Is there more to this verb than meets the eye?
--
--
Jim (AT) OnyxRing (DOT) com
Visit "An Inform Developer's Guide" or browse the
"ORLibrary" extensions to the standard library at
www.OnyxRing.com
----------------------
Some days you eat the code; some days the code eats you.
That's how I understand the "review" command to work, canonically.
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
* Make your vote count. Get your vote counted.
I see. For some reason I was imagining the command to function as...
>REVIEW
[No time passing.]
You are in the living room. There is a table here.
>REVIEW TABLE
[No time passing.]
Its flat and square. On the table is a book.
>REVIEW BOOK
[You haven't examined the book yet, so there is nothing to review.]
The canonical way is definitely easier to implement.
Nope, that pretty much sums it up. I originally implemented the review
meta command for Above and Beyond. There is a scene where the number of
moves is limited. I noticed that (through beta transcripts) players
were LOOKing for clues in the room description and then UNDOing each
look. That's the genesis of the review command (at least in the games
I've been involved with).
-- Mike
: Nope, that pretty much sums it up.
Another option is simply to make 'look' a meta verb. At the other
extreme, you could go the Varicella route and make different verbs take up
different amounts of game time.
-Lucian