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OMG It's finally out!!!!

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Otto Grimwald

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Apr 28, 2010, 3:10:44 PM4/28/10
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I was waiting so much for it...

The new JACL release (2.7.0) is finally out!

Get it at
http://code.google.com/p/jacl/

(where you thinking I was talking about something else?)

JACL is an interpreted language for creating interactive fiction and
other turn-based web games.

It's quite easy to use and to learn, but it has also powerful features.

It has much improved since the first releases, and now it's a very
mature system for creating IF (there is also a big manual for learning
the language)

The new release brings back the server for playing within a browser, but
you can also play it with Gargoyle (there is a build-in interpreter
which is using the garglk rendering engine for getting the latest
improvements)


Andrew Plotkin

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Apr 28, 2010, 3:23:02 PM4/28/10
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Here, Otto Grimwald <contact_is...@anamnese.fr.st> wrote:
> I was waiting so much for it...
>
> The new JACL release (2.7.0) is finally out!
>
> Get it at
> http://code.google.com/p/jacl/
>
> (where you thinking I was talking about something else?)

Heh. :)



> The new release brings back the server for playing within a browser

As I am lazy, I will ask without looking through the code: does this
use my GlkOte (web-Glk display) library? I've had it up for a couple
of years now -- it's one-third of the Quixe software stack -- but I
don't know if anybody else has grabbed it for anything.

--Z

--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*

Otto Grimwald

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Apr 28, 2010, 4:00:55 PM4/28/10
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On 28/04/2010 21:23, Andrew Plotkin wrote:

> As I am lazy, I will ask without looking through the code: does this
> use my GlkOte (web-Glk display) library?

I don't think so, I couldn't find any occurence of glkote in the source
code. It can use FastCGI with apache, or its own webserver for handling
the requests, but I don't really know how it works. The other
interpreters (command line and graphical) are using glk anyway.

You can also add graphics and sounds within the games.

Stuart Allen

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Apr 28, 2010, 7:30:09 PM4/28/10
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On Apr 29, 5:23 am, Andrew Plotkin <erkyr...@eblong.com> wrote:
> > The new release brings back the server for playing within a browser
>
> As I am lazy, I will ask without looking through the code: does this
> use my GlkOte (web-Glk display) library? I've had it up for a couple
> of years now -- it's one-third of the Quixe software stack -- but I
> don't know if anybody else has grabbed it for anything.

No, I didn't use GlkOte in the end. JACL just provides a library that
can be included in any game to provide a straight HTML/ Ajax interface
like this: http://jacl.game-host.org:8080/fastcgi-bin/dragon.jacl In
the absence of this library, the interpreter just inserts a plain
interface like the one seen with the TWIF games.

I was (and am) very excited about GlkOte though, but have been waiting
for RemGlk to come along. I figure it is now a race between you doing
it personally and the technology arriving that allows us to clone you
and get you working on more than one project at once. :)

And thanks for the enthusiasm Otto!

Stuart


Andrew Plotkin

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Apr 28, 2010, 10:13:13 PM4/28/10
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Here, Stuart Allen <stu...@animats.net> wrote:
> On Apr 29, 5:23�am, Andrew Plotkin <erkyr...@eblong.com> wrote:
> > > The new release brings back the server for playing within a browser
> >
> > As I am lazy, I will ask without looking through the code: does this
> > use my GlkOte (web-Glk display) library? I've had it up for a couple
> > of years now -- it's one-third of the Quixe software stack -- but I
> > don't know if anybody else has grabbed it for anything.
>
> No, I didn't use GlkOte in the end. JACL just provides a library that
> can be included in any game to provide a straight HTML/ Ajax interface
> like this: http://jacl.game-host.org:8080/fastcgi-bin/dragon.jacl In
> the absence of this library, the interpreter just inserts a plain
> interface like the one seen with the TWIF games.

Okay.



> I was (and am) very excited about GlkOte though, but have been waiting
> for RemGlk to come along.

RemGlk (the AJAX back end for GlkOte) is *not* on my schedule
currently. It's not needed for the client-side interpreter, obviously,
and the client-side interpreter is my top priority.

So, no promises there, I'm afraid.

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