It's 5am in the morning and I've been going through the documentation,
but doors that you pass through don't seem to have much information.
So, for this particular variable-exit door... I just made it an
ordinary fixed in place object and used a combination of one of the
room's directions and re-direction of enter/go through commands
performed on the "door" to rig it the way I need it.
It's quite easy to change a room's direction, and who says a door
*needs* to be a "door" object? ;) Especially if it's more like a
portal/object and it doesn't need to appear at the destination...
Yep, that's the way to do it. Inform's implementation of doors as fixed
objects is not one of its happier features.
--JA
Your manual was part of the reason I came to that same conclusion, JA.
It's actually quite simple the way I have it now. Good deal of wasted
time trying to conform to the "door" ideal, which is ironic
considering that I'm now working on a surreal mystery. Time to think
outside the box, just as soon as I can find out where it ends.