An accompanying essage (essay) which used the same interactive fiction
software stressed the contrast between IF and adventure games.
The software was called Hyperfiction and the novel "descent into the maelstrom".
It runson a Macintosh, Ah and I can post more info if people i are interested.
> I had thought that IF was different from the so-called "adventure" gnre
> of computer games. It Is this the case?
Interactive Fiction is a class, of which Adventure games are a sub-class.
I would define Interactive Fiction as "fiction that the reader interacts with".
(Turning the pages of a printed book does not count as interaction).
There are two major categories of IF: Objective and Subjective IF. Bryan
mentioned "Descent into the Maelstrom", which the author calls "Hyperfiction".
This is an example of Objective IF. In works based on hypertext, you can
change your point of view, or the order of presentation of information, or
the level of detail of information you wish to see, but you do not have
an effect on the high-level content or plot of the story. In Objective IF,
the author has more control, so it would seem that it lends itself better
to more "literary" works of IF.
In Subjective IF, you have an effect on the flow of the story. Adventure
games are one sub-class of Subjective IF. Typically (but not necessarily)
you are the protagonist in the story. Adventure games usually have lots of
puzzles which keep you from finishing too soon, but this is not a requirement
of subjective IF. (It's just kind of a rut that we've gotten into for the
So Bryan, why don't you tell us what you thought of Descent into the Maelstrom?
Before you do, though, could you locate the "Backspace" or "Delete" key?
That's the one you use to correct mistaken keystrokes! ;-)