So, I'm sort of curious about why it's so uncomon now. I can
understand its absence from the standard library; it's not the sort of
thing that makes a lot of sense to code in a general case. But is its
absence from games the result of its absence from the library, or is
it specifically considered passe?
The game phenomena that made "diagnose" useful (extended combat, food
problems, sleep problems) are themselves generally considered passé. I
suppose if I were writing the sort of story where these make intrinsic
sense, I would include them, and, if I did, I suppose I'd include
John W. Kennedy
"Compact is becoming contract; man only earns and pays"
-- Charles Williams
I agree with that.
I also think that a lot of the game actions which might fall into
"diagnose" are implemented as part of "x me".
Or just as general descriptive text. In Zork 1, you needed "diagnose"
because your health could change *unpredictably* (in combat, or as a
result of timed healing). In modern games, the protagonist can still
be wounded, but the events are usually tied into the plotline -- they
only happen once, and are therefore woven into general game output --
an action response or daemon message.
_Hunter, in Darkness_, for example. I can't remember if I implemented
"diagnose"... no, I didn't, but "x me" serves the same purpose. Or "x
wound", or (if you're wounded in the leg) "x leg".
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
* Make your vote count. Get your vote counted.
Yes, no doubt this is passe by today's standards. Yet the question remains,
was it left out of the Inform library deliberately for just this intention -
to suggest to authors that it was passe?
Perhaps there is something to the "deadflag" hypothesis that has been put
I suspect it is because EXAMINE became very common and important (and got
abbreviated). Thus it was reasonable to expect people to "X ME", and then
a separate verb was neither necessary nor intuitive. As "X ME" seems to
have become standard, giving a different response to "DIAGNOSE" would
probably be missed by many players. I think it is merely an example of the
change in canonical vocabulary since the old days.
*This .sig unintentionally changed*
I'm not sure that actually covers it; Infocom didn't limit the use of
'diagnose' to games with randomized combat and eating puzzles; it
could tell you that the player had a headache, or that you weren't
feeling very well, etc. There's a great number of games, even in
recent times, where the player's abilities might be impaired, and
'diagnose' seems like a reasonable way to take stock of such things.
Quite a few people have mentioned 'x me', and I find this odd, since I
very rarely type it myself, finding that the vast majority of the
time, I recieve the library default response.
I routinely "x me" at the beginning of each game, since a number
of modern games have used it for important (or at least amusing)
stuff. And I'm disappointed every time I get the default library
Perhaps we're witnessing a new genre convention being born?
| Quite a few people have mentioned 'x me', and I find this odd, since
| I very rarely type it myself, finding that the vast majority of the
| time, I recieve the library default response.
X ME and I are the first two commands I type at every game.
FWIW, And the Waves Choke the Wind has both X ME and DIAGNOSE implemented.
Not that you can type it on the first turn, necessarily, but still.
The "I" on the first move became common pretty quickly as
games started you with a set of tools. I don't think "X ME"
was that popular until relatively modern times; did some
games start putting crucial info into it, hence causing modern
IFers to get in that habit? (I'm inconsistent about remembering
to do either.)
Me too. Nothing like being stuck after ten minutes of play only
to realize I'm holding a key. Unless it's finally figuring out
the reason everyone is reacting strangely is because I'm
not who I thought I was.
Purely hypothetical examples, of course...
Mostly I do it because it adds (or SHOULD add) mimesis.
<shrug> It's the description of the character. Given non-generic
PC characters, it's important to have a description of them.
<g> And, secondly, if you get the custom library response you *know*
nowadays, that this will *not* be a great game...
...unless it's by Adam Cadre or Andrew Plotkin in which case
they'll have something up their sleeve, of course. ;-)
> ...unless it's by Adam Cadre or Andrew Plotkin in which case
> they'll have something up their sleeve, of course. ;-)
As good-looking as ever.
of course, you're a leper.
William Burke, passeng...@email.com if you say so
"Many people include in their signatures contact information, and perhaps
a joke or quotation." -- Simon Fraser Go Slugs!
http://www.passengerpigeon.net (not com, not org)
Adam Cadre implemented DIAGNOSE in I-0, and there are plenty of good
responses to it. I don't remember if X ME worked, though.
Mark Jeffrey Tilford
in I-0, X ME and DIAGNOSE return very different information: diagnose
might tell you that you were being bothered by smoke, or about to
collapse from the heat, but X ME only tells you what you look like.