I haven't seen many text adventures that take advantage of more than
one color on screen at once. What text adventures are available --
besides Westfront PC -- that use text color as a part of gameplay?
(not counting ANSI MUDs or MOOs of course)
Paul
There's an obscure little piece called "Photopia", I think, written
by some guy named Adam Cadre. ;)
--
-- With Best Regards,
Matthew Funke (m...@hopper.unh.edu)
There was an adaptation of Asimov's "Robots of Dawn" for the Commodore a few
years ago (quite a few, I guess) that used color to distinguish between
characters. You can still find it around on the internet, and of course you'll
also need an emulator to run it.
The jpgs are done with black cropping and smoke trails for pictures
that appear to melt on the screen.
We are trying to get smell to come through the players speakers but
the code keeps giving runtime errors.
A.P. Hill
IF Writer
Mike Tyson of TADS
MUDs that use excessive color drive me crazy, especially when things are
in, say, dark blue on a black background ... I'd rather most of the text
was the same color, in a font of my choosing, with different styles applied
to the text for emphasis etc. If there must be color, at least let it be
user-configurable color; there are several combinations almost unreadable
to me.
OTOH, I did play Robots of Dawn at one point, and the color-coding for
character speech was interesting. I've played some RPGs that do the same
thing and it seems useful there, too.
Heh. I remember using a 1981 computer given me by a friend (it was about 1996
at the time.) The screen was green-on-black gas-based. It was the first
machine I played Zork I on.
Anyway, in my recent attempt to learn Pascal I noticed that whenever I changed
the color to white it was not the DOS-standard color. Looking through the
various enums, I noticed that DOS uses a color called "lightgrey."
--
Sanity is a sure sign of a lazy mind.
I used different text colors for the two aliens' dialog in Arrival.
Stephen
--
Stephen Granade
sgra...@phy.duke.edu
Duke University, Physics Dept
[snip]
>
> A.P. Hill
> IF Writer
> Mike Tyson of TADS
don't you mean "the Peter Lansford of TADS"?
Hi all
Of course the problem here is that you have to be very careful which colours
you use as everyone has a different monitor with different brightness and
contrast specs.
My old PC monitor was *very* dark. I had the brightness and contrast turned
full up and still (in games like Quake II) had to adjust the brightness
option up almost as far as possible. So imagine what playing an IF with dark
text on a darker background would be like.
I guess the best way around this would be to make the background white and
then use darker colours. That would be easier on the eyes as well.
Ashley
AP
*plonk*
And about time it is, too.
"A.P. Hill" wrote:
Huh? What was that for?
Joachim
I use a voodoo 3 card, which is notoriously dark -- I have to do the
same thing. I have an added impedement to custom colours: i'm on a
13 inch monochrome VGA screen right now, and everything gets rounded
to to 256 shades of grey. even bright red gets rounded to such a dark
black that I cannot read it upon a black background.
I think more colour in IF would be a great thing, but you'll foregive
me if I don't start using more colour in my own work until I can
afford a colour monitor. Heh.
There also needs to be a start-up question "Do you want colour [Y/n]?
" and a verb "colour on" "colour off" to change the setting.. OR..
an option in the interpreter to strip colours. In fairness, no puzzle
should use text colour clues as the only hint to a puzzle. Perhaps
I'm biased though with my monochrome monitor.
I did actually say my "old" PC monitor, I now have a 17" monitor which is
more than perfect for brightness and contrast.
Reading posts correctly before criticising is the best advice I can give
here, especially as it was Paul Allen Panks that asked the original question
and I assumed he wanted helpful advice.
Perhaps I was wrong and it was just an excuse for you to insult people for
what was (in my humble opinion) a perfectly valid comment (and even more so
if you read Sabrejack's post below).
This was posted at 18:32 (GMT), just over four and a half hours after
posting the above ridicule!
Can we ALL please try to remember that the point of this group is for IF and
the writing of, not for criticising others because of their hardware (after
all, if I really wanted ridicule I would have mentioned that my PC is a
Pentium MMX with 233MHz and 64Mb RAM with a very basic graphics card and a
Sounbaster 16bit soundcard) or software.
Ashley
One thing that people have to be aware of when using colour is that a
reasonable minority of the population (I was once told 10% of all men,
but that may figure may be wrong) have some degree of
colour-blindness. In tha majority of cases, this affects red-green
distinction, where reds and greens are just different shades of gray.
So if you are planning on using colours, bear this in mind. There are
probably some good on line references (but I can't find anything at
hand), which I am sure would give advice on colour combinations to
avoid.
Ken
...because that's Stiffy Makane's job.
Adam
Before I continue with my work, Is there anything else to remember?
Should I limit my talent to the maximum capacity of the crippled? I
will, I just need to know what this forum thinks I should do. This
forum is very useful to me, I don't know what I would do without it.
After I finish with Amissville, I'll have to remember to write a game
for fingerless ferloins. A microphone enabled TADS, "Go North",
"Examine Trunk", "No! I said Examine the fucking Trunk!!!" "Go
south".
A.P. Hill
Medical Examiner of TADS
>pa...@dana.ucc.nau.edu (Paul Allen Panks) wrote in
>news:7a1fd8df.02021...@posting.google.com:
>
>
>OTOH, I did play Robots of Dawn at one point, and the color-coding for
>character speech was interesting. I've played some RPGs that do the same
>thing and it seems useful there, too.
Hmmm, rings a bell... is that the game that kept asking you if you
were really sure you wanted to quit? If so, that is absolutely the
most annoying "feature" I've ever seen in a game. On my old C-64, I
actually kept answering the question just to see if it ever let me
quit... eventually my screen was filled with incremental variations of
"Are you really really really really really really really really
really really really really really sure you want to quit?" If I'm not
mistaken, that was the main reason I never bothered to finish the
game.
---------------------------------
Do I dare
Disturb the universe?
In a minute there is time
For decisions and revisions which a minute will reverse.
(T.S. Eliot)
>>OTOH, I did play Robots of Dawn at one point, and the color-coding for
> Hmmm, rings a bell... is that the game that kept asking you if you
> were really sure you wanted to quit?
Yes, that would be the one; and it was a joke, because there was no way to
quit, you basically had to reset the machine to get out of the program.
Also later on, I hope to develop ways of dealing with my vicious email
blade by hitting things nearby, in an effort to curb my replies to a
more productive element that could, quite possibly, add to the
enrichment of the IF community.
A.P. Hill
I don't suppose you'd be willing to do an interview? I do a usability
column on and off, and it's rare to see such an aggressive stance.
-s
--
Copyright 2001, all wrongs reversed. Peter Seebach / se...@plethora.net
$ chmod a+x /bin/laden Please do not feed or harbor the terrorists.
C/Unix wizard, Pro-commerce radical, Spam fighter. Boycott Spamazon!
Consulting, computers, web hosting, and shell access: http://www.plethora.net/
Not quite.
Red-green is common, and red-blue exists, and it is fairly common in men
(10% sounds about right). It is rare in women.
I am red-green colourblind and it doesn't affect my ability to see the
colours red or green, however when one is put on top of another it is
virtually impossible to distinguish, like somehow the red disappears into
the green or vice-versa, whichever there is less of.
For example, when I was doing some graphics work butchering.. er.. editing a
scanned in copy of a brochure to remove some text I had to use Photoshop's
clone tool to remove some RED TEXT from a green leafy background. Well it
was OK to start, but once I started getting down to little bits of red left
I had to crank the magnification because I could NOT see it at all.
Not that this help a certain A.P. Hill who is appearently an inconsiderate
asshole.
--
--------------------------------------
Ian Trider
--------------------------------------
E-mail: ian...@gmx.net
MSN : iantri (registered under
ian...@mailandnews.com)
AIM : iantri ICQ : 34119829
Y! : iantri1
--------------------------------------
Today's possibly humourous tagline:
COLDBEER.CAN Found - Programmer LOADED.
Ian Trider wrote:
> > One thing that people have to be aware of when using colour is that a
> > reasonable minority of the population (I was once told 10% of all men,
> > but that may figure may be wrong) have some degree of
> > colour-blindness. In tha majority of cases, this affects red-green
> > distinction, where reds and greens are just different shades of gray.
>
> Not quite.
>
> Red-green is common, and red-blue exists, and it is fairly common in men
> (10% sounds about right). It is rare in women.
>
> I am red-green colourblind and it doesn't affect my ability to see the
> colours red or green, however when one is put on top of another it is
> virtually impossible to distinguish, like somehow the red disappears into
> the green or vice-versa, whichever there is less of.
So, if I have a red cd cover and a green cd cover and put them next to
eachother, you won't be able to see the difference between the colours, but if I
put them far away from eachother, you will?
Joachim
Yes. It's called being a human being. Not all of us were conceived in
a Tijuana donkey show.
--
John W. Kennedy
Read the remains of Shakespeare's lost play, now annotated!
http://pws.prserv.net/jwkennedy/Double%20Falshood.html
Colour blindness or colour deficiency? I've red-green colour-blind,
blue-violet colour-deficient, and I have the same problem as you describe
with red and green; however, I can't tell the difference between the two
easily even when quite separate. Sometimes it's obvious, other times I see
them as just shades of some random brownish colour. It depends on the exact
shades, I guess. Dark green and red look very similar, as do light green
and yellow. Curiously, orange is usually easy to spot...
> For example, when I was doing some graphics work butchering.. er.. editing
a
> scanned in copy of a brochure to remove some text I had to use Photoshop's
> clone tool to remove some RED TEXT from a green leafy background.
In Photoshop, I tend to switch to RGB colour mode, then hide the channel I'm
not interested in, and possibly play around with inverting the colours so
there's more contrast when the display switches to shades of grey.
--
Regards,
Ben A L Jemmett.
(http://web.ukonline.co.uk/ben.jemmett/, http://www.deltasoft.com/)
I used to--back when there was work for independent computer training
consultants--teach a major billing package.
It had among its features time-based billing. There was a neat little
interface where you brought up a calendar and selected day and time
ranges for billing categories.
However, the UI left a little to be desired: "set"--that is, there was
an unambiguous rate schedule for a particular time--was fully saturated
green. "Unset" (i.e., no charges are created at this time) was
fully-saturated yellow. And "conflicting"--more than one rate at a
given time, no precedence rules to differentiate them was
fully-saturated red.
There was no way to tweak this.
I had a colorblind student from one of this company's large customers.
The *next* class I taught for them, I had a Human Interface Specialist
sitting in on it making usability notes.
Adam
That sounds a little similar to what my colorblind friend describes. We play
empire builder sometimes, and we can't play with any two of green, brown, or
red; he can't tell small lines apart.
With my friend, he could tell the CD covers apart, but if each of them had
a small dot of the other color, he might not notice.
-s
--
Copyright 2002, all wrongs reversed. Peter Seebach / se...@plethora.net
Single best practical example of what effect beign colorblind has on
normal life: I can't pick strawberries. Can't see them for the life
of me.
More frighteningly, since I've moved to the city, I have a hard time
distinguishing green traffic lights from streetlights. Fortunately,
you don't have to stop for the green ones.
Funny you should mention that -- we were on a sailing trip in the IJsselmeer
(the Netherlands), and since this is a very shallow sea, you have to be
between the red (=port =left) and green (=starboard =right) buoys when
approaching land, or it's crash-on-the-reef times.
Now, we had a map, but exactly *one* harbor we were approaching had the
entrance lined out the other way -- red buoys on the right, green on the
left.
It took us about half an hour to convince our color-blind skipper that we
weren't shitting him. He just couldn't tell on the map. Thankfully he
believed us, because we saw what would have happened if he hadn't later in
the day.
-- Gunther
Um, eeeagh?
I always learned red-right-return, and that red is starboard is right.
Green is port is left. The first rule seems to imply that port and
starboard are as calculated from the sea looking to shore.
Adam
I didn't put that quite right, in fact.
*On the boat*, right=green=starboard and left=red=port.
With buoys, it's the other way round when entering harbor, as
http://www.ccg-gcc.gc.ca/obs-bsn/sbg-gsn/lateral_e.htm illustrates. (This is
also the silliest URL I've seen in a long time).
And that was what he didn't believe.
-- Gunther
I have a friend with a tee-shirt reading "Starboard wine is green".
>Funny you should mention that -- we were on a sailing trip in the IJsselmeer
>(the Netherlands), and since this is a very shallow sea,
It's a lake.
--
branko collin
Volk van San Theodoros, ik heb U begrepen.
Nope. There is enough of each colour for me to be able to see it (or
something like that). But, if a CD cover was completely green with red dots
in it randomly, I may find it difficult to point out the red.
--
--------------------------------------
Ian Trider
--------------------------------------
E-mail: ian...@gmx.net
MSN : iantri (registered under
ian...@mailandnews.com)
AIM : iantri ICQ : 34119829
Y! : iantri1
--------------------------------------
Today's possibly humourous tagline:
I'm going crazy. Wanna come along ?
"Joachim Froholt" <jfro...@c2i.net> wrote in message
news:3C70AE0C...@c2i.net...
Uh.. colour deficiency I guess.. to tell the truth I never knew that there
was a difference, and just thought that it was a misnomer.
I can see both red and green easily though, as long as there is a decent
amount of each I can tell them apart.
To tell the truth, the only time the red-green deficiency was ever a problem
for me was in said case (graphics butchering).
I can't imagine what it would be like to not be able easily tell red and
green apart.
--
--------------------------------------
Ian Trider
--------------------------------------
E-mail: ian...@gmx.net
MSN : iantri (registered under
ian...@mailandnews.com)
AIM : iantri ICQ : 34119829
Y! : iantri1
--------------------------------------
Today's possibly humourous tagline:
This tagline is SHAREWARE. To register, send me $10
The most annoying thing about being partially colorblind, in my
experience, is the inability to demonstrate the fact to people who are
convinced you're lying after they hold up an apple and ask you what
color it is.
Most colorblind people, I think, are colorblind enough that just about
the only thing that they can demonstrate the fact with is their
inability to pass colorblindness tests.
--
L. Ross Raszewski
The Johns Hopkins University
Wyman Park 407
"Do you dream about Jesus or quantum mechanics, or angels who sing
lullabyes?"
-- Barenaked Ladies, When You Dream
It is, basically. Almost no one is totally colorblind by birth (I had a
science teacher whos vision was totally monochromatic, but that was as a
result of injury), but the term is Medically Okay to describe persons
with color deficiencies.
> I can't imagine what it would be like to not be able easily tell red and
> green apart.
>
Senses are funny things. I can't imagine what it'd be like to have
normal color vision, or, for that matter, not to be able to hear a TV
screen.
If you're sufficiently colorblind, you probably have an enhanced sense
of contrast. Nice to be able to say "Can't you *see that*?" instead of
having it said to me every once in a while.
--
L. Ross Raszewski
The Johns Hopkins University
Wyman Park 407
"I'll live as I choose, or I will not live at all." -- Cranberries,
Free to
Decide
The URL seems to talk mainly about channels -- unless it's my limited
English vocabulary that is the problem (quite possible), this has
nothing to do with entering port?
Anyway, if you should indeed generally keep green buoys on your port
side when entering harbour in Canada, this is not true in all countries.
This would make for another baseball labyrinth puzzle, only worse.
The buoys indicate red for port for port side of your boat and green for
starboard for starboard side of your boat. However, they have been placed
along a fairway, and the colours are only correct if you travel in the
direction of the fairway. It's perfectly legal to travel in the other
direction, but then the colours are of course reversed, and you should keep
green buoys on your port side.
At least in Sweden, the direction of the fairway when approaching a port
is generally from the sea, towards the port. However, in some ports there's
a fairway that sneaks up to the port really close to land and then heads
out from the port to the sea. Then the fairway just keeps the direction
it had before nearing the port. So, the only safe thing is to always check
the charts. A skipper that refuses to believe that the fairway is going
in an unusual direction, without even checking the charts himself, should be
tossed off the ship, IMHO.
/Fredrik
More accurately, it's easier for you to see contrasts that are obscured
by color differences for other people.
That's the idea about the color blindness tests, I think. You get
a bunch of circles with, say, color differences making a 7.
Presumably some other difference, perhaps circle size, makes a 3,
but I never could make that out.
Anyway, I heard a story from a guy with a colorblind wife (yes,
that's odd); he was watching a television show on camoflauge,
and finding it almost impossible to spot the camoflauged things,
when his wife came in, looked at the screen, and commented that
for camoflauged things they were very easy to see.
--
David H. Thornley | If you want my opinion, ask.
da...@thornley.net | If you don't, flee.
http://www.thornley.net/~thornley/david/ | O-
Well, it is *now*.
-- Gunther
The standards for bouyage is set by an organisation called the IALA -
International Association for Lighthouse Authorities - and there are
two schemes (Scheme A and Scheme B). The "red on the right when
returning" (an old British Royal Navy saying) is I believe scheme A,
so you have the red (port hand) bouy on the port side (left) when
heading into hte harbour from the sea, or on the starbord (right) side
when returning to the sea. Most countries adopt this scheme.
The other scheme - which the US adopts (to be perverse? to be
anti-british?) has the bouys the other way around. All good maritime
charts indicate which scheme is in use for the country the chart maps.
When it was a sea it wasn't called IJselmeer. ;-)
> At least in Sweden, the direction of the fairway when approaching a port
> is generally from the sea, towards the port. However, in some ports there's
> a fairway that sneaks up to the port really close to land and then heads
> out from the port to the sea. Then the fairway just keeps the direction
> it had before nearing the port. So, the only safe thing is to always check
> the charts. A skipper that refuses to believe that the fairway is going
> in an unusual direction, without even checking the charts himself, should be
> tossed off the ship, IMHO.
In Australia, red port markers are kept to port when returning to
port. Very handy thing to remember when you live on an island in the
middle of a river riddled with sandbars... Of course, it's all nice
and easy until you start going around islands and can't figure out
whether you are coming or going. ;)
Stuart
He should come to Scotland. With all the weird tidal flows between the
islands, you basically learn that bouy positioning is arbitrary (there are
some overall rules like red is port when going in the direction of the
tidal flow as it's rising, or something like that) and have to trust the
charts.
Oh, yes, and Admiralty charts have different symbols for port and
starboard so that colour-blind people can distinguish them. I am trying to
find the URL for the official chart key but can't find it, so you'll just
have to use your imagination.
--
+- David Given --------McQ-+ "I told you to make one longer than another, and
| Work: d...@tao-group.com | instead you have made one shorter than the other
| Play: d...@cowlark.com | -- the opposite." --- Sir Boyle Roche
+- http://www.cowlark.com -+
The best thing about standards is that everyone can have their own.
/Fredrik
> "Gunther Schmidl" <gsch...@xxx.gmx.at>, you wrote on Tue, 19 Feb 2002
> 19:11:31 +0100:
>
> >"Branko Collin" <col...@xs4all.nl> wrote:
> >> "Gunther Schmidl" <gsch...@xxx.gmx.at>, you wrote on Mon, 18 Feb 2002
> >> 21:23:39 +0100:
> >>
> >> >Funny you should mention that -- we were on a sailing trip in the
> >> >IJsselmeer (the Netherlands), and since this is a very shallow sea,
> >>
> >> It's a lake.
> >
> >Well, it is *now*.
>
> When it was a sea it wasn't called IJselmeer. ;-)
<g> It still isn't - everybody except ordinance maps and dictionaries
calls it "IJsselmeer", note double s. Well, maybe they don't on the West
side, but they do here near the East coast.
Richard
There's a particular rare genetic condition in some women that means they
have four colour receptors, instead of the three most humans have. I think
its called tetrachromacy. They tend to be able to do this trick.
They also seem to have rather different aesthetic taste to most people,
when it comes to colours...
--
+- David Given --------McQ-+ "What appears to be a sloppy or meaningless use
| Work: d...@tao-group.com | of words may well be a completely correct use of
| Play: d...@cowlark.com | words to express sloppy or meaningless ideas."
+- http://www.cowlark.com -+ --- Anonymous Diplomat
I think they work using some interaction between contrast and colour vision,
so normal colour vision sees one set of coloured dots and deficient vision
sees a different pattern in the contrast. I see the 'deficient' pattern for
the blue/violet tests and no pattern whatsoever for the red/green ones.
A lot of people get weirded out when they say 'oh, that's a 7' and the next
bloke says 'no, it's a 3' or 'where's a 7?'. i think it stems from the fact
that our colour vision is something we take for granted; we all sort of know
what the colours look like, but never how someone else is seeing them.
There are six possible problems with colour vision; red/green, blue/violet
and another (green, I think) deficiency and the three associated blindness.
One of these is impossible -- I think it's blue/violet colour blindness.
Each has its own medical term. The blindnesses are pretty rare, since it's
a complete failure of one set of cones rather than a reduced sensitivity
AIUI. Which probably means that I have somewhat insensitive blue/violet
cones, broken red/green ones and normal ones for the other sensitivity
(again, green I think). That'd fit with my perception of things I guess.
There's a chapter on this in the first volume of The Feynman Lectures, but
last time I read that I was in hospital after my corneal graft went through
some nastyness which makes it about a year ago.
Now, bvefore this thread, I had never heard of blue/violet
colorblindness before. I was under the impression that the major color
defficiencies were red-green and blue-yellow, corresponding to the way
color receptors are paired in the eye.
--
L. Ross Raszewski
The Johns Hopkins University
Wyman Park 407
"But somehow I can't believe that anything should happen." -- Tal
Bachman,
She's So High
There are blue/violet sensitive cones that are responsible for
distinguishing blue from magenta and suchlike. At least, that's what the
optometrist told me. IIRC, there are red/green sensitive cones, blue/violet
sensitive cones, and yellow/green/something-else-possibly sensitive cones.
I can't remember the third, but it's the set that work in my eye.
Hmm... Some Googling reveals references to blue/yellow deficiency, which
would be the third type then because I can easily distinguish the two -- I
see 'yellow', 'blue' and 'dark' in general. So in that case the impossible
problem I referred to would be one of the colour blindnesses.
Here's an interesting set of tests:
http://www.umds.ac.uk/physiology/daveb/brainday/colourblindness/cblind.htm
For the most part, I can't see any numerals in the first set (slight curves
that could be part of the red-green deficient results at times). With the
wavy lines, I can see the first purple one and none after that. According
to:
http://www.islanddiscs.freeserve.co.uk/access/colour.htm
I have deuteranomaly and extreme protanopia, the latter of which my
optometrist has always called a colour blindness (it's the extreme bit,
where red shows up as black/grey that counts there I guess).
I can make out the red-green deficient numbers on some of them, but just
barely. I can definately see that *something*'s there, though. The
majority of the second set is nothing. Plate 16 indicatats that I've
got mild deuteranomaly.
--
L. Ross Raszewski
The Johns Hopkins University
Wyman Park 407
"I've seen this thing before, in my best friend and the boy next door."
--
Blondie, Maria
Here's what I get when I go through it actually paying attention to the
results:
Plate 1: 12 [Control I guess].
Plate 2: Very faint impression of a 3 -- mainly at the joint on the two
curves, the rest disappears almost completely.
Plates 3-5: Nothing.
Plate 6: The top of the curve of the 5, with the angular bit of the
downstroke.
Plates 7-15: Nothing
Plate 16: The 6 is visible, but not very clearly.
Plate 17: The 2 is visible, but not very clearly.
Plate 18: What I assume is the purple line (it looks grey-blue) is visible.
Plate 19-23: Nothing.
Plate 24: The winding line [again, seems to be a control plate].
But I fear this is now completely OT and boring to pretty much everyone else
reading... I would venture to suggest that anyone considering making colour
an important feature of a game pays some attention to this, though, as I
have found software (and web sites, and on-line docs, etc.) which is nearly
impossible to use because it assumes I can distinguish colours easily. One
of the mailing lists I'm one received some posts from an author who thought
it'd be great to use blue and pink to distinguish male and female voices in
an e-book he was writing; he refused to accept that some people would find
it a pain to read...
There's an excellent article on this at
http://www.redherring.com/mag/issue86/mag-mutant-86.html. It also has
some good up to date information on the genetics of normal color
vision and color deficiencies, and some good links at the bottom to
current research.
I have normal color vision, but I've always been curious about color
blindness, since I read as a child that the then-current theories of
color vision couldn't explain it adequately. Research in this area
has come a long way since then.
--
Tim Mann use...@tim-mann.org http://www.tim-mann.org/
> In article <10140637...@lilznntp.liwest.at>,
> Gunther Schmidl <gsch...@xxx.gmx.at> wrote:
> >Funny you should mention that -- we were on a sailing trip in the IJsselmeer
> >(the Netherlands), and since this is a very shallow sea, you have to be
> >between the red (=port =left) and green (=starboard =right) buoys when
> >approaching land, or it's crash-on-the-reef times.
>
> Um, eeeagh?
>
> I always learned red-right-return, and that red is starboard is right.
> Green is port is left. The first rule seems to imply that port and
> starboard are as calculated from the sea looking to shore.
There's a little red port left in the galley.
Port and starboard are calculated relative to the boat.
--
Joseph J. Pfeiffer, Jr., Ph.D. Phone -- (505) 646-1605
Department of Computer Science FAX -- (505) 646-1002
New Mexico State University http://www.cs.nmsu.edu/~pfeiffer
Southwestern NM Regional Science and Engr Fair: http://www.nmsu.edu/~scifair
But I fear this is now completely OT and boring to pretty much everyone
else
> reading... I would venture to suggest that anyone considering making
colour
> an important feature of a game pays some attention to this, though, as I
> have found software (and web sites, and on-line docs, etc.) which is
nearly
> impossible to use because it assumes I can distinguish colours easily.
<SNIP>
--
> Regards,
> Ben A L Jemmett.
> (http://web.ukonline.co.uk/ben.jemmett/, http://www.deltasoft.com/)
> >>>>>>>>>>>>>>>>>
Sounds like good advice to me. I appreciate WinFrotz's ability to let me
make color changes to suit my visual perception but it can only help in some
ways and changes might garble something essential in a game if the creater
made it color-dependent enough.
David K
Just some small insights into the approaches used in web design. Here a
seperate stylesheet file is used to define formatting, like colors. But the
actual content is formatted via structural markup, like [this is an
important heading], or [this is emphasis]. So if the user decides to ignore
the author stylesheet and use her own stylesheet (put on top of the default
stylesheet of the rendering engine), at least certain formatting is
preserved since the structural markup is not ignored. (I rely on that system
in the CYOA language QML.)
This whole system can break if the author stylesheet is not carefully
written and allows combinations of author and user stylesheet that make for
unreadable text.
E.g., the author sets the font color to black, but doesn't set the
background color, because on his device the background is already white; and
the user sets the background color to black, but doesn't set the foreground
color, because on his device it's already white.
Results in black on black, which is of course impossible to be seen.