Announce: CellarDoor RC2 for PalmOS available

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jeremydb

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Apr 9, 2007, 3:05:01 PM4/9/07
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Release Candidate 2 of CellarDoor for PalmOS is available at
sourceforge.net for downloading. Full documentation, download links,
discussion forums and the like can be all found at:

http://cellardoor.sourceforge.net

Changes:
- Rudimentary support for Glk graphics in textbuffer window (no text-
flow, always left-aligned). It's not ideal, but at least you can see
frontispiece and other graphics now.
- New version of palmPNG (thanks selmi)
- Fix for off-by-one pixel when drawing input line
- Recording/playback now possible from non-0 window (Glk)
- Fix for unwanted MORE prompts when playing back recordings (Glk)

Have fun with it
Jeremy

jeremydb

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Apr 9, 2007, 6:09:38 PM4/9/07
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It occurs to me that I should have probably noted that CellarDoor is a
PalmOS interpreter for Z-Machine (V1-V8, incl. V6) and Glulx story
files, including blorbed files with graphics.

jb

Wei-ju Wu

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Apr 10, 2007, 12:48:03 AM4/10/07
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Hi JB,

looks like most people here are using Mac's :-)
Do you have any plans to support games which can be played without a
memory card ? I happen to have a Z22 (yeah, that's a bare-bones, no-
frills PDA, but that's enough for me), which does not have a memory
slot. It'd be great to play Glulx and V6 games on my Palm. I am
currently using it with Frobnitz, which uses a PDB format, but it does
not support Glulx and is not a native ARM application.

Thanks,

Wei-ju

jeremydb

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Apr 10, 2007, 2:36:17 AM4/10/07
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On 10 Apr., 06:48, "Wei-ju Wu" <w...@web.de> wrote:
> Hi JB,
>
> looks like most people here are using Mac's :-)

Me too, but I like to play on the train or in bed sometimes, and a
laptop's not always practical.

> Do you have any plans to support games which can be played without a
> memory card ? I happen to have a Z22 (yeah, that's a bare-bones, no-
> frills PDA, but that's enough for me), which does not have a memory
> slot. It'd be great to play Glulx and V6 games on my Palm. I am
> currently using it with Frobnitz, which uses a PDB format, but it does
> not support Glulx and is not a native ARM application.

Unfortunately, the Z22 has a bunch of "features" which make it
unsuitable for CellarDoor. First, it has a low-resolution screen and
second, no memory slot. I don't know if Kronos works on devices
without memory cards, but I'm pretty sure that it will work on lo-res
machines. There's a sourceforge.net project called "Glulxek" from Luis
Fernández, based on Kronos, which might work for you.

jb

Wei-ju Wu

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Apr 10, 2007, 10:01:42 AM4/10/07
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> > looks like most people here are using Mac's :-)
>
> Me too, but I like to play on the train or in bed sometimes, and a
> laptop's not always practical.

Nah, that's great that you offer an IF interpreter for the Palm :-) I
was just playing on the fact that your first release candidate
contained MACOSX files :-) The second release candidate does not. Is
there a reason for that ?

> Unfortunately, the Z22 has a bunch of "features" which make it
> unsuitable for CellarDoor. First, it has a low-resolution screen and
> second, no memory slot. I don't know if Kronos works on devices
> without memory cards, but I'm pretty sure that it will work on lo-res
> machines. There's a sourceforge.net project called "Glulxek" from Luis
> Fernández, based on Kronos, which might work for you.

I see, since it seems that the PDB format is rather simple (which the
games would be needed to be converted to to run without a memory
card), I guess that the screen resolution is the bigger issue (that's
probably why Frobnitz has problems displaying the upper window
properly on several games). Thanks for the advice !

Wei-ju

Wei-ju Wu

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Apr 10, 2007, 10:23:27 AM4/10/07
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Hm, no luck, both Kronos and GlulxEk (since it is based on Kronos)
don't seem to support PDAs without memory card slots.

jeremydb

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Apr 10, 2007, 10:38:21 AM4/10/07
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On 10 Apr., 16:01, "Wei-ju Wu" <w...@web.de> wrote:

> Nah, that's great that you offer an IF interpreter for the Palm :-) I
> was just playing on the fact that your first release candidate
> contained MACOSX files :-) The second release candidate does not. Is
> there a reason for that ?

What files? Like ._DSStore or something? If they were there, it was
for no other reason than sloppiness. Yes, I prefer my Mac to the other
box I'm asked to work on from time to time.

jb

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