
> Irina Rempt <ir...@valdyas.org> wrote:
> >I'd like to know the code phrases when playing hide and seek - what
> >do you say when you're It to announce you've finished counting, and
> >when you've found someone, and when you reach base behind It's back?
>
> Oh, gosh. Drag out the time machine.
>
> Fifty-odd years ago, in my part of Northern California, It would
> count to 50 or 100 or whatever and then say, "Ready or not, here
> I come!"
It was the same when I was growing up (early 70s) in western
Pennsylvania.
>Fifty-odd years ago, in my part of Northern California, It would
>count to 50 or 100 or whatever and then say, "Ready or not, here
>I come!"
>
Same phrase here. (Southern Ontario)
>I forget what you said when you found someone. Possibly it
>wasn't a stock phrase, but was improvised.
>
As I recall nothing in particular was said. You were too busy running
like hell to get to home first.
>I *think* when you reached home behind It's back, you'd call,
>"Home Free!"
Yep this one too.
>
>And I remember distinctly that when the session was over, It
>would say, "Ally ally outs in free!"
Here we would say "Ollie Ollie Oxen Free"
You know, as a child, it never once occurred to me what a bizarre
thing that was to say.
Diane
--------------------------------------------------------
See the internet's newest toon at http://www.ronanddave.com/
There was a "Peanuts" strip once in which Linus, being It, called
out "Ollie Ollie Oxen Free-O!" and Lucy came up and said (in her
usual snippy fashion) "For your information, it's 'Ally ally outs
are in free." Leaving Linus very embarrassed.
Same here, except ours went, 'All-y all-y oxen free!' We didn't think of
meaning, it was just that phrase you said.
--
Eloise Beltz-Decker + elo...@ripco.com + http://www.ripco.com/~eloise
Vespasian's banquets were extremely old-fashioned:
the waitresses kept their clothes on and he never poisoned the food.
- Lindsey Davis, _Silver_Pigs_
And in upstate New York in the late 70s-early 80s. With a refinement:
The first time It finished counting, he or she would yell:
Apples, peaches, pumpkin pie
Whoever's not ready, holler "I"
...And if you hadn't hidden yet, you could yell out and It would have
to count higher. This only happened once. After that, it was "Ready or
not, here I come!"
> > I *think* when you reached home behind It's back, you'd call,
> > "Home Free!"
>
> Ditto.
Yep.
> > And I remember distinctly that when the session was over,
> > It would say, "Ally ally outs in free!"
>
> In Ohio, "Ally-ally-out come IN free!" The phrase needs all the
> syllables to allow for the proper emphasis when chanted.
"Ally ally in come free!"
"Ally" rhymed with "trolley," not "tally."
Rivka
--
"I'm a patriot. I love my decadent, cosmopolitan, self-indulgent,
racially-mixed, godless, intellectually dilletante, drug-abusing,
promiscuous, queer-loving country. And its flag is the Stars and
Stripes." - Patrick Nielsen Hayden, on rec.arts.sf.fandom
>In article <6aaprt8rbsg1qs8vs...@4ax.com>,
>Diane <dla...@no.spam.here.uwo.ca> wrote:
>>>
>>>And I remember distinctly that when the session was over, It
>>>would say, "Ally ally outs in free!"
>>
>>Here we would say "Ollie Ollie Oxen Free"
>>You know, as a child, it never once occurred to me what a bizarre
>>thing that was to say.
>
>There was a "Peanuts" strip once in which Linus, being It, called
>out "Ollie Ollie Oxen Free-O!" and Lucy came up and said (in her
>usual snippy fashion) "For your information, it's 'Ally ally outs
>are in free." Leaving Linus very embarrassed.
>
It was ollie ollie oxen free, in El Sobrante, where half the families
were from Oklahoma and the other half were from the Communist Party.
Lucy Kemnitzer
This week's Private Eye magazine has (in its "Funny Old World" weird
news column) an Irish news story about an annual adult hide and seek
contest which has led to several fatalities - people hide somewhere that
isn't particularly safe (e.g. underwater in a bog, breathing through a
straw) and die before anyone realises that they're in trouble. I can't
quote it exactly since I've given the magazine away.
--
Marcus L. Rowland
Forgotten Futures - The Scientific Romance Role Playing Game
http://www.ffutures.demon.co.uk/ http://www.forgottenfutures.com/
"We are all victims of this slime. They... ...fill our mailboxes with gibberish
that would get them indicted if people had time to press charges"
[Hunter S. Thompson predicts junk e-mail, 1985 (from Generation of Swine)]
"You're It!" (variant: "You're It and I quit!")
> I *think* when you reached home behind It's back, you'd call,
> "Home Free!"
>
> And I remember distinctly that when the session was over, It
> would say, "Ally ally outs in free!"
Or "Ally Ally Oxen, All are in free."
(or Linus's version, "Oley Oley Olson, Free-O!")
--
--Kip (Williams) ...at http://members.home.net/kipw/
"I was once falsely accused of perjury, and had to perjure myself to
avoid arrest." --Dashiell Hammett
> >And I remember distinctly that when the session was over, It
> >would say, "Ally ally outs in free!"
>
> Here we would say "Ollie Ollie Oxen Free"
> You know, as a child, it never once occurred to me what a bizarre
> thing that was to say.
When I was a kid, it was important to learn all the mysterious
rituals, and sometimes I didn't even question whether there was a
meaning or not. Sometimes, I'd realize what a phrase meant after I'd
been uttering it by rote for a while. Sorry, can't think of an
example offhand.
>"Ally ally in come free!"
>
>"Ally" rhymed with "trolley," not "tally."
In the Chicago suburbs, the phrases were:
"Ready or not, here I come" when done counting.
And "Olley, Olley, oxen free" when the successful hiders could come
out.
("Olley", of course, rhymed with trolley. I never did understand the
"oxen" -- the (implied) suggestion upthread that it might be a
corruption of "outs in" makes some sense.)
--
Rich Horton | Stable Email: mailto://richard...@sff.net
Home Page: http://www.sff.net/people/richard.horton
Also visit SF Site (http://www.sfsite.com) and Tangent Online (http://www.tangentonline.com)
"olly, olly!" An invitation to a school-fellow to play with
one or to accompany one on an errand; occasionally a term of
farewell: Cockney children's: from circa 1870. Perhaps ex "ho
there!" or ex French "aller" -- or ex both.
FWIW I recall: "Coming, ready or not!" from circa 1955 at a mixed
culture school (US, UK and NL mainly) run in Maracaibo Venezuela
on behalf of families of oil company employees. The language at
school was English. US culture (? <g>) was dominant (which ISTR
had the main benefit that the comics we read were in colo(u)r.)
--
Andrew Stephenson
I suspect some of these details are specific to my neighborhood, and
probably not found as close as a mile away. Baird Street, Dorchester,
Massachusetts (a couple of blocks away from Mattapan; both Dorchester
and Mattapan are sections of Boston), USA. 1950s and at least until
1965 when we moved away.
"It" counts to 100 by 5s ("5, 10, 15, 20, ... 100"), and then shouts
"Anyone round my goose is It! Here I come, ready or not!"
When you reach base, you shout "My goose, one, two, three!"
If you're It and find someone, you race them back to the base, and if
you reach it before them, you shout "[Name]'s goose, one, two, three!"
To announce that the game is over and hidden players should return, one
shouts, "Olly, olly, in free!"
I have no idea where the "goose" terminology comes from, but I've never
met anyone who used it, other than those children that I played with.
--
Morris M. Keesan -- kee...@world.std.com
Too many baby pictures at http://world.std.com/~keesan/
I'm looking for work -- resume at http://world.std.com/~keesan/resume.html
>In article <1839810.Qt6lIGr07I@turenay>,
>Irina Rempt <ir...@valdyas.org> wrote:
>>I'd like to know the code phrases when playing hide and seek - what
>>do you say when you're It to announce you've finished counting, and
>>when you've found someone, and when you reach base behind It's back?
>
>Oh, gosh. Drag out the time machine.
>
>Fifty-odd years ago, in my part of Northern California, It would
>count to 50 or 100 or whatever and then say, "Ready or not, here
>I come!"
Followed in my childhood experience by the all-important proviso,
"Anyone hiding 'round my goal shall be It!
>I forget what you said when you found someone. Possibly it
>wasn't a stock phrase, but was improvised.
"You're It!" for the first one found.
>I *think* when you reached home behind It's back, you'd call,
>"Home Free!"
>
>And I remember distinctly that when the session was over, It
>would say, "Ally ally outs in free!"
"Olley, olley ex en free!"
Yes, I know it doesn't make any sense. It never occurred to me before
that maybe it was supposed to. In our area, it was a stock phrase of
much wider application than just hide and seek: it was easy to shout in
a loud and carrying voice, and this was very useful when trying to
gather in a group of kids in an area where the normal playing range was
quite broken up by houses, low hills, trees, and fences.
(Quincy, Mass., in the 1960s)
--
Lis Carey
Re-elect Gore in '04
I learned the whole thing as a phrase. "Scatter beans or else you're
it, one two three four five you're it." Gotta spit it out fast,
before they come touch the base. Dang base-stickers.
Same for me (late 70's, western PA also).
There was another phrase that I remember being used:
Apples, peaches, pumpkin pie
If you're not ready, holler "I"!
And if someone did, whoever was "It" had to count more. I don't
recall the circumstances where this was used instead of just "Ready or
not, here I come!", but in either case, "Ready or not, here I come!"
eventually got used.
I don't remember what was said when one made it back to home base (nor
if it was called home base). I think "Safe!", maybe "Free!".
--
Jim Toth
jt...@acm.org
Adults playing hide and seek reminds me I used to have a rather
interesting article clipped out of a magazine just years ago about
various parlor games, including their rules. There was a variant of
hide and seek called "Sardines" best played in a rather large,
multi-roomed place, in which only one person initially hides and
everyone else seeks him, and when someone finds "it", instead of
halooing at the top of her lungs she joins it in hiding, and so on
until there's only one person left, hunting for everyone, who
presumably gets to be the next it.
There was Murder, which we used to play a great deal of in jr. high,
which involves sitting around in a circle and trying to figure
out who is the Murderer (who kills people by winking at them) before
she murders everyone, and Boticcelli, which I remember as a variant
of Twenty Questions, and Zoom Schwarz Mordice (which I've
alternately heard called Zoom Schwarz Profigliani) which isn't so
much a game as something to do with your mouth when your brains gone
soggy at the end of the evening and several others which I've
entirely forgotten. Anybody else know any good parlor games?
--
"If we have no peace, it is because we have forgotten we belong
to each other." -- Mother Teresa
You used a *time machine* to play hide and seek? Wow. Wasn't that,
like, *cheating*? Or were you just playing a much more *advanced*
version of the game than the rest of us?
- Ray R.
--
*********************************************************************
"Well, before my sword can pass all the way through your neck, it has
to pass *half way* through your neck. But before it can do *that*, it
has to first pass *one-fourth* of the way through your neck. And
before it can do *that*...." - Zeno, Warrior Princess
Ray Radlein - r...@learnlink.emory.edu
homepage coming soon! wooo, wooo.
*********************************************************************
>
>Adults playing hide and seek reminds me I used to have a rather
>interesting article clipped out of a magazine just years ago about
>various parlor games, including their rules. There was a variant of
>hide and seek called "Sardines" best played in a rather large,
>multi-roomed place, in which only one person initially hides and
>everyone else seeks him, and when someone finds "it", instead of
>halooing at the top of her lungs she joins it in hiding, and so on
>until there's only one person left, hunting for everyone, who
>presumably gets to be the next it.
A game of nude "Sardine" is important to the plot of "The Demolished
Man".
>
>There was Murder, which we used to play a great deal of in jr. high,
>which involves sitting around in a circle and trying to figure
>out who is the Murderer (who kills people by winking at them) before
>she murders everyone,
The version of "Murder" with which i am familiar involves drawing lots
to determine who is the detective, who the murderer (the murderer is
kept secret, the detective announced). At some time during the day,
the murderer either happens to be alone with, or makes a chance to be
alone with, just one other person and says to them "You are dead".
They must wait there quietly until their "body" is discovered.
At this point, the detective begins questioning everyone; the murderer
is allowed to lie, all others must tell truth. By asking the right
questions, the detective eventually (it is to be hoped) deduces the
identity of the murderer.
Murder was a very popular game, Harpo tells us in "Harpo Speaks", with
the Algonquin Roundtable crowd, at Alexander Woolcott's summer place
in Maine.
One day Woolcott was chosen as detective, Harpo as murderer.
Woollcott crowed loudly about how good he was as detective, and he was
about the best, according to Harpo.
Harpo had a plan.
All day passed and no body was found. Finally at dinnertime, it was
realised that no-one had seen Alice Duer Miller for hours, and a
search was organised, which found here where she had been for hours,
quietly sitting on the john in a small bathroom with an outside door
that the women sometimes used. The killer had struck by
remote-control, using an infernal device!
Unfortunately, the message written in lipstick a couple of sheets up
the toilet paper roll and then rolled back in to be revealed when the
roll was used, said "You Are Ded", and Harpo was the only second-grade
dropout in the gang...
--
"Life's a game where they're bound to beat you, and time's a
trick they can turn to cheat you -- and we only waste it
anyway, that's the hell of it..." -- Paul Williams
<mike weber> kras...@mindspring.com>
Book Reviews & More -- http://electronictiger.com
> Adults playing hide and seek reminds me I used to have a rather
> interesting article clipped out of a magazine just years ago about
> various parlor games, including their rules. There was a variant of
> hide and seek called "Sardines" best played in a rather large,
> multi-roomed place, in which only one person initially hides and
> everyone else seeks him, and when someone finds "it", instead of
> halooing at the top of her lungs she joins it in hiding, and so on
> until there's only one person left, hunting for everyone, who
> presumably gets to be the next it.
ISTR a couple of English drawing-room mysteries which start
with a game of "Sardines" gone suddenly, horribly wrong.
--
Michael J. "Orange Mike" Lowrey
does read other genres
> Same here, except ours went, 'All-y all-y oxen free!' We didn't think of
> meaning, it was just that phrase you said.
Yup, same here in the western suburbs of Chicago in the early 1970s.
"Here I come, ready or not!" and "Olly Olly Oxen Free!"
We also played a game we called "Ghost in the Graveyard" which was Hide
and Seek at night, with flashlights. The "It" (it sounds funny to say
"the it", but darn it, that's what we said, instead of "the person
who's "it") in that game had a chant count, instead of the usual count
to 50, or 100, or whatever was agreed on that was used for regular hide
and seek. It was clearly a modern chant, for 10 or 20 year old values
of "modern". It went:
One o'clock, two o'clock, three o'clock rock,
Four o'clock, five o'clock, six o'clock rock,
Seven o'clock, eight o'clock, nine o'clock rock,
Ten o'clock, eleven o'clock, twelve o'clock rock,
Midnight, Twilight, hope to see the Ghost tonight!
And yes, I know that midnight comes after twilight unless you're way up
in the arctic circle -- did I say it made sense?
The count could be the shorter chant rather than the long
count-to-whatever because, since it was night, the hiders didn't have
to work so hard at hiding, nor be completely hidden before the end of
the count.
--
"I may disagree with what you have to say, but I will defend
to the death your right to say it." -- Beatrice Hall
Cally Soukup sou...@pobox.com
>that game had a chant count, instead of the usual count
>to 50, or 100, or whatever was agreed on that was used for regular hide
>and seek. It was clearly a modern chant, for 10 or 20 year old values
>of "modern". It went:
>
>One o'clock, two o'clock, three o'clock rock,
Hmmmm, yes, since it appears to be an adaptation of Haley's "Rock
Around the Clock," which was when, 1954? Sometime in my youth
anyway.
As described in _The Demolished Man_. There was a fatality in
that one too.
> There was Murder, which we used to play a great deal of in jr. high,
> which involves sitting around in a circle and trying to figure
> out who is the Murderer (who kills people by winking at them) before
> she murders everyone, and Boticcelli, which I remember as a variant
> of Twenty Questions, and Zoom Schwarz Mordice (which I've
> alternately heard called Zoom Schwarz Profigliani) which isn't so
> much a game as something to do with your mouth when your brains gone
> soggy at the end of the evening and several others which I've
> entirely forgotten. Anybody else know any good parlor games?
A few years ago at a National Puzzler's League con, I encountered a
Murder-class game which was called "Mafia" (but which I arrogantly
renamed "Werewolf" when I posted the rules on my web site --
<http://www.eblong.com/zarf/werewolf.html>)
I find it strangely admirable because it's a *pure* bluff game. In the
winking game, you can discover the murderer by noticing a covert wink.
In Werewolf, all you have to go on is what people say, and most of
what people say is accusing each other of being a werewolf. Plus, of
course, you can watch who dies, and try to remember who they agreed
with or accused. :) It's all a matter of knowing the players'
personalities and catching lies.
(The game does require a moderator.)
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
* Make your vote count. Get your vote counted.
Or "Tag, you're It!".
--
Keith Thompson (The_Other_Keith) k...@cts.com <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <*> <http://www.sdsc.edu/~kst>
Cxiuj via bazo apartenas ni.
I remember an old Peanuts cartoon in which one character (I think it
was Charlie Brown, but it might have been Lucy) shouts out a nonsense
version of the "session over" phrase, something like "Ollie Ollie Oxen
Free-o". Nobody answers. S/he shouts it again, even louder. Another
character (Violet, I think) says, "For your information, the
expression is "Ollie Ollie, out are in free." The shouter says, "I've
never been so embarrassed in my life."
You quoted the song lyrics?
--
Ed Dravecky III (ed3 at panix dot com)
09/11/2001--Recover, Rebuild, Remember.
[...]
> There was Murder, which we used to play a great deal of in jr. high,
> which involves sitting around in a circle and trying to figure
> out who is the Murderer (who kills people by winking at them) before
> she murders everyone, and Boticcelli, which I remember as a variant
> of Twenty Questions, and Zoom Schwarz Mordice (which I've
> alternately heard called Zoom Schwarz Profigliani) which isn't so
> much a game as something to do with your mouth when your brains gone
> soggy at the end of the evening and several others which I've
> entirely forgotten. Anybody else know any good parlor games?
We tend to play Celebrity a lot at the beach-house-rental-New-Year's
parties.
Get a bunch of people--over 10, at least, I'd say. Everyone puts 10 or
15 names in a hat, and then pairs off randomly. Turns are one minute; a
partner has that long to get the other partner say as many names as
possible. You can't pass, and if a name's unsaid at the end of the
round, it goes back in the hat. Continue until all names have been
guessed, alternating which partner guesses along the way; team with the
most names wins.
Preparing for Celebrity is also a good way to pass the car trip down,
thinking up names. I put Jo Walton in last year. =>
Kate
--
http://www.steelypips.org/elsewhere.html -- kate....@yale.edu
Paired Reading Page; Book Reviews; Outside of a Dog: A Book Log
"I awoke this morning with devout thanksgiving for my friends."
--Ralph Waldo Emerson
Ooh, someone else who played Botticelli! I have no idea why it's called
that, and honestly for a while thought my mom had made it up just to piss
me off, as a kid.
>Adults playing hide and seek reminds me I used to have a rather
>interesting article clipped out of a magazine just years ago about
>various parlor games, including their rules. There was a variant of
>hide and seek called "Sardines" best played in a rather large,
>multi-roomed place, in which only one person initially hides and
>everyone else seeks him, and when someone finds "it", instead of
>halooing at the top of her lungs she joins it in hiding, and so on
>until there's only one person left, hunting for everyone, who
>presumably gets to be the next it.
I was going to mention Sardines. The house doesn't need to be that big
as long as the players are small (and they normally are).
Zoom Schwarz whatever is a clear precursor of the Cambridge fannish
game Sprodzoom. The main other fannish parlour game round here, apart
from charades, is Amnesia, a simpler version of Botticelli. (One
person leaves the room, everyone else decides who he is, and he has to
work it out from yes no questions. Dead easy if it's "Tony Blair",
rather harder if it's "Christopher Robin" or "The Black Death".)
--
Alison Scott ali...@kittywompus.com & www.kittywompus.com
I first learned a version of Zoom Schwartz at the LA Con II dead dog
party (Worldcon 1984). The first four words were Zoom, Schwartz,
Padiddle, and Pafigliano (sp??). The rules of the game were not
explained at any time; the object was to figure them out. Once you
knew what was going on, you could invent new words, as long as you
defined and enforced their semantics. The penalty for making a
mistake is to start the next round, after someone shouts "You're
wrong, you start!" at you.
I later heard of another variant (perhaps more nearly original), in
which only the first four words are used, the rules are explained in
advance, and the penalty for a mistake is to take a shot of something
alcoholic.
> > Ulrika O'Brien <uaob...@earthlink.net> wrote:
> >
> > [...]
> > > There was Murder, which we used to play a great deal of in jr. high,
> > > which involves sitting around in a circle and trying to figure
> > > out who is the Murderer (who kills people by winking at them) before
> > > she murders everyone, and Boticcelli, which I remember as a variant
> > > of Twenty Questions, and Zoom Schwarz Mordice (which I've
> > > alternately heard called Zoom Schwarz Profigliani) which isn't so
> > > much a game as something to do with your mouth when your brains gone
> > > soggy at the end of the evening and several others which I've
> > > entirely forgotten. Anybody else know any good parlor games?
>
> Ooh, someone else who played Botticelli! I have no idea why it's called
> that, and honestly for a while thought my mom had made it up just to piss
> me off, as a kid.
>
Oh, and over here. I used to play it with my regular dining gang in my
college dorm. I was trying to remember the name only last week. I always
enjoyed that game, partly because I knew the names of obscure English
poets none of the others did.
MKK
--
"I love my decadent, cosmopolitan, self-indulgent, racially-mixed, godless,
intellectually dilletante, drug-abusing, promiscuous, queer-loving country.
And its flag is the Stars and Stripes."
Patrick Nielsen Hayden
Keep reading; somewhere in the mass of RASFF, you might come upon
the post where I quoted it. Or the one where someone else quoted it.
And so far, we have three different recollections of the dialogue.
I'm about seven feet from a book that has the strip in it, but if I
lifted all the books that were on top of the box it's in, I wouldn't
be able to put them back down. ("I couldn't put it down!" -- Kip
Williams)
--
--Kip (Williams) ...at http://members.home.net/kipw/
"Mass of Rasff." Sounds like Muttley, cursing: "Rassen' frackin'
batsen' bazzle..."
Heck, Napoleon and Illya played Botticelli on stakeouts.
(And I learned the game in LASFS, where the author of the MAN From U.N.C.L.E.
novel in which they played Botticelli hung out. I like it but am rarely
in a position to play it.)
-- Alan
===============================================================================
Alan Winston --- WIN...@SSRL.SLAC.STANFORD.EDU
Disclaimer: I speak only for myself, not SLAC or SSRL Phone: 650/926-3056
Physical mail to: SSRL -- SLAC BIN 69, PO BOX 4349, STANFORD, CA 94309-0210
===============================================================================
I don't know what song lyrics you mean, so, probably not - unless it
was at fourth hand or something.
Rivka
--
"I'm a patriot. I love my decadent, cosmopolitan, self-indulgent,
racially-mixed, godless, intellectually dilletante, drug-abusing,
promiscuous, queer-loving country. And its flag is the Stars and
Stripes." - Patrick Nielsen Hayden, on rec.arts.sf.fandom
I know two versions of Murder, one similar to yours, but we played it
in a class room and we sat at our desks rather than in a circle.
The more grown up version is more fun where you all wander around the
house more or less aimlessly, and someone will tell you you are dead,
and you have to a big dying scene etc. Loads of fun!
Re the original discussion of Hide and seek, I havent seen it
mentioned here so I thought I would.
We used to have a version called Kick the Can. Its mostly an outdoor
game but we had a tin can, and it got kicked and everyone except it
dispersed. The IT person put the can back on Home Base, and then had
to defend it by spotting people before they came back to kick it
again. Once it was kicked again they lost. You won by finding the
most people before it was kicked.
Odd isnt it :-)
Stacey
Thanks for mentioning Kick the Can. We played it, mostly in the evening,
growing up in Battle Creek, Michigan, though I've forgotten exactly how
the "Ally Ally In Free" worked with it, only that we used it to call the
successful hiders back to home base. Our IT had to count to 100 by fives
(with eyes closed) after retrieving the can, and had to tag each person
to catch them before they managed to kick the can again. The players who
had been caught were set free again with each additional kick, so you
could end up being IT for a long time. I also don't remember how the
next "IT" was determined. It wasn't the last person caught...I think we
did an "Ennie meenie miney mo" or similar chant ending in "...and you
are IT!" For us, Kick the Can was a combination game of tag and hide and
seek. It was a good way for kids to burn off energy at the end of the
day. I don't know why I'm remembering it so much as an evening game --
we probably played it on summer afternoons, too. But my summer afternoon
memories are of climbing the neighbor's cherry tree and spending hours
talking, reading, munching on cherries, and spitting out the pits. And
catching garter snakes, then keeping them in a shoebox in a nest of
grass for most of a week. And playing in the tent set up in the back
yard. Evenings were for kick the can...and catching fireflies.
Geri
--
Geri Sullivan g...@toad-hall.com
>Dorothy J Heydt wrote:
>> Irina Rempt <ir...@valdyas.org> wrote:
>> >I'd like to know the code phrases when playing hide and seek -
>> >what do you say when you're It to announce you've finished
>> >counting, and when you've found someone, and when you reach base
>> >behind It's back?
>>
>> Oh, gosh. Drag out the time machine.
>
>You used a *time machine* to play hide and seek? Wow. Wasn't that,
>like, *cheating*? Or were you just playing a much more *advanced*
>version of the game than the rest of us?
The code phrases get a lot more complicated
"Ready or not, here I will have been came!"
--
Del Cotter d...@branta.demon.co.uk
>We used to have a version called Kick the Can. Its mostly an outdoor
>game but we had a tin can, and it got kicked and everyone except it
>dispersed. The IT person put the can back on Home Base, and then had
>to defend it by spotting people before they came back to kick it
>again. Once it was kicked again they lost. You won by finding the
>most people before it was kicked.
That was the name of an Outer Limits or Twilight Zone episode, wasn't
it? People in a retirement home turn back into children?
--
Del Cotter d...@branta.demon.co.uk
It was a 60s hit tune, Motown, I think. "Apples, peaches, pumpkin
pie." Another song that started with a phrase from a kids' game.
("A-Tisket, A-Tasket" and "One, Two, Three, Red Light" also come to
mind.)
--
--Kip (Williams) ...at http://members.home.net/kipw/
I remember a version of Tag we kids played, using a Soaky toy
cat[1]. Basically, you tagged them with the cat, and throwing was
allowed. I came up with the name "Kill-the-Cat Tag," even though I
knew at the time that it was really more like bombarding one another
-with- the cat.
[1] "Soaky soaks you clean / and every girl and boy / gets a toy
when it's empty / when it's empty, it's a toy!" It was a bubble bath
liquid that came in a bottle shaped like a cartoon character. This
one was a character from "Top Cat," and would probably be worth a
couple of bucks today. I forget if it was TC himself, or his 'right
paw cat,' Choo Choo. (A quick Google tells me Chooch was voiced by
Marvin Kaplan. The things ya learn.)
>djh...@kithrup.com (Dorothy J Heydt) wrote in
><GKouE...@kithrup.com>:
>
>>In article <1839810.Qt6lIGr07I@turenay>,
>>Irina Rempt <ir...@valdyas.org> wrote:
>>>I'd like to know the code phrases when playing hide and seek - what
>>>do you say when you're It to announce you've finished counting, and
>>>when you've found someone, and when you reach base behind It's back?
>>
>>Oh, gosh. Drag out the time machine.
>>
>>Fifty-odd years ago, in my part of Northern California, It would
>>count to 50 or 100 or whatever and then say, "Ready or not, here
>>I come!"
>
>Followed in my childhood experience by the all-important proviso,
>"Anyone hiding 'round my goal shall be It!
Hey. I used to stand behind the "it" and touch base immediately after
he'd finished counting...
Martin Wisse
--
I think Harlan Ellison used up my ability to get fascinated by
public temper tantrums.
-Nancy Lebovitz, rasfw
>>that game had a chant count, instead of the usual count
>>to 50, or 100, or whatever was agreed on that was used for regular hide
>>and seek. It was clearly a modern chant, for 10 or 20 year old values
>>of "modern". It went:
>>
>>One o'clock, two o'clock, three o'clock rock,
> Hmmmm, yes, since it appears to be an adaptation of Haley's "Rock
> Around the Clock," which was when, 1954? Sometime in my youth
> anyway.
Yup. Sometimes I wonder who brought it into the local kid culture, and
when. I also wonder if the local kid culture still has it.
It's rather depressing the number of things I've forgotten about kid
culture. I no longer remember the rules to "Kick the Can". I can't
remember most of the clapping chants, or the rules to Chinese Jumprope.
(Anything set to a tune, though, I tend to remember.) Oh, well. Life
goes on.
> It's rather depressing the number of things I've forgotten about
> kid culture. I no longer remember the rules to "Kick the Can".
Kick the Can, as we played it, is basically a variation of tag. One
person is "It" and chases everyone else. When a player is caught, he
or she has to go to It's base (which we called "jail," and was usually
someone's front steps) and stay there. The can, or something vaguely
canlike, sits in front of the base. If an uncaught player comes along
and kicks the can a certain distance, then all the players in the base
are free. I don't remember how another person becomes "It."
I never liked Kick the Can very much, and we didn't play it that
often. Our big games were Hide And Go Seek and something called Spud.
Oh yeah, it was "Hide and Go Seek" that we used to play. I remember
how odd it sounded to me when I first heard it as "Hide and Seek." I
probably tried to correct whoever said it.
>Rivka wrote:
>>
>> I never liked Kick the Can very much, and we didn't play it that
>> often. Our big games were Hide And Go Seek and something called Spud.
>
>Oh yeah, it was "Hide and Go Seek" that we used to play. I remember
>how odd it sounded to me when I first heard it as "Hide and Seek." I
>probably tried to correct whoever said it.
>
The One True Kid Game is "Kill the Carrier". Now there's a game will
put hair on yer chest.
-David
Original _Twilight Zone_, remade in _Twilight Zone: The Movie_ in
1983. The TV segment was written by George Clayton Johnson.
--
Kevin J. Maroney | k...@panix.com
Games are my entire waking life.
I assume that's the game we called "Pigslaughter".
Kick the Can was one of my favorite games as a kid.
--
Rich Horton | Stable Email: mailto://richard...@sff.net
Home Page: http://www.sff.net/people/richard.horton
Also visit SF Site (http://www.sfsite.com) and Tangent Online (http://www.tangentonline.com)
>On Sat, 06 Oct 2001 19:14:06 GMT, dbi...@mediaone.net (David T. Bilek)
>wrote:
>
>>On Sat, 06 Oct 2001 19:06:55 GMT, Kip Williams <ki...@home.com> wrote:
>>
>>>Rivka wrote:
>>>>
>>>> I never liked Kick the Can very much, and we didn't play it that
>>>> often. Our big games were Hide And Go Seek and something called Spud.
>>>
>>>Oh yeah, it was "Hide and Go Seek" that we used to play. I remember
>>>how odd it sounded to me when I first heard it as "Hide and Seek." I
>>>probably tried to correct whoever said it.
>>>
>>
>>The One True Kid Game is "Kill the Carrier". Now there's a game will
>>put hair on yer chest.
>
>I assume that's the game we called "Pigslaughter".
>
Ball is thrown into the air, players struggle to catch it. Whoever
gets it is the Carrier, and the rest of the players try to inflict
Grievous Bodily Harm on said Carrier, causing him to cough up the
ball. Whomever manages to scoop up the ball becomes the new Carrier.
Repeat.
Same game?
Needless to say it was generally only the boys who were stupi^H^H^H^H
brave enough to participate.
-David
Huh. <blink> I didn't even notice that I'd said it differently. You're
right, just plain "Hide and Seek" doesn't sound right.
>
>"Kip Williams" <ki...@home.com> wrote in message
>news:3BBF5611...@home.com...
>> Rivka wrote:
>> >
>> > I never liked Kick the Can very much, and we didn't play it
>> > that often. Our big games were Hide And Go Seek and
>> > something called Spud.
>>
>> Oh yeah, it was "Hide and Go Seek" that we used to play. I
>> remember how odd it sounded to me when I first heard it as
>> "Hide and Seek." I probably tried to correct whoever said it.
>
>Huh. <blink> I didn't even notice that I'd said it differently. You're
>right, just plain "Hide and Seek" doesn't sound right.
>
Depends where you live - it's called 'Hide and Seek' in the UK; 'Hide
and Go Seek' is (afaiaa) unheard of on this side of the pond, and
doesn't sound right to this right-pondian.
--
Colette
* "2002: A Discworld Odyssey" * http://www.dwcon.org/ *
* August 16th-19th, 2002 * Email: in...@dwcon.org *
>Same game?
Yep, that's "Pigslaughter"
>
>Needless to say it was generally only the boys who were stupi^H^H^H^H
>brave enough to participate.
I certainly never witnessed a girl playing it, and the idea of a girl
playing it would have been utterly alien to my 10 year old mind, and
to that of all the other 10 year old boys I played it with.
>
>"Ed Dravecky III" <e...@panix.com> wrote in message
>news:9pkrml$ahk$2...@news.panix.com...
>> Rivka <riv...@home.com> wrote:
>> > And in upstate New York in the late 70s-early 80s. With a
>> > refinement: The first time It finished counting, he or she
>> > would yell:
>> >
>> > Apples, peaches, pumpkin pie
>> > Whoever's not ready, holler "I"
>>
>> You quoted the song lyrics?
>
>I don't know what song lyrics you mean, so, probably not - unless it
>was at fourth hand or something.
Jay and the Somebodies had a hit song called "Apples, Peaches, Pumpkin
Pie" in 1967. I know this because we were transferred from Edmonds,
WA to Arlington, VA that summer and I wasn't able to take enough
Benadryl to help clean the new house, so I sat out on the porch
reading and listening to the radio.
--
Marilee J. Layman
Bali Sterling Beads at Wholesale
http://www.basicbali.com
Ah, the laughter of pigs.
The "Go" version sounds wrong to me. It's all in what you're
used to.
Dorothy J. Heydt
Albany, California
djh...@kithrup.com
http://www.kithrup.com/~djheydt
Of course in that case it would be hard to tell whether the kids
were quoting the song, or the songwriters were quoting the kids'
rhyme.
>On Fri, 05 Oct 2001 03:10:46 GMT, lisc...@mediaone.net (Lis Carey)
>wrote:
>
>>djh...@kithrup.com (Dorothy J Heydt) wrote in
>><GKouE...@kithrup.com>:
<snip>
>>>Fifty-odd years ago, in my part of Northern California, It would
>>>count to 50 or 100 or whatever and then say, "Ready or not, here
>>>I come!"
>>
>>Followed in my childhood experience by the all-important proviso,
>>"Anyone hiding 'round my goal shall be It!
>
>Hey. I used to stand behind the "it" and touch base immediately
>after he'd finished counting...
At least in my part of America, doing that was considered cheating, and
in addition to not enabling the perpetrator to win the game, it also
negatively affected that person's efforts, if any, to be considered a
likable person whose participation in games was desired.
--
Lis Carey
Re-elect Gore in '04
>
>"Kip Williams" <ki...@home.com> wrote in message
>news:3BBF5611...@home.com...
<snip>
>> Oh yeah, it was "Hide and Go Seek" that we used to play. I
>> remember how odd it sounded to me when I first heard it as
>> "Hide and Seek." I probably tried to correct whoever said it.
>
>Huh. <blink> I didn't even notice that I'd said it differently. You're
>right, just plain "Hide and Seek" doesn't sound right.
To me, it's "Hide and Go Seek" that sounds wrong. The "go" seems wholly
superfluous, and Just Plain Wrong. Of these trivial differences are
local kid cultures made.
Really, that trick only works once anyway.
I once played Botticelli with a group of other volunteers in
an Israeli forest while pruning eucalpytus trees!
*******************************************************************
Janice Gelb | The only connection Sun has with
janic...@eng.sun.com | this message is the return address.
http://www.geocities.com/Area51/8018/index.html
"The first Halloween prank ever, played by a group of Druid
teenagers, was Stonehenge. (`HEY! You kids get those rocks
OFF my LAWN!')" -- Dave Barry
>In article <h43vrt4u3qime7v3t...@4ax.com>,
>Marilee J. Layman <mjla...@erols.com> wrote:
>>On Sat, 06 Oct 2001 04:40:59 GMT, "Rivka" <riv...@home.com> wrote:
>>
>>>> >
>>>> > Apples, peaches, pumpkin pie
>>>> > Whoever's not ready, holler "I"
>>>>
>>>> You quoted the song lyrics?
>>
>>Jay and the Somebodies had a hit song called "Apples, Peaches, Pumpkin
>>Pie" in 1967.
>
>Of course in that case it would be hard to tell whether the kids
>were quoting the song, or the songwriters were quoting the kids'
>rhyme.
Googling turns up it was Jay and the Techniques (I had no idea Jay was
black):
Looks like they're still performing. No more background on the song,
though.
>riv...@home.com (Rivka) wrote in
And around this condo, it's Hide and Chase.
> >It was the same when I was growing up (early 70s) in western
> >Pennsylvania.
>
> Same for me (late 70's, western PA also).
>
> There was another phrase that I remember being used:
>
> Apples, peaches, pumpkin pie
> If you're not ready, holler "I"!
>
> And if someone did, whoever was "It" had to count more. I don't
> recall the circumstances where this was used instead of just "Ready or
> not, here I come!", but in either case, "Ready or not, here I come!"
> eventually got used.
In my neck of Western Pa., we hollered "Ready or not, here I come!"
after giving the people time to "holler 'I'" after the "Apples, peaches
. . ." part.
--
Lois Fundis lfu...@weir.net
http://www.geocities.com/CapeCanaveral/Cockpit/9377/handy-dandy.html
James Thurber once wrote, "Humor in a living culture must not be
put away in the attic with the flag, but should be flaunted,
like the flag, bravely. Every time is a time for comedy in a
world of tension that would languish without it."
-- http://www.thurberhouse.org/NationalPresenceMain.htm
>ISTR a couple of English drawing-room mysteries which start
>with a game of "Sardines" gone suddenly, horribly wrong.
It's not a mystery, but there's one in the film "Dead of Night"...
Steve, haunted by that film from about age seven.
--
Steve Glover, Fell Services Ltd. Available from - 25/01/2002
Weblog at http://weblog.akicif.net/blogger.html
Home: steve at fell.demon.co.uk, 0131 551 3835
Away: steve.glover at ukonline.co.uk, 07940 584 653
>On Sun, 07 Oct 2001 00:54:02 GMT, lisc...@mediaone.net (Lis Carey)
>wrote:
>>mwi...@ad-astra.demon.nl (Martin Wisse) wrote
>>>Hey. I used to stand behind the "it" and touch base immediately
>>>after he'd finished counting...
>>
>>At least in my part of America, doing that was considered cheating, and
>>in addition to not enabling the perpetrator to win the game, it also
>>negatively affected that person's efforts, if any, to be considered a
>>likable person whose participation in games was desired.
>
>Really, that trick only works once anyway.
Well, once in one series of games.
With us, it was something the "it" may have hated but not at all frowned
upon. After all, you take a far greater risk of being caught then if you
just go hide somewhere safe.
Martin Wisse
--
I consider anything you say that seems innocent
to be containing an inuendo I just haven't spotted yet
-Rachel Walmsley, talking to me
> "Cally Soukup" <sou...@pobox.com> wrote in message
> news:9pnckt$etp$1...@wheel.two14.net...
>> It's rather depressing the number of things I've forgotten about
>> kid culture. I no longer remember the rules to "Kick the Can".
> Kick the Can, as we played it, is basically a variation of tag. One
> person is "It" and chases everyone else. When a player is caught, he
> or she has to go to It's base (which we called "jail," and was usually
> someone's front steps) and stay there. The can, or something vaguely
> canlike, sits in front of the base. If an uncaught player comes along
> and kicks the can a certain distance, then all the players in the base
> are free. I don't remember how another person becomes "It."
That does sound familiar. Even to the "jail" terminology. Seems to me
the jail was usually the Harrelson's (Haroldsons? You know, I've never
spelled their name out before) front porch.
> I never liked Kick the Can very much, and we didn't play it that
> often. Our big games were Hide And Go Seek and something called Spud.
We played Red Rover and Statue Tag, and occasionally Red Light-Green
Light, and Hide and Go Seek, but mostly we played Kick the Can and
Ghost in the Graveyard. Well, I only got to play Ghost in the
Graveyard in very early or very late summer; Cassy and I were required
by Parental Fiat to show up inside the front door by the time the clock
tower down the street finished playing its hymn at 8 o'clock.
We had a large group that would play Ghost in the Graveyard, footbal, and
other such things every evening/night in Summer. We'd often be out to 11PM
or so. This bothered our parents at first, until they realized we never went
anywear more than three block from the rough center point of the
subdivision, and there really wasn't anywhere we could go (have I mentioned
my dislike of suburbs? Esp. far west Chicago suburbs?) so they let us stay
out.
--
Erik V. Olson: er...@mo.net : http://walden.mo.net/~eriko/
>
> Ball is thrown into the air, players struggle to catch it. Whoever
> gets it is the Carrier, and the rest of the players try to inflict
> Grievous Bodily Harm on said Carrier, causing him to cough up the
> ball. Whomever manages to scoop up the ball becomes the new Carrier.
> Repeat.
>
> Same game?
>
> Needless to say it was generally only the boys who were stupi^H^H^H^H
> brave enough to participate.
>
I think that is what we call Rugby over here.
Kim :-)
--
KIM Campbell
Co-Convener Uk2005 Worldcon Bid
www.uk2005.org.uk
I believe I may have the chronology out of whack since, on
reflection, it makes much more sense for the song to reflect
the game usage that the other way around. It's a song in the
public domain called "Apples, Peaches, Pumpkin Pie."
The version I'm most familiar with is Brave Combo's and their
spin on the lyrics can be found here:
http://www.brave.com/bo/lyrics/applespe.htm
The chorus is...
Apples, Peaches, Pumpkin Pie
Who's not ready? Holler " I"
Let's all play hide and seek
(repeat)
--
Ed Dravecky III (ed3 at panix dot com)
Enduring freedom is a goal, not just a name
I can't remember any, sorry. But I'll check with my cousins who
are of an age to know that stuff, and see if that helps.
The game itself is called "jogar às escondidas" (to play hiding,
roughly) or "brincar às escondidas" (same meaning, different verb
that also means to play, as in child's play; to play, as in guitar
is "tocar"; to play, as in a character, is "representar" -- to play
is one heck of a versatile verb).
The game I remember, with a little sing-song rhyme and all, is
"cabra-cega" (blind goat), where one kid is blindfolded, and has
to touch (or grab, depending on who's making up the rules) another
of a bunch who dance around him, singing the rhyme. The person
he catches then becomes the goat. I'm sure there's a name for
this in English, but I can't remember where I put down my memory.
Susana, now discovering a lot of this stuff for the
first time, having been somewhat anti-social
with children when I was one
Blind man's buff or bluff.
Something about goats and tag games, I don't know what. I need Carlo
Ginzburg.
There's a chant you sing when you're playing free-form chase and tag:
"Can't catch a nanny goat" (which I have also heard as "billy goat")
In "Shadows of Forgotten Ancestors (Wild Horses of Fire)," a Ukrainian
movie of the late sixties, the Hutzul children play tag and sing a
chant to the same tune, which the subtitles translated as "where are
my goats?" -- the movie was my favorite when I was seventeen and I
saw it over and over, and this was before video when you had to go to
a theater every single time, so it must have been somebody else's
favorite too -- I learned the chant, and it transliterates sort of
like this: "gde moye koizhy"
I wonder if I could say the other lines of dialog, in Ukrainian, or in
subtitled English, if I were hypnotized deeply enough.
Lucy Kemnitzer
Blind Man's Bluff, or (when played in a swimming pool) Marco
Polo. Speaking of, the younger generation is totally lacking in guile and
guts or something, because when I went to my little sister's pool party
(she's 13), and she decided to play Marco Polo, I and my boyfriend were
the only ones who were playing it RIGHT - that is, sneaking up as close
as possible to the 'it,' teasing them, touching them in passing, that
sort of thing. Taking risks. Everyone else kept at least fifteen feet
away, which was frustrating as hell for the blindfolded one as well as
boring to play.
--
Eloise Beltz-Decker + elo...@ripco.com + http://www.ripco.com/~eloise
Vespasian's banquets were extremely old-fashioned:
the waitresses kept their clothes on and he never poisoned the food.
- Lindsey Davis, _Silver_Pigs_
> A few years ago at a National Puzzler's League con, I encountered
a
> Murder-class game which was called "Mafia" (but which I arrogantly
> renamed "Werewolf" when I posted the rules on my web site --
> <http://www.eblong.com/zarf/werewolf.html>)
>
> I find it strangely admirable because it's a *pure* bluff game. In
the
> winking game, you can discover the murderer by noticing a covert
wink.
> In Werewolf, all you have to go on is what people say, and most of
> what people say is accusing each other of being a werewolf. Plus,
of
> course, you can watch who dies, and try to remember who they
agreed
> with or accused. :) It's all a matter of knowing the players'
> personalities and catching lies.
Oh, so you're the vector. Aliera Brust loves Werewolf. I hate it.
"Most of what people say is accusing each other" sums up what I
hated most about becoming a stepmother to three junior high aged
girls.
--
Eileen Lufkin