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About recovering data from the gblorb files

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MassimoS

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Oct 17, 2009, 6:51:38 PM10/17/09
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Hi everybody, I recently lost the source code of a work of mines (an
italian IF titled 'Frammenti di Identità') and I would like to know if
there is any way I could recover them from the compiled gblorb files.
I used IF7 Windows IDE to write and compile the sources. I guess there
is no solution for my problem because I have already done several
useless searches about this topic.
Thank you for any kind answer!
Massimo Stella

Andrew Plotkin

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Oct 17, 2009, 10:33:15 PM10/17/09
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Here, MassimoS <arli...@yahoo.com> wrote:
> Hi everybody, I recently lost the source code of a work of mines (an
> italian IF titled 'Frammenti di Identit�') and I would like to know if

> there is any way I could recover them from the compiled gblorb
> files.

Not much of it. You could extract the glulx game file and then
disassemble it, but the result would be machine-generated I6 code --
it wouldn't have the structure of the original I7.

However, you should at least be able to get your text strings out.

Only problem is, I haven't tested the Glulx disassembler in several
versions. I don't know if it still works.

--Z

--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*

Jimmy Maher

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Oct 18, 2009, 7:29:13 AM10/18/09
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On Oct 18, 4:33 am, Andrew Plotkin <erkyr...@eblong.com> wrote:

> Only problem is, I haven't tested the Glulx disassembler in several
> versions. I don't know if it still works.

It doesn't. I've hacked on it a bit to get it partially working again
for my own use, but it would need quite a lot more work to be
releasable.

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