Existing mapping tool questions from a gamer

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David Keller

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Mar 25, 2002, 4:39:51 AM3/25/02
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Hi,
I hope it won't seem an intrusion for someone who knows nothing about
programming and such to post here but I want some help concerning IF mapping
tools and this seems like a place I may be able to get it. Answers will
have to be as nontechnical as possible for me to understand them.

Anyone interested enough can see a thread I started around March 6th at the
rec.game.int-fiction ng.

I'm using a desk top PC with Windows Me. Don't know what other information
I should give of this nature.

Information about any of the existing mapping tools is welcome. Ease of
installation and use, places containing reviews or descriptions of the
tools, potential conflicts or problems with the computer system,
capabilities and limits...

I've downloaded 2 or 3 from the ifarchive but the only one I've tried to
install so far is ifm41. It sounds like it has the potential to be a very
good mapping tool if I can get it to work and so far I've had no apparent
problems from unzipping it plus installing ActiveState Tcl/Tk. I don't know
if it would be technically correct to say I've installed ifm41 yet. It's
unzipped and I extracted it to C: (C:\ifm is the path, if I'm not mangling
the language already). I don't understand what the creator means by "run it
from the console" and need that explained.

*Perhaps the most important thing I need to know is how to open the ifm
application.* The documents that come with it don't say (or don't say in
terms that I understand), the computer doesn't "know" as it automatically
does with so many applications which either install themselves automatically
or I'm informed somehow what to do to open and use them. For all I know
this requires something roughly equivalent to an interpreter but I haven't
been told that is the case or what the "interpreter" is.

Very likely this post isn't clear enough to establish much except that I
have a problem with a mapping tool and don't know what questions to ask.
I'll do my best to answer any questions that might be asked to better
understand what problems I am having and how to deal with them.

Information about any of the mapping tools that might be suitable for me
would be welcomed including recommendations and warnings.

Thanks to any who respond to this post. Respond non-abusively, that is.
<g>

David K


--
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T Raymond

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Mar 25, 2002, 10:59:45 PM3/25/02
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David Keller was overheard typing about:

> Hi,
> I hope it won't seem an intrusion for someone who knows nothing
> about programming and such to post here but I want some help
> concerning IF mapping tools and this seems like a place I may be
> able to get it. Answers will have to be as nontechnical as
> possible for me to understand them.

Hi David. I'll try to be non-technical. Forgive me if I technobabble
ok?



> I'm using a desk top PC with Windows Me. Don't know what other
> information I should give of this nature.

> Information about any of the existing mapping tools is welcome.
> Ease of installation and use, places containing reviews or
> descriptions of the tools, potential conflicts or problems with
> the computer system, capabilities and limits...


I use Informapper myself. It's actually from the win3.1 days, but it
works on everything up to 98 at least. I don't think there's anything
that would keep it from running on ME.

The original found on the archive is in spanish. It's not too hard to
figure out. Someplace I've got a resource hacked version in english.
When I find it I plan to upload it to the archive.

I use it mostly to help map out IF projects I'm building, not
playing. That's just another quirk though.

It serves the purpose, although I do wish it allowed for room shapes
and such. Ahh well, maybe somebody will take Informapper and EVE and
cram them together.

> Information about any of the mapping tools that might be suitable
> for me would be welcomed including recommendations and warnings.

Hoe that helps some :)

Tom
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Plugh!

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Mar 26, 2002, 4:16:34 AM3/26/02
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hi David,

I'm surprised that you haven't received a bunch of posts on this
one, as there have been several discussions on mapping here recently.

First off, I'd like to ask you what it is you want exactly? Do you
want an auto-mapping interpreter, which draws a map as you explore?
Do you want a tool which takes in TADS or Inform source and spits out
a map? do you want a tool which you can run in a window alongside your
interpreter and use to manually draw the map as you explore,
annotating it with locations of objects, treasures, NCPs, puzzles, etc
and notes & reminders?

If the latter, I might be able to throw something together as a subset
of my author's helper project at http://plugh.cjb.net and make a
player's helper.

Maybe if you clarify what sort of tool you want and what sort of
features you would like, you will get more response. You may also find
that you're not clear yet yourself & writing it here will help clarify
your thoughts.

Please let me know, as I would like to discuss this with you.

Jurgen Lerch)

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Mar 26, 2002, 12:38:54 PM3/26/02
to
Saluton!

David Keller <davi...@earthlink.net> wrote:
> I'm using a desk top PC with Windows Me. Don't know what other information
> I should give of this nature.

> Information about any of the existing mapping tools is welcome. Ease of
> installation and use, places containing reviews or descriptions of the
> tools, potential conflicts or problems with the computer system,
> capabilities and limits...

(No idea.)

> I've downloaded 2 or 3 from the ifarchive but the only one I've tried to
> install so far is ifm41. It sounds like it has the potential to be a very
> good mapping tool if I can get it to work and so far I've had no apparent
> problems from unzipping it plus installing ActiveState Tcl/Tk. I don't know
> if it would be technically correct to say I've installed ifm41 yet. It's
> unzipped and I extracted it to C: (C:\ifm is the path, if I'm not mangling
> the language already). I don't understand what the creator means by "run it
> from the console" and need that explained.
> *Perhaps the most important thing I need to know is how to open the ifm
> application.* The documents that come with it don't say (or don't say in
> terms that I understand), the computer doesn't "know" as it automatically
> does with so many applications which either install themselves automatically
> or I'm informed somehow what to do to open and use them. For all I know
> this requires something roughly equivalent to an interpreter but I haven't
> been told that is the case or what the "interpreter" is.

From what you said I´d guess that maybe you should just open a
DOS prompt, probably CD to C:\ifm and type ifm (in the hope that
ifm.exe is the corresponding .exe file).

Ad Astra!
JuL

--
ler...@uni-duesseldorf.de ,,Don't do it. Or Try.
Jürgen "JuL" Lerch There is no Do.'' (me)
http://www-public.rz.uni-duesseldorf.de/~lerchj/

Garth Dighton

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Mar 27, 2002, 2:17:32 PM3/27/02
to
davi...@earthlink.net (David Keller) wrote in
<HfCn8.4117$ub3...@newsread2.prod.itd.earthlink.net>:
>
>I'm using a desk top PC with Windows Me. Don't know what other
>information I should give of this nature.
>
>Information about any of the existing mapping tools is welcome. Ease of
>installation and use, places containing reviews or descriptions of the
>tools, potential conflicts or problems with the computer system,
>capabilities and limits...

About the only one I've used is GUEmap (1.02):
http://members.tripod.com/~c_madsen/GUEmap/

Not sure if it's been tested on Win ME, but I use it on both '98 and '95.

It's mild crippleware -- you can't save a map larger than 10 rooms unless
you pay the $10 fee. I registered mine, and I've found it very useful.


>
>I've downloaded 2 or 3 from the ifarchive but the only one I've tried to
>install so far is ifm41. It sounds like it has the potential to be a
>very good mapping tool if I can get it to work and so far I've had no
>apparent problems from unzipping it plus installing ActiveState Tcl/Tk.
>I don't know if it would be technically correct to say I've installed
>ifm41 yet. It's unzipped and I extracted it to C: (C:\ifm is the path,
>if I'm not mangling the language already). I don't understand what the
>creator means by "run it from the console" and need that explained.
>
>*Perhaps the most important thing I need to know is how to open the ifm
>application.* The documents that come with it don't say (or don't say
>in terms that I understand), the computer doesn't "know" as it
>automatically does with so many applications which either install
>themselves automatically or I'm informed somehow what to do to open and
>use them. For all I know this requires something roughly equivalent to
>an interpreter but I haven't been told that is the case or what the
>"interpreter" is.

It sounds like this tool is written in Tcl/Tk, a multi-platform scripting
language. This means that it's _not_ written specifically for Windows,
which is why Windows doesn't automatically "figure it out." (The
interpreter is the Tcl/Tk interpreter, which it sounds like you've already
installed.) When the docs say "run it from the console", they mean that you
need to run it from the DOS command prompt.

>
>Very likely this post isn't clear enough to establish much except that I
>have a problem with a mapping tool and don't know what questions to ask.
>I'll do my best to answer any questions that might be asked to better
>understand what problems I am having and how to deal with them.
>
>Information about any of the mapping tools that might be suitable for me
>would be welcomed including recommendations and warnings.

As mentioned above, GUEMap is my preferred mapping tool -- it does install
automatically (just unzip it, and double-click on the executable).

--
Garth Dighton


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David Keller

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Mar 28, 2002, 2:29:55 AM3/28/02
to

"T Raymond" <ar...@see.the.sig> wrote in message
news:Xns91DCEDA52...@209.25.157.130...

> David Keller was overheard typing about:
>
<snip>

I use Informapper myself. It's actually from the win3.1 days, but it
> works on everything up to 98 at least. I don't think there's anything
> that would keep it from running on ME.
>
> The original found on the archive is in spanish. It's not too hard to
> figure out. Someplace I've got a resource hacked version in english.
> When I find it I plan to upload it to the archive.
>
> I use it mostly to help map out IF projects I'm building, not
> playing. That's just another quirk though.
>
> It serves the purpose, although I do wish it allowed for room shapes
> and such. Ahh well, maybe somebody will take Informapper and EVE and
> cram them together.
>
> > Information about any of the mapping tools that might be suitable
> > for me would be welcomed including recommendations and warnings.
>
> Hoe that helps some :)
>
> Tom
>>>>>>>>>>>>>>>>>>>>

Thanks for that info, Tom. It does help some.

An English translation of the directions and whatever would be helpful for
me if I want to try using this mapping tool. The reference to SINTAC and
"resource editor" have probably put me off even more than the Spanish. I'm
not sure if that means some other programs have to be learned and used in
conjunction with this. Plus the likelihood that this is in Spanish
technobabble.

Your statement about it being from the win3.1 days does give me some concern
about possible compatibility problems with Windows Me and it's good to have
such information before making decisions about whether to try a program.

David K


"Informapper v2.0beta, by Exterminio Software a map drawing program for
Windows: you click on a grid to create rooms and connections, then you
enter
room descriptions, annotations, and so on. The result can be exported as a
skeleton file for SINTAC (see programming/sintac). Caveat: Everything is
in
Spanish (but can be translated with a Windows resource editor and is
rather
easy to use, anyway) For more information contact fa...@arrakis.es (Juan
J.
Munoz Falco). "

David Keller

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Mar 28, 2002, 2:30:01 AM3/28/02
to

"Plugh!" <pl...@subdimension.com> wrote in message
news:98ef019f.02032...@posting.google.com...
Hi Plugh!,

I hope this post is not overly long and rambling. Over half of it is
background information or addresses some matters you didn't ask about
directly but are definitely responses to the question of what I want. If
you prefer to skip that, skim down until you see
))))))))))))))))).

I believe Fredrick Ramsberg recently started a mapping tool thread here as a
result of my original post at rec.games.int-fiction about seeking a map of
Leather Goddesses of Phobos. Interesting to hear there have been several
mapping discussions recently.

Sometime last year I became aware of the existence of IF mapping tools but
it wasn't until a few weeks ago that I became interested in possibly using
such a tool and I know little about the subject. So far I've not found
reviews or much information about any existing mapping tools.

I certainly want to re-read the New Mapping Tools thread here as it
surprised me to read about many of the things such tools can do or may be
able to do in future. Unfortunately, reading the entire thread at once
while waiting for an important phone call and tending to the needs of my
kittens (as *they* perceived those needs) didn't make the first read a
learning experience.

I currently only play z games and use Winfrotz as my interpreter though I
intend to use TADS and perhaps some other interpreters eventually as I've
been intrigued by reviews of some games that are not z games. More
specifically, I'm still catching up on Infocom games and have not done more
than dip my mental toes in the waters of other IF games yet.

A mapping tool that allows multitasking is a basic requirement. If I have
to close the game and stop playing music or whatever while using the mapping
tool to produce or view a map, I'd have to be pretty desperate to view or
use it. The ability to print a map would be nice but not essential.

Easy to install and use with no probable/foreseeable important compatibility
or other computer system problems is nearly a basic requirement.
*Documentation should be written with the best possible warnings about
potential problems caused by installation or use and information on
recognizing and correcting any that may occur.* I recognize that home
designed freeware can not be held to the same standards as programs such as
Acrobat Reader but the program creator should do his or her best work before
releasing something for general public use. <sigh> That's asking the unpaid
home designer to meet a higher standard than Microsoft, isn't it? I'm
afraid I'm commingling "basic requirements" and "wish list".

Documentation about installation and use should be in plain language with
minimal ambiguity and no assumption that the user knows much about
programming, cares about programming, is competent or feels confident about
doing anything like editing autoexec.bat. If such assumptions must be made
the documentation... [Was about to repeat myself]. Uninstall might be a
good feature though I'd prefer something that could be completely and
harmlessly removed simply by deleting its folder. I've uninstalled some
commercial software only to find that it hadn't removed everything and
reverting my hard drive to before installation seemed safer than any other
course of action. Of course this is only possible for people who can revert
their hard drives and decide to do so while the hard drive can be reverted
to a time before the installation. Something that can simply and safely be
deleted is my preference by far.

I've had to reformat the hard drive on a previous computer and reinstall
Windows and everything else I could reinstall, do a lot of tedious
downloading, transfer saved data to the hard drive and wave bye-bye to a
substantial amount of software and unsaved data because of corruption caused
by a freeware game over a period of time. This should explain why I am
placing so much emphasis on safety issues. If you've seem the thread over
at rec.games.int-fiction about trying to install ifm41 on my computer the
reason for emphasis on ease of installation, use and clear documentation for
the layperson should be obvious. In fairness to the creator of ifm41 and
the ifarchive maintainers I should state there was some warning regarding
these matters and ifm41 may be intended for use by game
designers/programmers rather than computer ignorant gamers such as myself.
I have the impression it may be a very good mapping tool but it seems
unlikely I'm going to get it operating and find out for myself whether it
suits my needs or how I like the way it works after it is working.

))))))))))))))))))))))))))
The mapping features in Beyond Zork and Zork Zero are the only ones I have
experience with. I much prefer the one in Zork Zero.

I don't know if I would prefer "an auto-mapping interpreter, which draws a
map as you explore", "a tool which you can run in a window alongside your


interpreter and use to manually draw the map as you explore, annotating it
with locations of objects, treasures, NCPs, puzzles, etc and notes &

reminders" or both used in some combination. I suspect the first option
is the one I'd prefer. Excessive disruption while playing a game is
certainly undesirable but the ability to annotate is desirable. I'd like to
try both types and decide from experience.

Possibly I would want to use an auto-mapping interpreter while playing, jot
down brief notes then later manually draw a map while referring to the
automatically generated map and notes to update the manual map. In this way
I would be using both maps simultaneously while playing though the manual
map would be lagging behind "realtime" unless I was restarting or playing a
game I had completed and mapped previously. Realistically, I might not jot
down the necessary notes to do this very well when the game play was
flowing. If it was possible to copy from an automatically generated map to
a manual one where I could annotate and make changes if necessary or
desirable that might be very useful.

However, a manual map drawing tool could be interesting for other uses so I
might like to have one regardless of whether I use it for IF mapping. Also
disregarding the danger of it enticing me into attempting to learn how to
write and create an IF game. :-0

I'm uncertain whether an auto-mapping interpreter could or would differ from
the Zork Zero mapping feature which is totally dependent on where you have
been in the game and whether certain triggering events have occurred. A
tool that would closely duplicate the ZZ mapping somehow is what I have had
in mind as a gold standard since I first discovered the existence of mapping
tools. This may be an outdated standard, it's an outgrowth of playing ZZ
and wishing the other Infocom games had this map feature.

I'm uncertain what is meant by "a tool which takes in TADS or Inform source
and spits out a map". If it would be something that analyzes the data in
the game and creates a full map at once that is not what I would prefer.
One
thing I dislike about the printed maps that come with the Lost Treasures of
Infocom I and the scans of printed maps on the Masterpieces CD is that they
reveal too much information that I'd rather not know before I've explored
the territory to learn that information. However, if I've got such maps I
consistently find I use them instead of drawing my own even though I may
begin a game with the intention of not using the printed maps. I also find
that if I have both the print map that came with LTOI I and a scan of the
game map on the Masterpieces CD I use the printed map because it is more
convenient. Go figure.

By now my own eyes are glazing over reading this to see have I may have left
out or should edit or delete. No doubt a more responsible person would do
extensive editing and deleting until this was half as long, twice as
coherent and far more to the points. I'm going to send it to the Outbox,
eat, sleep and hope the brain fog evaporates.

Cheers,

David K


--
=================
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Some assembly required. Crank handles for additional hours of fun.


kodrik

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Mar 28, 2002, 3:25:28 AM3/28/02
to
> I recognize that home
> designed freeware can not be held to the same standards as programs such
> as Acrobat Reader but the program creator should do his or her best work
> before releasing something for general public use. <sigh> That's asking
> the unpaid
> home designer to meet a higher standard than Microsoft, isn't it? I'm
> afraid I'm commingling "basic requirements" and "wish list".

Unlike companies like Microsoft, home designers tend to be much more
worried about the code behind the game than the appearance of the game and
will concentrate on it until their code is good (using higher standards
than Microsoft in that repsect).
Until they are perfect in the mind of the authors, their authors don't
consider them "package product" material. Current engines are still in
development, if the author of Tads thought, ok, now it's perfect, I have
nothing else to add; he will concentrate on nice packaging for all systems.
But at this point, his time is better spent at enhancing his product.
If Microsoft had the same standard of quality than many home designers,
they wouldn't have packaged many of their product the way they have been
doing.

I think the problem is that unpaid developers have a higher standard of
quality. When products do get completed and advertised as such, they are
usually of incredibly high quality, look at some large scale open source
projects.
Secondly, they don't have the resources to outsource packaging for their
engine, which is really not fun to do so it is usually not handled by
volunteers.

Plugh!

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Mar 28, 2002, 9:21:44 AM3/28/02
to
> I don't know if I would prefer "an auto-mapping interpreter, which draws a
> map as you explore", "a tool which you can run in a window alongside your
> interpreter and use to manually draw the map as you explore, annotating it
> with locations of objects, treasures, NCPs, puzzles, etc and notes &
> reminders" or both used in some combination. I suspect the first option
> is the one I'd prefer. Excessive disruption while playing a game is
> certainly undesirable but the ability to annotate is desirable. I'd like to
> try both types and decide from experience.

> I'm uncertain what is meant by "a tool which takes in TADS or Inform source
> and spits out a map". If it would be something that analyzes the data in
> the game and creates a full map at once that is not what I would prefer.

Well, this one would be an authoring tool and the others would be
player tools.

Within the subclass 'player tools', we have 2 possibilities - either
within the interpreter or

within the interpreter
----------------------
pros : only one program, can be automapping, could possibly be
augmented if the author added some special code (e.g to indicate
'there is a puzzle/fire/trasure/darkness in this room'), which the
interpreter could use to annotate the map.

cons: language specific. You'd need one each for TADS, Inform, Hugo,
etc

standalone.
----------------------
pros : simpler to implement (I could make one fairly quickly by
adapting my authoring tool), language independant

cons: user has to toggle between 2 programs, not automapping, can't
add extras within the programming language to augment the map


sorry, no time to write more. It's my last day at this job & I have to
go to my leaving party... do you have any ideas/comments.

What _do_ you expect/want/wish from such a tool?

Plugh!

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Mar 31, 2002, 8:48:47 AM3/31/02
to
> What _do_ you expect/want/wish from such a tool?


I'd be willing to produce a mapping tool, if we could have some sort
of agreeement on what it is supposed to do.

David Keller

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Apr 1, 2002, 5:40:56 AM4/1/02
to

"Plugh!" <pl...@subdimension.com> wrote in message
news:98ef019f.02033...@posting.google.com...

> > What _do_ you expect/want/wish from such a tool?
>
>
> I'd be willing to produce a mapping tool, if we could have some sort
> of agreeement on what it is supposed to do.
> >>>>>>>>>>>>>>>
Sounds great! Proper reply in a day or so, it's 2:40 a.m. local time and
I've got to get some sleep. Hope it doesn't seem like I've been ignoring
anyone here or elsewhere. I've been offline for days.

David K


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Paul O'Brian

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Apr 1, 2002, 12:06:37 PM4/1/02
to
On 27 Mar 2002, Garth Dighton wrote:

> About the only one I've used is GUEmap (1.02):
> http://members.tripod.com/~c_madsen/GUEmap/
>
> Not sure if it's been tested on Win ME, but I use it on both '98 and '95.

I can confirm that GUEmap works under Win ME.

Under XP, however, it seems to do a weird thing where its graphics are too
small under any resolution. Anybody else encountered this?

--
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The SPAG bunny is here, with a basket full of text adventure news,
articles and reviews! Check out SPAG #28 at http://sparkynet.com/spag

David Keller

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Apr 5, 2002, 2:25:12 AM4/5/02
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"kodrik" <kod...@zc8.net> wrote in message
news:ua5l4ph...@corp.supernews.com...
No offense intended and I hope none was taken. I don't don't know if I
should be more amazed at the quality standards freeware developers are
meeting or outraged that companies with their much greater resources are not
meeting much higher standards for commercial products.

A toast to the deserving freeware people!

David K


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David Keller

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Apr 5, 2002, 2:25:18 AM4/5/02
to

"J"urgen Lerch" <ler...@uni-duesseldorf.de> wrote in message
news:a7qbne$l84$1...@poseidon.uni-duesseldorf.de...

> Saluton!
>
> David Keller <davi...@earthlink.net> wrote:
> > I'm using a desk top PC with Windows Me. Don't know what other
information
> > I should give of this nature.
>
> > Information about any of the existing mapping tools is welcome. Ease of
> > installation and use, places containing reviews or descriptions of the
> > tools, potential conflicts or problems with the computer system,
> > capabilities and limits...
>
> (No idea.)
> >>>>>>>>>>>>>>>>>>>>>
Pity. Seems like mapping tools have been around long enough that some
reviews would have been done and publshed in XYZZYnew, SPAG or such.

David K ----------


--
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David Keller

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Apr 5, 2002, 2:25:24 AM4/5/02
to

"Plugh!" <pl...@subdimension.com> wrote in message
news:98ef019f.02032...@posting.google.com...
> sorry, no time to write more. It's my last day at this job & I have to
> go to my leaving party... do you have any ideas/comments.
>
> What _do_ you expect/want/wish from such a tool?
> >>>>>>>>>>>>>>>>>>>>>>>>

"> within the interpreter


> ----------------------
> pros : only one program, can be automapping, could possibly be
> augmented if the author added some special code (e.g to indicate
> 'there is a puzzle/fire/trasure/darkness in this room'), which the
> interpreter could use to annotate the map.
>
> cons: language specific. You'd need one each for TADS, Inform, Hugo,
> etc"

My first choice if I can only have one tool would be an automapper of this
sort for Inform which does not annotate unless game player can turn the
annotation feature on or off to suit his/her preferences or decision about
whether a specific game's author is indicating too much information through
special code.

Basically an automapper for Inform that mimicked Zork Zero's mapping display
and "gametime" co-ordination with saving and restoring seems to be what I
want most. It would be very nice if sections of the map could be copied and
pasted into some sort of editable document/stand alone tool which the gamer
could edit, annotate and refer to in a seperate window; this would not be
"gametime" co-ordinated. Presumably it would be copied to a document in
some other program.

Should be capable of handling very large maps and compatible with as many
versions of Windows as possible though I naturally am most concerned that if
be compatible with Windows Me which I suspect is going to be the least used
version of Windows as it was thrown on the market and superseded in such a
brief period of time.

Must not require editing autoexec.bat! Uninstall that uninstalls completely
or the ability to remove entirely by simply deleting its folder would be
highly desirable.


"> standalone.
> ----------------------
> pros : simpler to implement (I could make one fairly quickly by
> adapting my authoring tool), language independant
>
> cons: user has to toggle between 2 programs, not automapping, can't
> add extras within the programming language to augment the map"

This might be more useful for the IF community in general and you've said
concerning this type:

"If the latter, I might be able to throw something together as a subset
of my author's helper project at http://plugh.cjb.net and make a
player's helper".


((((((((((((((((((((((((((((((
My preference is for an automapper within the interpreter for Inform games
with only a few specific features as stated above though I've no objection
to lots of other features as long as the game player can choose whether to
turn them on or off. My deciding factors were that I want mapping to occur
without interrupting gameplay and so far I'm only using the Inform/Z-Machine
language.
))))))))))))))))))))))))))))))))

I think it would be interesting to ask game players at
rec.games.int-fiction, XYZZYnews, SPAG and elsewhere what they would like.
Might interest game authors/programmers in creating more mapping tools, give
them more information about what users seem to want in a mapping tool and
just plain spread awareness among gamers that mapping tools exist and new
ones can be created.

David Keller

unread,
Apr 5, 2002, 2:25:29 AM4/5/02
to

"Garth Dighton" <gdig...@geocities.com> wrote in message
news:3ca21...@news.newsgroups.com...

> davi...@earthlink.net (David Keller) wrote in
> <HfCn8.4117$ub3...@newsread2.prod.itd.earthlink.net>:
> >
> >I'm using a desk top PC with Windows Me. Don't know what other
> >information I should give of this nature.
> >
> >Information about any of the existing mapping tools is welcome. Ease of
> >installation and use, places containing reviews or descriptions of the
> >tools, potential conflicts or problems with the computer system,
> >capabilities and limits...
>
> About the only one I've used is GUEmap (1.02):
> http://members.tripod.com/~c_madsen/GUEmap/
>
> Not sure if it's been tested on Win ME, but I use it on both '98 and '95.
>
> It's mild crippleware -- you can't save a map larger than 10 rooms unless
> you pay the $10 fee. I registered mine, and I've found it very useful.
>
>
<snip>

> As mentioned above, GUEMap is my preferred mapping tool -- it does install
> automatically (just unzip it, and double-click on the executable).
>
> --
> Garth Dighton
>
>>>>>>>>>>>>>>>>>>>>>

Thanks for that information. I might give it a try. Is this the same
version as at ifarchive? Does it either have fully efficient Uninstall or
can it be completely removed simply by deleting its folder? If I try a
program and decide not to use it I'd prefer not to leave it cluttering up my
hard drive.

Plugh!

unread,
Apr 5, 2002, 12:46:37 PM4/5/02
to
"David Keller" <davi...@earthlink.net> wrote in message news:<YOWp8.7438$ml2.5...@newsread1.prod.itd.earthlink.net>...

> "Plugh!" <pl...@subdimension.com> wrote in message
> news:98ef019f.02033...@posting.google.com...
> > > What _do_ you expect/want/wish from such a tool?
> >
> >
> > I'd be willing to produce a mapping tool, if we could have some sort
> > of agreeement on what it is supposed to do.
> > >>>>>>>>>>>>>>>
> Sounds great! Proper reply in a day or so, it's 2:40 a.m. local time and
> I've got to get some sleep. Hope it doesn't seem like I've been ignoring
> anyone here or elsewhere. I've been offline for days.
>
> David K

David, post here for the record by all means, but I appreciate a copy
mailed to plugh AT subdimension DOT com as I will be travelling this
week until mid-May and don't want to miss your reply. Many thanks in
advance.

Garth Dighton

unread,
Apr 5, 2002, 1:43:35 PM4/5/02
to
davi...@earthlink.net (David Keller) wrote in
<Jjcr8.17683$nt1.1...@newsread2.prod.itd.earthlink.net>:

Yes, the version I'm using is the one on the archive.

Deleting the folder is all that's necessary (and maybe removing the file
association). As far as I know, it doesn't leave anything else in your
system (no Registry entries or anything).

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