- Joe
For hint menus, get Graham Nelson's menus.h, or <ack! blanking on the name!>'s
altmenu.h. For graphics, get Patrick Kellum's V6Lib. All are available at
ftp://ftp.gmd.de/if-archive/infocom/compilers/inform6/library/contributins
I think.
~JOE
--
Congratulations, Canada, on preserving your national igloo.
-- Mike Huckabee, Governor of Arkansas
>How do you make those hint menus like in Zork? Also, I heard it's possible
Check out the hint menus in my port of "Night of the Vampire Bunnies",
based on the QBASIC game by Jason Dyer, it is based on the one in Zork and
uses Graham Nelson's wonderful menus.h as its basis.
Feel free to use the hint code in any of your projects.
>to put graphics in INFORM 6, is this true, and if so, how do I?
>
>- Joe
Yep, check out V6Lib by Jason C. Penney,
http://www.chelmsford.com/home/jpenney/V6Lib/
Patrick
>Check out the hint menus in my port of "Night of the Vampire Bunnies",
>based on the QBASIC game by Jason Dyer, it is based on the one in Zork and
>uses Graham Nelson's wonderful menus.h as its basis.
>
>Feel free to use the hint code in any of your projects.
Oops, forgot the URL's
Inform Source:
ftp://ftp.gmd.de/if-archive/games/source/inform/bunny_s.zip
Compiled Game
ftp://ftp.gmd.de/if-archive/games/zcode/bunny.z5
Also, unlike the Zork hint menu, new hints become available as you enter
different locations.
Patrick
---
The Small Wonder Page
http://smallwonder.simplenet.com/
My Miva Functions
http://smallwonder.simplenet.com/miva/functions/index.mv
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