I have a problem with cBlorb.
After clicking the Release button, an error appears under the progress
tab - "Fatal error: unable to read data: filename 'C:\Inform\Projects
\Freedom.inform\Build\output.ulx'"
I thought it might be a problem stemming from the large number of
images included in my game. So, I edited the Release.blurb file by
hand, deleting most of the game's pictures, then ran cBlorb.exe. It
blorbed the game fine (albeit with most of the pictures missing). My
game has 876 pictures and sound files. I think it is overwhelming
cBlorb.
Anyway, the error message is misleading - it can read the data from
output.ulx, but only if there are less than a couple hundred pictures
included.
> I thought it might be a problem stemming from the large number of
> images included in my game. So, I edited the Release.blurb file by
> hand, deleting most of the game's pictures, then ran cBlorb.exe. It
> blorbed the game fine (albeit with most of the pictures missing). My
> game has 876 pictures and sound files. I think it is overwhelming
> cBlorb.
You could try bresc, if you want:
http://www.caad.es/baltasarq/prys/bresc/
The problem can be related to the number of pictures, but it can also
be related to the size of pictures. Have you tried to convert them to
JPG's, if they aren't already?
Are we witnessing a new 1893 work then? All those graphics. I wondr if
it'll beat the record for the largest glulxe project? Lacuna probably
wins it for size i'm guessing but interesting all the same how we are
using modern formats more often.
> I thought it might be a problem stemming from the large number of
> images included in my game. So, I edited the Release.blurb file by
Are you using the latest version of Inform7? (5Z71)
According to this:
http://inform7.com/learn/logs/5Z71.txt
"Almost all of the size or complexity limits have been taken out, and in
particular: the number of audiovisual files embedded in the blorb,
previously limited
to about 495 (depending on circumstances), is now limited only by the
Blorb specification limit of 32765;"
I am using the latest version of Inform 7, and cblorb reports that it
is version 1.1. However, it appears to still have some kind of limit.
I had trouble with the older version of cblorb failing with a message
about exceeding the maximum number of chunks - version 1.1 fixed the
problem at the time.
Today I checked exactly how many files it can include before failing -
507. It doesn't seem to care which files are included or what their
file sizes are, so long as there are no more than 507 files (including
the .ifiction and .ulx files). If more than 507 files are listed in
the .blurb file and I delete the line telling it to include
output.ulx, the error message changes to report whatever the first
listed file is. For example, "Fatal error: unable to read data:
filename 'C:\Inform\Projects
\Freedom.inform\Metadata.iFiction'".
I've tried using cblorb on two different computers - one running 32-
bit Vista and the other running 64-bit Windows 7 - both fail in the
same way.
This game is fairly large - about 350,000 words - and will probably
grow much larger before I decide that it's finished (in the distant
future). But most of the images are experiments with animation and
interfacey things (in .png format), not location or inventory pictures.
> Today I checked exactly how many files it can include before failing -
> 507. It doesn't seem to care which files are included or what their
> file sizes are, so long as there are no more than 507 files (including
then you should probably contact Graham and send him a bug report: