Frotz 2.51 is now ready. This is a minor release focusing on bugfixes
and minor enhancements.
I'm currently finishing up folding in the old X11 interface. For that,
I'm waiting to hear back from Daniel Schepler, the person who wrote that
interface code. I'm also trying to get Dumb Frotz compiled and running
on TOPS20 on an emulated PDP10. I'm not sure if I'll add xfrotz to the
2.52 release or wait until 2.60. Full PDP-10 support with full screen
control and disk paging will be in 2.60.
Source code and a precompiled executable for 16-bit MS-DOS have been
uploaded to the IF Archive. They're available in the
now and will be in
their usual places in a few days.
As always, the latest on Frotz can be found at
Now, here's the ChangeLog entry:
Summary of changes between Frotz 2.50 and Frotz 2.51:
Frotz 2.51 was released on Wednesday February 12, 2020.
This is a minor release focusing on minor enhancements and bug fixes.
- Added an -f option for Dumb Frotz to mark up the output with color and
formatting codes. Currently "irc", "ansi", and "normal" modes are
- Cleanly account for some installations of ncurses which have the
library split into ncurses (high level) and tinfo (low level).
- Added an idiosyncrasy fix for Cutthroats, which assumes a
quick-and-dirty conversion of 24-hour notation to am/pm notation.
- Fixed where the Makefile used spaces instead of a tab in a rarely-used
- Fixed a memory allocation problem with restoring a game at the command
line using the -L option.
- Fixed an oversight in which curses wasn't being shut down properly
when fatal zcode errors were encountered.
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