What is the opposite?
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
user-friendly? :)
hmm. I'd call a situation where you need to undo or restart a
"temporal dead-end". You've traversed a link in the game-state dag
that leaves you in an uninteresting place in the game-state space.
this doesn't suggest any particularly useful terminology though. :(
Well, how about "connected game"? no; obscure usage..
okay. how about, choose a single-word term for "temporal dead-end",
like "box". Then these games can be called "box-free". "box" is a
bad choice though. no idea of a good alternative...
--
> What is the opposite?
It's obvious. When you can no longer successfully finish the game,
and must restart or restore or undo, you have "lost".
So, I would use "losable" and "unlosable". Loom is unlosable. Zork is
losable. The meaning follows naturally.
(BTW, death is not a valid criterion, because you could play a game
where you can die but you always get another chance. In Brimstone,
dying is actually necessary at one point to enter the underworld and
continue the story.)
> It's obvious. When you can no longer successfully finish the game,
> and must restart or restore or undo, you have "lost".
> So, I would use "losable" and "unlosable". Loom is unlosable. Zork is
> losable. The meaning follows naturally.
<self-bonk> Quite right. I feel stupid. I have now adopted those terms.
> (BTW, death is not a valid criterion, because you could play a game
> where you can die but you always get another chance.
True.
To beat on my previous dead horse a little further, let me point out
that there are shades of meaning here, too. For example, most of Myst is
unlosable, but the endgame is losable.
aha; too obvious. It's nice to have a pair of nice, unambiguous terms
amid all the fuzzy terms involved with IF...
--
Presumably this is a game where you always win. Using some graph terminology
you might argue that this was a "directed partial order with a least upper
bound" :-)
philip
The most borderline case I can think of is one of my favorite games,
The Secret of Monkey Island. It is 99.44% unlosable. There is one
and only one way to die, but it takes patience to accomplish. :-)
There's also a hilarious scene concealed in Part Three which pokes fun
at sudden instant deaths in adventure games, but I won't spoil the
surprise.