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[Comp01] Number of intents and a call for prizes

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Stephen Granade

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Sep 3, 2001, 1:57:27 PM9/3/01
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The deadline for authors to send me their intents to enter this year's
IF Competition has passed. I received ninety-four intents.

I would like to note in passing that we do not have ninety-four
prizes. Even given the usual 35-40% drop from intents to entries, we
do not have enough prizes for everyone who enters to win one. Almost
any and all prize donations are accepted, as evidenced by the list at
http://www.textfire.com/comp01/prizes.html

Stephen
Comp Cheez

--
Stephen Granade | Interested in adventure games?
sgra...@phy.duke.edu | Visit About Adventure Games
Duke University, Physics Dept | http://adventuregames.about.com

Gadget

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Sep 3, 2001, 3:11:31 PM9/3/01
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On 03 Sep 2001 13:57:27 -0400, Stephen Granade <sgra...@phy.duke.edu>
wrote:

>The deadline for authors to send me their intents to enter this year's
>IF Competition has passed. I received ninety-four intents.
>

Jeez, I never knew so many people were writing out there... Then, how
many are still playing? Hundreds? Thousands? Are there numbers?

-------------
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It's a plane...
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Adam Cadre

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Sep 3, 2001, 4:04:34 PM9/3/01
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> > I received ninety-four intents.

>
> Then, how many are still playing? Hundreds? Thousands?

Ninety-four.

-----
Adam Cadre, Brooklyn, NY
web site: http://adamcadre.ac
novel: http://www.amazon.com/exec/obidos/ASIN/0060195584/adamcadreac

Gabe McKean

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Sep 3, 2001, 3:56:55 PM9/3/01
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Gadget wrote in message ...

>On 03 Sep 2001 13:57:27 -0400, Stephen Granade <sgra...@phy.duke.edu>
>wrote:
>
>>The deadline for authors to send me their intents to enter this year's
>>IF Competition has passed. I received ninety-four intents.
>>
>
>Jeez, I never knew so many people were writing out there... Then, how
>many are still playing? Hundreds? Thousands? Are there numbers?

According to the Comp00 statistics page
(http://www.textfire.com/comp00/detailed-results.html), there were 54
entrants and 213 voters last year. This is by no means an accurate count of
the number of people writing and playing IF, but it does give you an idea.


L. Ross Raszewski

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Sep 3, 2001, 8:56:32 PM9/3/01
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Of course, this means that there won't be enough eligible voters left
for any game to get the requisite ten votes, and the whole competition
will sort of break down :-)

Magnus Olsson

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Sep 4, 2001, 4:14:47 AM9/4/01
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In article <jd3d64f...@login2.phy.duke.edu>,

Stephen Granade <sgra...@phy.duke.edu> wrote:
>Even given the usual 35-40% drop from intents to entries, we
>do not have enough prizes for everyone who enters to win one.

Is it really desirable to have a prize for everyone? It's been
suggested that this encourages people to enter half-finished,
games just to win something...

--
Magnus Olsson (m...@df.lth.se, m...@pobox.com)
------ http://www.pobox.com/~mol ------

Branko Collin

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Sep 4, 2001, 6:12:56 AM9/4/01
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m...@df.lth.se (Magnus Olsson), je schreef:

>In article <jd3d64f...@login2.phy.duke.edu>,
>Stephen Granade <sgra...@phy.duke.edu> wrote:

>>Even given the usual 35-40% drop from intents to entries, we
>>do not have enough prizes for everyone who enters to win one.
>
>Is it really desirable to have a prize for everyone? It's been
>suggested that this encourages people to enter half-finished,
>games just to win something...

Exactly what I was thinking. Then again, I did not think it true, but
it does seem to be a possibility.

(The greater attraction of the comp is probably the size of the
audience, although it makes me wonder what kind of person wants their
work reviewed as if it were finished.)

--
Real Men Don't Need Anaesthetics

Harry Dietz

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Sep 4, 2001, 6:31:19 AM9/4/01
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Hi!

Magnus Olsson <m...@df.lth.se> wrote: 9n22hn$g3f$3...@news.lth.se...
> [..] It's been


> suggested that this encourages people to enter half-finished,
> games just to win something...

The prizes are not _this_ valuable, when the value of the prizes for the
50th reach the $100 I will also sent some of my unfinished entries.

Regards,
Harry


Stephen Granade

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Sep 4, 2001, 8:00:04 AM9/4/01
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m...@df.lth.se (Magnus Olsson) writes:

> In article <jd3d64f...@login2.phy.duke.edu>,
> Stephen Granade <sgra...@phy.duke.edu> wrote:
> >Even given the usual 35-40% drop from intents to entries, we
> >do not have enough prizes for everyone who enters to win one.
>
> Is it really desirable to have a prize for everyone? It's been
> suggested that this encourages people to enter half-finished,
> games just to win something...

In order, I personally think so, and I doubt the lure of Ass-Kickin'
Peanuts has anything over the chance to have a largely captive
audience play your game and give you attention in the form of feedback
and reviews.

Stephen

Jonadab the Unsightly One

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Sep 4, 2001, 12:02:04 PM9/4/01
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Stephen Granade <sgra...@phy.duke.edu> wrote:

> I doubt the lure of Ass-Kickin' Peanuts has anything over the
> chance to have a largely captive audience play your game and
> give you attention in the form of feedback and reviews.

Are those peanuts *still* making the rounds?

If it's the same can, I doubt they're even edible by now.

- jonadab

Lucian P. Smith

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Sep 4, 2001, 12:35:24 PM9/4/01
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Stephen Granade <sgra...@phy.duke.edu> wrote in <jd3d64f...@login2.phy.duke.edu>:

: I would like to note in passing that we do not have ninety-four


: prizes. Even given the usual 35-40% drop from intents to entries, we
: do not have enough prizes for everyone who enters to win one.

Well, if last year is any indication, 20% of the entrants won't even pick
a prize, leaving (last year) 10/53 prizes unclaimed.

(source: http://textfire.com/comp00/prizepicks.html)

Is *that* a good thing?

Right now, we seem to have 33 prizes, which is perhaps a bit low even so,
though. But we also don't have any corporate sponsors on the list yet, as
we often do with Activision, and did last year with Bedouin.

-Lucian

Stephen Granade

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Sep 4, 2001, 1:25:53 PM9/4/01
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"Lucian P. Smith" <lps...@rice.edu> writes:

> Stephen Granade <sgra...@phy.duke.edu> wrote in <jd3d64f...@login2.phy.duke.edu>:
>
> : I would like to note in passing that we do not have ninety-four
> : prizes. Even given the usual 35-40% drop from intents to entries, we
> : do not have enough prizes for everyone who enters to win one.
>
> Well, if last year is any indication, 20% of the entrants won't even pick
> a prize, leaving (last year) 10/53 prizes unclaimed.
>
> (source: http://textfire.com/comp00/prizepicks.html)
>
> Is *that* a good thing?

Better than not enough prizes, yes.

> Right now, we seem to have 33 prizes, which is perhaps a bit low even so,
> though. But we also don't have any corporate sponsors on the list yet, as
> we often do with Activision, and did last year with Bedouin.

There will be no prizes from Bedouin, and the only other likely
corporate donation, from Activision, may or may not occur.

Stephen

OKB -- not okblacke

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Sep 4, 2001, 4:16:12 PM9/4/01
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"Lucian P. Smith" lps...@rice.edu wrote:
>Well, if last year is any indication, 20% of the entrants won't even pick
>a prize, leaving (last year) 10/53 prizes unclaimed.
>
>(source: http://textfire.com/comp00/prizepicks.html)
>
>Is *that* a good thing?

It was good for me, since no one chose my prize, which meant I got to keep
it, plus I didn't have to pay postage. :-) Seriously, though, I agree with
Sarge that too many prizes is better than too few.

If 60% of the 94 potential entrants do indeed enter, that makes 56.4 games
(i.e., someone enters four tenths of a game, or someone who's not half the man
he used to be enters). If only 80% of those a prize, that means we need 45.12
prizes (perhaps a prize of 12 cents to fill out the fractional part). But,
hey, the more the merrier -- both in terms of entrants and prizes.

All of this is pretty hypocritical since I haven't donated anything
myself -- but I will, once I think of something cool enough.

--OKB (Bren...@aol.com) -- no relation to okblacke

"Do not follow where the path may lead;
go, instead, where there is no path, and leave a trail."
--Author Unknown

Jason C. Penney

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Sep 4, 2001, 7:20:20 PM9/4/01
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Stephen Granade <sgra...@phy.duke.edu> wrote:
> m...@df.lth.se (Magnus Olsson) writes:

>> In article <jd3d64f...@login2.phy.duke.edu>,
>> Stephen Granade <sgra...@phy.duke.edu> wrote:
>> >Even given the usual 35-40% drop from intents to entries, we
>> >do not have enough prizes for everyone who enters to win one.
>>
>> Is it really desirable to have a prize for everyone? It's been
>> suggested that this encourages people to enter half-finished,
>> games just to win something...

> In order, I personally think so, and I doubt the lure of Ass-Kickin'
> Peanuts has anything over the chance to have a largely captive
> audience play your game and give you attention in the form of feedback
> and reviews.

Which reminds me... time to offer the annual Ass Kickin' Snackin' Basket!

Jay

--
Jason C Penney (jpenney [AT] jczorkmid.net) Xarton Dragon -=<UDIC>=-
<http://www.jczorkmid.net>
"Time and tide melts the snow man." --The Doctor

Tina

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Sep 5, 2001, 3:38:41 AM9/5/01
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In article <20010904161612...@mb-fm.aol.com>,

OKB -- not okblacke <bren...@aol.comRemove> wrote:
> All of this is pretty hypocritical since I haven't donated anything
>myself -- but I will, once I think of something cool enough.

Hey, if I can finally remember to do so, anyone can.

You could see if you could come up with a stranger prize. :)

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