Rich <ri...@example.invalid> wrote:
> ####################################################################
> # ATTENTION: This post is a reference to a website. The poster of #
> # this Usenet article is not the author of the referenced website. #
> ####################################################################
>
> <URL:
https://kryptonradio.com/2019/04/18/zork-source-code-presumed-lost-
> forever-has-been-uploaded-to-github/>
>
> The text below is a quotation from the URL above:
>>
>> It was 1977, and home computers were big, expensive, heavy, and were
>> almost entirely lacking in computing power by today's standards. Yet, in
>> this primitive environment, the first computer adventure games were
>> born. Zork was the first commercial offering. Based on the very first
>> text adventure game Colossal Cave Adventure, and written in for the
>> PDP-10 mainframe (that's right, it took a mainframe to run it!) Zork was
>> written by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling
>> during their time at MIT. Zork was published commercially by Infocom,
>> and was originally broken up into three parts: Zork: The Great
>> Underground Empire ? Part I (later known as Zork I), Zork II: The Wizard
>> of Frobozz, and Zork III: The Dungeon Master.]It's written in a language
>> called ZIL, which stands for Zork Implementation Language. The games
>> have been rewritten for various platforms and have been circulating for
>> years, but knowledge of the actual scripting language used to create the
>> game was lost to the annals of history.Until now. Somebody called
>> themselves ?historicalsource' has uploaded the original source ZIL code
>> to a bunch of Infocom games to GitHub. That someone is computer
>> historian Jason Scott.
>>
>> ...
>
Probably should be reposted to rec.arts.int-fiction and
rec.games.int-fiction...