[Inform7+Quixe+HTML5] You won't believe your eyes!

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Leonardo

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Apr 1, 2013, 5:37:30 PM4/1/13
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Here is the multimedia on-line version of "Aladino e le Perle di Saggezza" (Aladdin and the Pearls of Wisdom) an interactive fiction written in italian.
Well, it's possible that you're going to understand nothing of it, but I want to show an interesting combination of Inform7, Quixe and HTML5 that makes possible to play interactive fiction with hyperlinks, images and sound in an internet browser. Try to click on the highlighted words and see the effects.

http://milleuna.3owl.com/_Perle_di_Saggezza/play_Media.html

Leonardo

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Apr 2, 2013, 2:43:25 AM4/2/13
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Il giorno lunedì 1 aprile 2013 23:37:30 UTC+2, Leonardo ha scritto:
>
> Well, it's possible that you're going to understand nothing of it...>
> http://milleuna.3owl.com/_Perle_di_Saggezza/play_Media.html

I forgot to mention that you must press the SPACE key when you read "premi spazio per giocare" at the beginning. It's difficult to see the game at work without this fundamental information ;)

Peter Pears

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Apr 2, 2013, 6:25:20 AM4/2/13
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Would you kindly make a downloadable version available? Thank you.

Leonardo

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Apr 2, 2013, 8:06:04 AM4/2/13
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Il giorno martedì 2 aprile 2013 12:25:20 UTC+2, Peter Pears ha scritto:
>
> Would you kindly make a downloadable version available? Thank you.

There are three different downloadable versions here (in italian, too):
http://milleuna.sourceforge.net/perle_di_saggezza/

The versions are:
"Pure" - just a simple command line version
"Deluxe" - that features the keyword highlighting system similar to the game "Blue Lacuna"
"Hyper" - where the keywords are replaced by hyperlinks, and sound and graphics are available (similar to the on-line version)

All the three games require an interpreter of the Glulx virtual machine. To my experience, the best in managing the hyperlinks was Git.

Anyway, if you mean a downloadable version of the javascript on-line game, it's not available yet. I could put it togheter, but its performances are not comparable to the "native" ones I listed above.

Thanks for your interest!

Peter Pears

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Apr 2, 2013, 6:49:08 PM4/2/13
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My question has been answered in the italian forum. ;) Cheers!

Otto Grimwald

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Apr 28, 2013, 11:18:48 AM4/28/13
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Leonardo

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Apr 29, 2013, 4:11:32 AM4/29/13
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Il giorno domenica 28 aprile 2013 17:18:48 UTC+2, Otto Grimwald ha scritto:
> Have you seen this too?
> https://dl.dropboxusercontent.com/u/947038/Sand-Dancer%20Sans%203/play.html

Very interesting. It looks more professional. Thank you!

Otto Grimwald

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May 2, 2013, 8:25:47 AM5/2/13
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you're welcome. It looks good, but so far I think it doesn't support
external images like you do with your project.

Glimmr has some nice possibilities anyway, so I hope that can inspirate
you :)


Leonardo

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May 3, 2013, 6:24:13 AM5/3/13
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Il giorno giovedì 2 maggio 2013 14:25:47 UTC+2, Otto Grimwald ha scritto:
>
> you're welcome. It looks good, but so far I think it doesn't support
> external images like you do with your project.

In any case, I have recently modified my first attempt. Now an author of interactive fiction can call arbitrary javascript code, not only to show images or to play sounds. This means that one can interact in arbitrary ways with the HTML page through javascript.
Just a simple example: http://milleuna.3owl.com/_Javascript_DEMO/

Lucila Mayol

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Apr 28, 2021, 10:05:43 AMApr 28
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Hi Leonardo,
I'm revisiting this post, because I'd like to be able to play sounds on an internet browser without using the Vorple extensions package. I couldn't find the only-online version of your game, the link seems broken.
I was wondering how you achieved the browser to play the sound without getting a "Quixe run: glk_put_jstring: window has pending line request" message at the top of the page.
It really looks that you achieved what is blocking me. Would you share your recipe please?
Thanks in advance.
Best,
Lucila
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