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New TADS 3 Workbench features

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fred.f...@gmail.com

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May 2, 2007, 12:37:17 PM5/2/07
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I've been writing and testing a small, but not tiny, game. (Tiny would
be the size of Ms. Short's very excellent Inform examples. Small is
six or seven thousand lines of code.)

I started with the Windows version of Inform 7, because I wanted to
try the rules based approach and the new IDE. The overall experience
was so dismal, as a *programmer*, that I punted with 3K lines of I7
code in the bag, and moved to the new TADS 3 IDE. Which has been a
superb experience - the new IDE allows for quick bug fixing and for
integrated test scripting, which seemed to be two of the draws for
Inform. The integrated indexing and search is also great, since in
order to do things in TADS, you need to be adept at reading other
people's code and at spelunking in the library.

This is just a "thank you" for the TADS 3 folks! I haven't seen much
discussion here on the new Workbench features in this group, and so I
thought that I'd mention, in case others were not aware of them.

Jeff Nyman

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May 2, 2007, 12:48:57 PM5/2/07
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<fred.f...@gmail.com> wrote in message
news:1178123837....@u30g2000hsc.googlegroups.com...

> This is just a "thank you" for the TADS 3 folks! I haven't seen much
> discussion here on the new Workbench features in this group, and so I
> thought that I'd mention, in case others were not aware of them.

Yeah, these new aspects to the Workbench are still part of the alpha build,
so they're not really out there and being discussed all that much yet.

(Available at http://tads.org/tads3alpha.htm, for anyone curious.)

I, too, do like a lot of the direction that the TADS 3 development
environment overall is taking. Like yourself, I've been playing around with
both I7 and TADS 3 and it's been interesting for me how different the
languages are, even when you're doing the same relative things in them.

- Jeff


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