The Justice Society of America Fact File

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David Stepp

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Jun 18, 1995, 3:00:00 AM6/18/95
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Fact File: Justice Society of America 1960-1995

The purpose of this Fact File is to provide a resource of
information on the Justice Society of America (JSA). To provide detailed
documentation of the Golden Age (1939-1951) adventures of the JSA is
beyond the scope of this work. It will however, be the subject of an
expansion of this work over the coming months, assuming sufficient
interest is present. This work will focus on the activities of the JSA
from the end of the Golden Age, which is defined as 1951, to the present.
For legal purposes, all characters mentioned herein and all title
of all books stated herein are the rights and property of DC Comics Inc.
This work serves only as reference source of pre-published information.
This file cannot be distributed for purposes of profit without the express
and written consent of the DC Comic Inc. This work exists purely for the
edification of the fans of DC Comics and the (hopefully) encouraged
participation of those fans in the future of DC Comics.
This FAQ is derived primarily from my own resources and has been
inspected and added to by the following:
Douglas Atkinson (do...@earlham.edu)
"M...Coale" <mco...@bgsuvax.bgsu.edu>
Iain Neil Macnair <umma...@cc.UManitoba.CA>
"Robert A. Gansler" <rgan...@facstaff.wisc.edu>

Many Thanks and accolades for their kind assistance. I hope you
enjoy this work. Comment, critique and spelling correction are
enthusiastically welcomed.


THE JUSTICE SOCIETY OF AMERICA

The Justice Society was America's original team of super-heroes.
During WWII, the JSA was restricted to primarily homefront activities
battling both subversive forces as well as super-powered adversaries.
Following WWII, the JSA began battling crime, toppling a number of
super-powered criminal organizations and individuals. In 1951, the
involvement of the JSA in a case involving advanced space technology
brought them under the scrutiny of the House Un-American Affairs
Committee. The committee implied that the JSA used their masked identities
to shield information that the public should have and instructed the seven
active members of the JSA to reveal their true identities and submit
themselves to the Committee's public inquiry. The JSA subsequently
declined and disbanded (Adventure Comics #466). This event marked the
official end of the Golden Age of the Justice Society.
The Justice Society up to this point had 17 members in various
stages of standing (active, reserve, honorary etc.) With the exception of
Superman, Batman and Wonder Woman, all abandoned their costumed
identities. However, in the early 1960's, the other members again became
active. In Gotham City, the criminal activities of the Reaper, drew such
attention that Alan Scott again assumed the mantle of the Green Lantern.
Severely injured in the ensuing battle, Lantern was recovered by his JSA
who comrades who again assumed their costumed identities to unsuccessfully
track the Reaper (Secret Origins #50). Near this time, 3 arch-enemies of
the Flash, the Thinker, The Fiddler and the Shade used a device
constructed by the Fiddler to render the inhabitants of Keystone City
comatose and to set up a resonant wave across the globe that caused the
memory of Keystone to be eliminated. The Flash of Earth-1 (Barry Allen)
followed the signal of the resonator to Earth-2 and following the revival
of the Flash of Earth-2 (Jay Garrick), defeated the criminals and returned
Keystone to normal (Flash #123, retconned in Secret Origins #50). In 1963,
Vandal Savage, a immortal adversary of the JSA captured several active
members. Again the Flash of Earth-1 intervened and with the aid of Jay
Garrick, defeated Savage. The JSA members then decided that it would be
wise to reform the JSA and hold regular meetings again (Flash #137).
Within a few months, the Justice Society had restored the full
strength of it's membership and was again battling crime on Earth-2. When
criminal elements of both Earth-1 and Earth-2 combined to assault their
heroic adversaries, the Justice League of America (JLA) combined forces
with the JSA to defeat them (JLA #21, 22). This was the beginning of
annual gatherings of the JLA and JSA. During these gatherings the two
teams often explored the dimensional nature of the various earths,
discovering Earth-3 (home of the Crime Syndicate, JLA #29,30), Earth-X
(home of the Freedom Fighters, JLA #107,108) Earth-Prime (home of "regular
people", JLA #123,124) and Earth-S (home of the Marvel Family, JLA
#135,136,137). The also joined forces with a number of other heroes
through the travel of time and space, including the Seven Soldiers of
Victory (JLA #100,101,102), the Legion of Super-Heroes (JLA #147,148), a
gathering of American Historical Heroes (JLA #159,160), the New Gods of
Genesis (JLA #183,184,185), and the All-Star Squadron (JLA #207,208,209).
The JSA also added 5 new members to it's ranks over the years
since it's revival. During an early team-up, the adult Robin of Earth-2,
former sidekick of Batman, joined the Justice Society as Batman had before
him (JLA #55,56). A criminal from Earth-1, T.O. Morrow journeyed to
Earth-2 and created a mechanical android to infiltrate and destroy the
Justice Society and Justice League during one of their annual meetings.
This android, the Red Tornado, rebelled and subsequently joined the JSA
(JLA #64,65). During the 1970's, the JSA briefly entered an incarnation
as the All-Star Squad. During this phase, Superman's Kryptonian cousin
Power Girl and former Soldier of Victory Star Spangled Kid (aka Skyman)
joined the ranks (All-Star Comics #58). Finally, following the death of
her mother, Helena Wayne used her father's (Bruce Wayne - Batman) gear to
form a costumed identity for herself as the Huntress. She joined the
Justice Society shortly thereafter (All-Star Comics #70).
Sadly, a greater number of JSA members have fallen in the cause of
justice. The first to do so was the Black Canary in a battle with an angry
star-god, Aquarius (JLA #74, revealed in flashback of JLA #220). This
story was later retconned such that Black Canary survived the initial
battle but died years later of cancer from the radiation exposure. Later,
Bill Jensen, empowered by the sorcerer Frederic Vaux, slew the Batman of
Earth-2 (Adventure Comics #462) in a battle atop a Gotham skyscraper.
Shortly thereafter, the Spirit King possessed the body of the Flash of
Earth-2 and stowed away to a JLA/JSA meeting. Catching the hero alone, the
Spirit King emerged from the Flash's body and strangled Mr. Terrific (JLA
#171). During the Crisis on Infinite Earths, both Robin and the Huntress
were slain trying to save some children from being crushed to death. The
conclusion of the Crisis compressed all the histories of all the Earth's
into one and eliminated any "redundancies" in characters. As a result,
Superman, Batman, Wonder Woman, Robin and the Huntress are thought to have
never existed (Crisis on Infinite Earths #12).
After the Crisis, the history of the JSA becomes somewhat
tortuous. For the main body of the JSA, all save Dr. Fate,the Spectre and
the younger members were rejuvenated and consigned to Limbo to battle with
foes of the Norse Gods for all eternity (Last Days of the Justice Society
#1) . During the advent of Abraxis, the Spectre and the Waverider bent the
laws of Limbo to free the JSA from the repititious battles and return them
to mainstream Earth. (Armageddon Inferno #3). While in Limbo, another
member, Skyman (Star-Spangled Kid) was slain by Harlequin II of Injustice
Unlimited. Shortly thereafter the JSA begin to feel the effect of age
returning to their bodies. They became involved in a number of conflicts
with familiar adversaries such as Kulak (JSA #9,10) and the Ultra-Humanite
(JSA #4,5) as well as intervening in the take-over of the island nation of
Badhnesia (JSA #6,7,8) and the Justice League's battle with Sonar (Justice
League Europe #47-50). Finally, the activities of Extant and Parallax
resulted in the "Zero Hour" in which the time stream was again altered.
During the initial battles with Extant, spells cast during the 40's
keeping the JSA youthful were removed and they aged to a degree more
befitting their chronological age. Further, the Atom was slain in a blast
of chronal energy and Hourman and Dr. Mid-Nite, in direct hand-to-hand
combat, were aged past the point of death. Dr. Fate was split into his
human components and the helm of Nabu was slung to the farthest reaches of
the globe. (Zero Hour #3). The Helm was ultimately recovered by a fortune
hunter, Jared Stevens, who became the new Fate upon the deaths of the
Nelsons (Fate #0).
Currently only 9 of the total membership of the Justice Society
remains. Of the 9, Power Girl, the Red Tornado and the Spectre have long
since distanced themselves from the JSA. Four of the remaining six
(Starman, Sandman, Wildcat, Johnny Thunder) have all gone into complete
retirement due to the effect of advanced age. The final two, The Flash and
the Green Lantern, have retained some degree of youth and activity.
The effects of the "re-writing" of history on the story of the JSA
has yet to be fully revealed. The Crisis removed several key elements from
JSA history and the Zero Hour has compressed events so that many tales no
longer seem possible. Some retcons that have been revealed include the
substitution of Miss America (in the Golden Age) and Black Canary (in the
Silver Age) for Earth-2's Wonder Woman, the death and resurrection of FDR
by the Spectre in the origin of the JSA (Secret Origins #31), the removal
of the "America vs. the JSA" storyline and the continued existence of Per
Degaton post-Crisis (Infinity Inc. Annual #2) and the inclusion of Hawkman
(Carter Hall) in the original Justice League of America in lieu of Katar
Hol (Hawkworld Annual #1).

JSA Data
Headquarters: A brownstone in downtown Gotham City, originally in
Civic City. The building in Civic City is still maintained.

Formed:Golden Age - Summer 1940, disbanded - 1951, Silver Age -
1963, Permanently disbanded 1994.

Membership-
1 Superman Founding
2 Batman Founding
3 Dr. Fate Founding
4 Sandman Founding
5 Hourman Founding
6 Flash Founding
7 Green Lantern Founding
8 Hawkman Founding
9 Atom Founding
10 Spectre Founding
11 Johnny Thunder All-Star Comics #6
12 Starman All-Star Comics #8
13 Dr. Mid-Nite All-Star Comics #8
14 Wonder Woman All-Star Comics #12
15 Mr. Terrific All-Star Comics #24
16 Wildcat All-Star Comics #24
17 Black Canary All-Star Comics #41
18 Robin Justice League of America #55
19 Red Tornado Justice League of America #65
20 Power Girl All-Star Comics #58
21 Star-Spangled Kid All-Star Comics #58
22 Huntress All-Star Comics #71
23 Miss America Retcon member

Notable adversaries

Name Fought JSA Currently

Per Degaton All-Star Comics #35 Deceased
Brain Wave All-Star Comics #15 Deceased
Ultra Humanite JLA #195-197 Active
Injustice Society All-Star Comics #38 Disbanded
Psycho Pirate I Deceased
Psycho Pirate II All-Star Comics #68 Active
King Bee Unknown
The Key All-Star Comics #57 Unknown

List of Justice League/Justice Society cross-overs

# Issues Opponents Comment
_______________________________________________________________________
1 JLA 21,22 Crime Champions First Cross-Over
2 JLA 29,30 Crime Syndicate First Earth-3
3 JLA 37,38 Johnny Thunder of E-1
4 JLA 46,47 Anti-Matter Man
5 JLA 55,56 Black Spheres
6 JLA 64,65 T.0.Morrow
7 JLA 73,74 Aquarius Canary "moves" to E-1
8 JLA 82,83
9 JLA 91,92 Solomon Grundy Features Counterpart Heroes
10 JLA 100,101,102 The Iron Hand Seven Soldiers of Victory
11 JLA 107,108 Earth-X Nazi's Freedom Fighters
12 JLA 113 Silicon Monster Sandy the Golden Boy
13 JLA 123,124 Injustice Society Earth-Prime
14 JLA 135,136,137 King Kull and others Marvel Family and Earth-S
15 JLA 147,148 Mordru, Demons 3 Legion of Super-Heroes
16 JLA 159,160 Lord of Time Historical Heroes
17 JLA 171,172 Spirit King Death of Mr. Terrific
18 JLA 183,184,185 Injustice Society, Darkseid New Gods
19 JLA 195,196,197 Secret Society of Super-Villains
20 JLA 207,208,208 Per Degaton & Crime Syndicate All-Star Squadron
21 JLA 219,220 Johnny Thunder of E-1 True Origin of Black Canary
22 JLA 231,232 Time Commander
23 JLA 244 Commander Steel Infinity Inc, Crisis


Individual Member Biographies

Superman I
Kal-L of Krypton-2 / Clark Kent of Earth-2. Husband of Lois Lane
Kent. Son of Jor-L and Lara of Kryton-2. Adopted son of John and
Mary Kent. Cousin of Kara Zor-L/Karen Starr/Power Girl.
1st Appearance (Golden Age): Action Comics #1
1st Appearance (Silver Age): Justice League of America #73
Joined JSA: Founding Member
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Retconned out of existence.
Residence: Metropolis
Occupation: Editor-in-Chief, Daily Star
Silver Age History:
Unlike most of the JSA, Superman was not under suspicion in the
1950's and remained active. As Clark Kent, he continued to work for the
Daily Star as senior reporter and in the early 1950's, revealed his
identity to Lois Lane and married her (Action #484). When George Taylor
retired from the office of Editor-In-Chief, Kent was promoted to that post
over Perry White (Superman Family #197). Over time, Superman began to
experience a bit of melancholy that he alone was the sole survivor of a
dead world. In the 1970's, a spaceship arrived from the planet, Krypton,
sent by his uncle Zor-L. The ship contained his cousin, Kara, who had
taken a longer route to Earth but had matured more slowly, being only 20
years old when she arrived on Earth (revealed in Showcase #97). Superman
trained Kara in the use of her abilities and she eventually took on a
super-powered role of her own as Power Girl (All-Star Comics #58).
Superman went into a bit of semi-retirement at this point but still
continued to be active when needed with the Justice Society. Unable to
resist the lure of action, Superman had returned to full-time activity
when the Ultra-Humanite attacked the JLA and JSA with a re-formed Secret
Society of Super-Villains (JLA #195-197). Not long afterwards, the
Ultra-Humanite escaped the Limbo Superman and others had sentenced him to
and lured Superman into battle at the riverbed of Koehaha, the Stream of
Ruthlessness. By drowning him in those magical waters, the Ultra-Humanite
banished Superman's conscience and convinced him to lure other members of
the JSA to those same waters. After a brief stint as a world conqueror,
Superman was cured of the effects of Koehaha and, with a new generation of
younger super-heroes, he and the JSA defeated the Ultra-Humanite. This
case led to the formation of a younger super-team on Earth-2, Infinity Inc
(Infinity Inc. #3-10). As Editor Clark Kent, Superman recovered a diary
written by the Batman, implicating the JSA as traitorous pawns of Hitler
during World War II. He printed it's contents in the Daily Star, which
resulted in the indictment of the Justice Society. After public
congressional hearing, the JSA was exonerated (America vs. the JSA #1-4).
During the Crisis on Infinite Earths, the various Earth's were compressed
into one. Superman found that his history had been eliminated and Lois
Kent was gone. Following the final battle with the Anti-Monitor,
Harbringer revealed that Lois had been spared and she and Superman were
taken to a better place in which to spend eternity (Crisis on Infinite
Earths #12). Power Girl has been given new memories as the granddaughter
of Atlantean wizard named Arion and the world no longer remembers this
version of Superman.
Powers/Skills:
Superman's powers are the result of his Kryptonian birth. These
include:
Flight (Really, Really long jumps)
Super-Strength
Super-Speed
Invulnerability to bullets and lesser projectiles
X-ray vision
Weaknesses/Limitations:
Superman can be poisoned and ultimately slain by exposure to
kryptonite, a radioactive derivative of the explosion of his homeworld. He
also displays a heightened susceptibility to magic.
Principal Adversaries:
Lex Luthor I - Action #23 - Slain in Crisis #10 -
Retconned out of history
Ultra-Humanite - Action #13 - Still an active and ardent
adversary of the Justice Society
Mr. Mxyztplk - Superman #30 - Retconned out of existence
Prankster - Superman #51 - Retconned out of existence
Puzzler - Action Comics #49 - Retconned out of existence
Lightning Master - Superman #14 - Unknown
Colonel Future - Superman #327 - Unknown
Metallo - Superman Family #217 - Retconned out of existence


Silver Age Appearances
Action #484 - Wedding to Lois Lane, 1950's
Adventure #462 - Cameo, Funeral of the Batman
Adventure #466 - Cameo, Funeral of Mr. Terrific
All-New Collector's Edition #C-54 - 1940's
All-Star Archives #2 - Reprints All-Star Comics #7
All-Star Comics #62-66
All-Star Comics #69-70
All-Star Comics #71 - As Clark Kent
All-Star Comics #74
All-Star Squadron #1 - Flashback to JLA #193, 1940's
All-Star Squadron #2-4 - 1940's
All-Star Squadron #20 - Flashback to Superman #17, 1940's
All-Star Squadron #21-22 - 1940's
All-Star Squadron #23 - Flashback to previous issue
All-Star Squadron #24 - 1940's
All-Star Squadron #27 - 1940's
All-Star Squadron #31-32 - 1940's
All-Star Squadron #36-37 - 1940's
All-Star Squadron #53-54 - 1940's
All-Star Squadron #57-60 - 1940's
All-Star Squadron Annual #2 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4
Crisis on Infinite Earths #1-5
Crisis on Infinite Earths #7
Crisis on Infinite Earths #9-11
Crisis on Infinite Earths #12 - Retconned out of existence
DC Comics Presents Annual #1
DC Special #3 - Reprints All-Star Comics #36
Infinity Inc #3
Infinity Inc #5 - Flashback to All-Star Comics #36
Infinity Inc #6-7
Infinity Inc #9-10
Infinity Inc #21
Infinity Inc Annual #1 - Wedding of Green Lantern
Justice League of America #73-74
Justice League of America #82-83
Justice League of America #91-92
Justice League of America #107-108
Justice League of America #159-160
Justice League of America #183
Justice League of America #193 - 1940's
Secret Origins vol 2, #1 - Origin Story
Superman #252 - Reprints Action Comics #47 and Superman #17
Superman Family #186-187
Superman Family #195-199 - 1960's
Superman Family #201-222 - 1960's

Batman I
Bruce Wayne of Earth 2. Husband of Selina Kyle Wayne (Catwoman of
Earth-2). Father of Helena Wayne (Huntress of Earth-2), Guardian of
Richard Grayson (Robin of Earth-2). Son of Dr. Thomas and Martha Wayne.
1st Appearance (Golden Age): Detective #27
1st Appearance (Silver Age): Justice League of America #82
Pre-Crisis Fate: Killed at the hands of Bill Jensen/Frederic Vaux
Post-Crisis Fate: Retconned out of existence.
Joined JSA: Founding Member
Residence: Gotham City
Occupation: Independently Wealthy, Gotham Police Commissioner
Silver Age History:
Unlike most of the JSA, Batman was able to remain active after
the HUAC hearings due to his special relationship with the Gotham Police
Department. Throughout the 50's and 60's, he remain Gotham's champion
against in crime. In the late 1950's, he battled Selina Kyle, the
Catwoman, one final time. Professing their devotion to one another, the
Catwoman foreswore a life of crime (Brave and the Bold #199). When she
emerged from prison years later, Bruce Wayne was waiting. They wed
(Superman Family #210) and Selina gave birth to a daughter, Helena. Over
time, Batman became less active, making few public appearances. When James
Gordon retired, Wayne assumed the post of Gotham City Police Commissioner.
In the late 1970's, a old henchman of the Catwoman's appeared and claimed
to have proof that she had committed murder in the 50's. He would provide
this information to the police unless she helped him commit one last
crime. Selina acquiesced and Batman came of retirement to stop her. During
the course of events that followed, the former criminal shot and killed
Selina Wayne. Subsequent to this, her daughter Helena became the Huntress
(DC Super-Stars #17). Upon the death of his wife, Bruce Wayne hung up the
mantle of the bat. He also learned shortly thereafter that he himself was
dying of cancer and had less than a year to live. At this time, Wayne had
begun to piece together a decades old crime committed by Per Degaton, a
persistant enemy of the Justice Society. He used his suspicions to
construct an elaborate code designed to direct the attention of the nation
and the JSA on Degaton's activities and his murder of Professor Zee, a
mentor from whom he had stolen time travel technology. This code, the
"Batman Diaries" were later used to catch Degaton in the act of a 40 year
old murder (America vs. the JSA #1-4). Somewhat later, Wayne came under
the influence of the Psycho-Pirate. Wayne's mind was turned in hatred to
the JSA, a condition aggravated by the Pirate's simultaneous manipulation
of members of the JSA. Ultimately the Pirate was defeated and after a
battle among the JSA members themselves, Wayne himself was freed (All-Star
Comics #66-69). Bruce Wayne's final act as the Batman came when Gotham
City was threatened by an ex-convict named Bill Jensen, granted
super-powers by the sorcerer Frederic Vaux. Wayne attempted to arrest
Jensen, and when he failed, took a Batman costume from the Gotham Museum
and confronted Jensen as the Batman. The two grappled and in a final burst
of power, Jensen destroyed both himself and the Batman (Adventure
#461-462). Wayne was laid to rest beside his wife Selina on the grounds of
Wayne Manor, while Dr. Fate erased from human memory the knowledge that
Batman and Bruce Wayne were the same. In the post-Crisis universe, there
was only one real Batman, the current one. The Golden Age Batman and all
those associated with him are now thought never to have existed.
Powers/Skills:
Batman's skills were born of his intense training throughout his
life. He possessed a high (but still human) level of strength, agility and
speed. He augmented his skills with a arsenal of specialized tools and
weaponry made available by his wealth and his scientific accumen.
Prominent among these were his specialized automobile, the Batmobile and
his utility belt, which contain specialized chemical pellets, grappling
hooks with retractable lines and the Batarang, a specialized boomerang of
his own design.
Weaknesses/Limitations:
Batman's principal limitation is that he is only human. Sufficient
strength or weaponry can kill him as it would an ordinary man.
Principal Adversaries:
(All-Retconned out of existence)
The Joker I - Batman #1
The Penguin I - Detective #58
Two-Face -Detective Comics #66
Clayface -Detective Comics #40
Firefly - Detective Comics #184
Mad Hatter - Batman #49
Catwoman - Batman #1
Cavalier - Detective Comics #81
Deadshot - Batman #59
Hugo Strange - Detective Comics #36
Tweedledee and Tweedledum - Detective #74
Brimstone - Brave and the Bold #200
Scarecrow - World's Finest #3

Silver Age Appearances:
Adventure #462 - Death at the hands of Bill Jensen
All-Star Archives #2 - Reprints:All-Star Comics #7
All-Star Comics #66-#70 - As Bruce Wayne
All-Star Squadron #1 - Flashback to JLA #193 - 1940's
All-Star Squadron #2-4 - 1940's
All-Star Squadron #24 - 1940's
All-Star Squadron #27 - 1940's
All-Star Squadron #31-32 - 1940's
All-Star Squadron #36-37 - 1940's
All-Star Squadron #41 - 1940's, Flashback in Starman's origin
All-Star Squadron #54 - 1940's
All-Star Squadron #59-60 - 1940's
All-Star Squadron Annual #2 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4 - Flashback only
Brave and the Bold #146 - 1940's
Brave and the Bold #200 - 1955
DC 100-Page Spectacular #20 - Reprints Detective #66,#68 and #80
DC Special #3 - Reprints All-Star Comics #36
Infinity Inc #5 - Flashback to All-Star Comics #36
Justice League of America #82
Justice League of America #135-137
Justice League of America #193 - 1940's
Secret Origins vol 2, #6 - Origin Story
Superman Family #201 - As Bruce Wayne - 1950's
Superman Family #210 - As Bruce Wayne - 1950's

Wonder Woman I
Diana Prince Trevor of Earth 2. Wife of Steve Trevor. Mother of
Lyta (Hippolyta) Trevor. Daughter of Queen Hippolyta of Paradise Island.
1st Appearance (Golden Age): All-Star Comics #8
1st Appearance (Silver Age): Flash #137
Joined JSA: All-Star Comics #12
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Retconned out of existence.
Silver Age History: Unlike most of the other "mystery-men" of the
time, Wonder Woman remained active after the HUAC meetings of 1951 due to
her special relationship with the United States Military. When Vandal
Savage captured the JSA in 1963, Wonder Woman was among those he snared.
Upon their rescue by the Flashes of two Earths, the JSA resumed active
duty with Wonder Woman as a regular member (Flash #137). During the late
mid 1960's, Wonder Woman married General Steve Trevor, her love interest
since the war years. Together they had a daughter, Lyta. Wonder Woman
remained a semi-active member of the Justice Society throughout her career
and in the military until the late 1970's when she retired from the
military and revealed her identity to the world. During the 1980's, she
tended to be an active member of the Justice Society taking part in a
number of cases including answering a call from Superman which resulted in
her drowning in the river of Koehaha, the Stream of Ruthlessness. Wonder
Woman then went on a rampage, competing with an equally maddened Hawkman
for an Egyptian secret of immortality. The goal of this quest was to
secure immortality not for herself, but for the aging General Trevor who
was well into his 70's at this point. Wonder Woman was aging at a much
slower rate due to her Amazonian physiology, ensuring that she would
outlive Trevor by decades. In the ensuing struggle with Hawkman over the
secret, Trevor was severely injured. Shortly thereafter, the addictive
effect of Koehaha lured Wonder Woman back to the river where she was cured
of it's effects after a confrontation with the Ultra-Humanite (Infinity
Inc #3-10). Wonder Woman transported Trevor to an island near Paradise
Island to be treated by the Amazons' advanced medicine. During the time,
she was called to testify before a Senate Sub-Committee in the so-called
"Batman Diary" hearings (America vs. the Justice Society #1-4). As Trevor
recovered, the Anti-Monitor initiated the Crisis on Infinte Earths and
Wonder Woman again returned to active service. As the Crisis closed, 5
Earths were compressed into one and the Queen Hippolyta and Paradise
Island of Earth-2 no longer existed. However, the Gods of Olympus had
taken Trevor aside during the Crisis and now offered he and Princess Diana
immortality and a place in the hallowed halls of Mount Olympus (Crisis on
Infinite Earths #12). With the completion of the Crisis, Brainwave Jr.
removed the memories of her Amazon heritage from Lyta Trevor (Infinity
Inc. #27) and the world no longer remembers the Golden Age version of
Wonder Woman.
Residence: Washington, D.C. of Earth-2
Occupation: Military Service, Rank: Colonel
Powers/Skills:
Wonder Woman's powers are the result of her Amazonian heritage
as well as "gifts" bestowed upon her at "birth" by the Gods. These "gifts"
include:
Super-Strength
Super-Speed (though not Flash's level)
The ability to soar aloft for brief periods.

Wonder Woman was also trained by her Amazonian sisters in a
variety of martial techniques unique to Amazons. Most notable among these
is the ability to deflect projectiles with her Amazonium bracelets. As
with all Amazons, Wonder Woman was born an immortal. Upon leaving Paradise
Island, she lost her immortality and aged albeit more slowly than normal
mortals.
Finally, Wonder Woman possess magical equipment given to her by
her mother on Paradise Island. In addition to her bracelets, these include
an invisible airplane and a magical golden lariat that compels those
ensnared by it to honesty.
Weaknesses/Limitations: Wonder Woman can be wounded or slain by
any mortal projectile that she is unable to deflect. She has a superior
metabolism more resistant to blunt injury than normal mortals but is not
invulnerable. She loses her superior abilities and becomes a normal mortal
woman when her Amazonian bracelets are bound together by a man. If they
are removed, she runs amok.
Principal Adversaries
(All retconned out of existence)
The Cheetah I - Wonder Woman #6
Angle Man - Wonder Woman #70
Mars - Wonder Woman #1
Duke of Deception - Wonder Woman #2
Nuclear - Wonder Woman #43

Silver Age Appearances:
Adventure #416 - Reprints Wonder Woman #28
Adventure #462 - Cameo, Funeral of the Batman
Adventure #466 - Flashback Tale, Last Case of JSA, 1951
All-New Collector's Edition #C-54 - 1940's
All-Star Archives #2 - Reprints: All-Star Comics #8
All-Star Comics #69-70
All-Star Comics #74
All-Star Squadron #1 - Flashback to JLA #193 - 1940's
All-Star Squadron #2-4 - 1940's
All-Star Squadron #14 - In a dream of Per Degaton
All-Star Squadron #16 - 1940's
All-Star Squadron #19-21 - 1940's
All-Star Squadron #27-28 - 1940's
All-Star Squadron #30-32 - 1940's
All-Star Squadron #36-37 - 1940's
All-Star Squadron #45-46 - 1940's
All-Star Squadron #50 - 1940's
All-Star Squadron #57 - 1940's
All-Star Squadron #60 - 1940's
All-Star Squadron Annual #1 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4
Best of DC #21 - Reprints All-Star Comics #35
Crisis on Infinite Earths #5
Crisis on Infinite Earths #9-11
Crisis on Infinite Earths #12 - retconned out of existence
DC 100-Page Spectacular #14 - Reprints Sensation #6
DC 100-Page Spectacular #17 - Reprints All-Star Comics #37
DC Special #3 (1969) - Unpublished tale - 1940's
DC Special #3 (1980) - Reprints All-Star Comics #36
Famous First Editions #6 - Reprints Wonder Woman #1
Flash #129 -Flashback to All-Star Comics #57
Four Star Spectacular #1 - Reprints Sensation #17
Four Star Spectacular #4 - Reprints Sensation #19
Four Star Spectacular #5 - Reprints Wonder Woman #7
The Great Comic Book Heroes - Reprints #2
Infinity Inc #1-5
Infinity Inc #7-12
Infinity Inc #19
Infinity Inc #21-22
Infinity Inc #27 - Flashback to the 1970's-80's
Infinity Inc Annual #1 - Wedding of Green Lantern
Justice League of America #55-56
Justice League of America #73-74
Justice League of America #82-83
Justice League of America #100-102
Justice League of America #113
Justice League of America #123-124
Justice League of America #135-137
Justice League of America #159-160
Justice League of America #183-185
Justice League of America #193 - 1940's
Justice League of America #244
Limited Collectors Edition #43 - Reprints Sensation #14
Limited Collectors Edition #45 - Reprints Wonder Woman #6
Secret Origins vol 1, #3 - Reprints Wonder Woman #1
Super-Team Family #4 - Reprints All-Star Comics #33
Wonder Woman (Steinem - Ed.) Reprints Sensation #1,20,46,50,
51,62,and 81 and Wonder Woman #1,5,13,17, and 38.
Wonder Woman #196 - Unpublished Golden Age Tale
Wonder Woman #214 - Reprints Sensation #26
Wonder Woman #217 - Reprints Sensation #9
Wonder Woman #228-243 - 1940's
Wonder Woman #300
World's Finest Comics #244-250 - 1940's

Dr. Fate
Kent Nelson of Earth-2. Son of Sven and Celestine Babcock
Nelson. Husband of Inza Cramer Nelson.
1st Appearance (Golden Age): More Fun #55
1st Appearance (Silver Age): Justice League of America #21
Joined JSA: Founding Member
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Active til Zero Hour, Stripped of the Fate
persona in Zero Hour #3, Kent and Inza die of old age in Fate #0, The
helmet is crafted into a blade and passed on to Jared Stevens.
Silver Age History:
Residence: New Salem
Occupation: Archeologist
Powers/Skills:
Fate's magical powers are broad. These powers are derived from the
possession of Kent Nelson by Fate, a lord of Order. Fate resides in the
Helm of Nabu. Those who wear the helmet can have access to the
power/possession of Fate. The experience, however, is not for everybody.
Weaknesses/Limitations:
Without the helmet, Kent Nelson in an ordinary mortal. Without a
mortal host, Fate cannot visit the earthly plane.
Principal Adversaries:
Wotan - More Fun #55 - Still active
Mr. Who - More Fun #77 - Unknown
Lords of Chaos -

Silver Age Appearances
Action Comics #663 - Cameo from 1940's
Adventure #462
Adventure #466 - Cameo, Funeral of Mr. Terrific
All-Star Archives #1 - Reprints: All-Star Comics #3-6
All-Star Archives #2 - Reprints: All-Star Comics #7-10
All-Star Comics #58-#63
All-Star Comics #66-71
All-Star Comics #73-74
All-Star Squadron #1 - Flashback to JLA #193 - 1940's
All-Star Squadron #2-5 - 1940's
All-Star Squadron #7 - Cameo: Enlistment in Army Paratroops
All-Star Squadron #14 - 1980's version, cover only
All-Star Squadron #15 - 1980's version
All-Star Squadron #19-21 - 1940's
All-Star Squadron #23-24 - 1940's
All-Star Squadron #27-28 - 1940's
All-Star Squadron #30-32 - 1940's
All-Star Squadron #47-51 - 1940's
All-Star Squadron #53 - 1980's
All-Star Squadron #54 - 1940's
All-Star Squadron #57-60 - 1940's
All-Star Squadron #67 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4
Armageddon Inferno #3-4
Brave and the Bold #156
Crisis on Infinite Earths #5
Crisis on Infinite Earths #9
Crisis on Infinite Earths #11-12
DC Comics Presents #23
DC Special #9 - Reprints More Fun #67
Detective Comics #439 - Reprints More Fun #66
Detective Comics #442 - Reprints More Fun #68
Doctor Fate #38 - Flashback to 1980's
Fate #0 - As Kent and Inza Nelson, die in this issue
First Issue Special #9
Flash #170
Flash #236
Flash #305-313
The Golden Age #1 - late 1940's - Elseworlds
Infinity Inc #1-2
Infinity Inc #19
Infinity Inc #21-22
Infinity Inc #25
Infinity Inc #27 - Flashback to the 1970's-1980's
Infinity Inc #30
Infinity Inc #39 - Flashback over Solomon Grundy's History
Infinity Inc #48 - Cameo, in the 1970's
Infinity Inc Annual #1 - Wedding of Green Lantern
Infinity Inc Annual #2 - Flashback over Per Degaton's history
Justice League of America #21-22
Justice League of America #29-30
Justice League of America #37-38
Justice League of America #46-47
Justice League of America #64-65
Justice League of America #73-74
Justice League of America #82-83
Justice League of America #95 - Reprints More Fun #67
Justice League of America #100-102
Justice League of America #107-108
Justice League of America #147-148
Justice League of America #159-160
Justice League of America #171-172
Justice League of America #183-185
Justice League of America #193 - 1940's
Justice League of America #195
Justice League of America #207-209
Justice League of America #231-232
Justice League of America #244
Secret Origins of Super Heroes Special (1978) - Origin Story
Secret Origins vol 2, #24 - Origin Story
Secret Origins vol 2, #31 - 1940's
Secret Origins vol 2, #50 - 1960's
Showcase #55-56
Spectre vol. 2, #11
Superman #252 - Reprints More Fun #57
Wanted #3 - Reprints More Fun #65
Wanted #8 - Reprints More Fun #73
Wonder Woman #242 - 1940's
World's Finest #201
World's Finest #208
Zero Hour #4-2

The Flash I
Jay Garrick of Earth 2. Husband of Joan Williams Garrick.
1st Appearance (Golden Age): Flash Comics #1
1st Appearance (Silver Age): The Flash #123
Joined JSA: Founding Member
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Still Active
Silver Age History: The Flash was an active member of the Justice
Society during it's last case and was present at the HUAC meetings in
1951. He declined to reveal his identity during those meetings and
retired along with the rest of his fellow JSA members. During this time,
he married Joan Williams, his fiancee of many years and they settled into
a life of marital harmony. The Garricks had no children.
During the early 1960's, Keystone City was subdued by 3 master
criminals, the Fiddler, The Thinker and the Shade. The residents were
lulled into a deep sleep while the 3 looted the city. The dissonance
produced by the device keeping the city subdued was detected in the
Earth-1 dimension by the Barry Allen, the Flash of E-2. By adjusting his
vibrations to the same "frequency", he traveled to E-2 and tracked down
Jay Garrick. The two combined forces and defeated the 3 villains and
Keystone was restored to normal (Flash Vol. 1, #123). At this point the
Flash returned to active duty. The Flash ventured to E-1 shortly
thereafter and helped the Flash of E-1 defeat the Trickster and Captain
Cold (Flash #129). Shortly thereafter, Vandal Savage captured several
other recently active members of the JSA. The Flash then solicited the aid
of Barry Allen/Flash of E-1 and the two overcame Savage, freeing the
Justice Society. This landmark case marked the returned of the Justice
Society to active duty in the world of law enforcement (Flash #137).
The Flash continued in active duty, engaging a number of his
traditional adversaries (The Shade - Flash #151, The Fiddler - Flash #201,
Vandal Savage - Flash #215, #235-36, The Rag Doll and the Thinker Flash
#229) as well as aiding the Flash of E-1 in a number of cases (Abra
Kadabra - Flash #170, #247, the Golden Man - Flash #173, Gorilla Grodd -
Flash Spectacular #1). As a member of the Justice Society, Garrick also
participated in numerous adventures with the Justice League of America.
Jay Garrick revealed his identity to the public in an issue of
"We" magazine in the late 1970's (Flash Spectacular #1), an act which
later caused him some grief with the Thorn (All-Star Comics #73). Up until
the Crisis on Infinite Earths, Jay Garrick was one of the most active
members of the Justice Society, taking part in almost every case. After
the Crisis, the various Earths were merged into one and Keystone City is
now the sister city of Central City, traditional home of the Earth-1
Flash. Shortly after the Crisis, the Flash joined his JSA comrades in an
attempt to forestall Ragnarok, the Twilight if the Gods. This act kept
the JSA in Limbo for 3 years, leaving Joan Garrick under the assumption
she was a widow. For some months after, Mrs. Garrick believed her husband
dead, informed of his absence only by an impersonal government telegram
(Flash (Vol. 2) Annual #3). When the Flash returned to Earth (Armageddon
Inferno #4), he at once took up his membership again in the Justice
Society (Justice Society 1-10, JLE #47-50). He also has taken upon a
mentoring role of the current heir to the legend of the Flash, Wally West
(beginning in Flash #XX?) and spent a very brief stint with the Justice
League America (JLA #78-79,91).
During the Zero Hour, Flash joined the JSA in the first strike
against Extant. Like the rest of the JSA, Flash was aged to his normal
chronological age. Upon the defeat of the JSA and their retreat to Earth,
the Flash stripped himself of symbolic logo, the lightning bolt, and
announced his retirement (Zero Hour #3). But it seems the Speed Force that
drives the Flash's speed has retarded the effects of Extant's spells and
like any legend, the Flash was unable to avoid the lure of action and has
again joined Wally West in the pursuit of justice.
Residence: Keystone City
Occupation: Scientist, retired
Powers/Skills: The Flash is possessed of the ability to move at
tremendous speed. This allows him not only to run at near light speed, but
also "vibrate", becoming able to pass through solid matter. The Flash's
speed as deteriorated somewhat with age.
Weaknesses/ Limitations: The Flash, when not moving at speed, is
an ordinary mortal and can be wounded as such.
Principal Adversaries:
The Fiddler - All-Flash #32 - Killed by the fakir who
gave him the music - Hawkworld Annual #1
The Shade - Flash Comics #35 - Still active, immortal
Rag Doll - Flash #36 - Unknown, presumably active
Thinker - All-Flash #12 - Killed by the Weasel in Suicide
Squad and Doom Patrol Special #1
Rose & Thorn - Flash Comics #89 - Committed Suicide in
Infinity Inc. Annual #1
Turtle - All-Flash #21 - Unknown
Atom-Smasher - Flash Special #1 - Inert but still
potentially dangerous

Silver Age Appearances
Adventure #461-463
Adventure #465
Adventure #466 - Flashback Tale, Last Case of JSA, 1951
All-Star Archives #1 - Reprints: All-Star Comics #3-6
All-Star Comics #58-70
All-Star Comics #71 - As Jay Garrick
All-Star Comics #72-74
All-Star Squadron #1 - Flashback to JLA #193 - 1940's
All-Star Squadron #2-4 - 1940's
All-Star Squadron #14 - In a dream of Per Degaton
All-Star Squadron #20 - Flashback to All-Flash #4
All-Star Squadron #27 - 1940's
All-Star Squadron #31-32 - 1940's
All-Star Squadron #36-37 - 1940's
All-Star Squadron #45-46 - 1940's
All-Star Squadron #53 - 1980's
All-Star Squadron #54 - 1940's
All-Star Squadron #58-60 - 1940's
All-Star Squadron #65 - Flashback to Johnny Quick's Origin, 1940's
All-Star Squadron #67 - 1940's
All-Star Squadron Annual #1 - 1940's
All-Star Squadron Annual #2 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4
Armageddon Inferno #3-4
Best of DC #21 - Reprints All-Star Comics #35
Crisis on Infinite Earths #5-6
Crisis on Infinite Earths #9
Crisis on Infinite Earths #11-12
DC 100-Page Spectacular #17 - Reprints All-Star Comics #37
DC 100-Page Spectacular #22 - Reprints All-Flash #13
DC Special Series Vol 2., #11
DC Special #3 - Reprints All-Star Comics #36
DC Super-Stars #5 - Redrawn tale of the Golden Age
Eight-Page Giant #4 - Reprints Flash #90
Famous First Editions #8 - Reprints Flash Comics #1
Flash #123
Flash #129
Flash #137
Flash #151
Flash #160 - Reprints All-Flash #30
Flash #170
Flash #173
Flash #201
Flash #205 - Unpublished Golden Age Flash Story
Flash #211 - Reprints Flash Comics #104
Flash #214 - Unpublished Golden Age Flash Story
Flash #215
Flash #216 - Reprints All-Flash #30
Flash #229 - Appearance and also Reprints All-Flash #31
Flash #232 - Reprints Flash #94
Flash #235
Flash #236
Flash #247
Flash #305
Flash Annual #1 - Reprints All-Flash #32
Flash Vol 2. #73
Flash Vol 2. #75
Flash Vol 2. #77
Flash Vol 2. #78
Flash Vol 2. #79
Flash Vol 2. #97
Flash Vol 2. #100
Flash Annual #3 - Flashback only
Flash Special #1 - 1940's
Four Star Spectacular #1 - Redrawn tale from All-Flash Comics #22
The Golden Age #1 - late 1940's - Elseworlds
The Golden Age #4 - late 1940's - Elseworlds
Green Lantern Quarterly #3 - Funeral of Black Canary
Guy Gardener Warrior #29 - Cameo
Hawkworld Annual #1 - 1940's-50's (indeterminite)
Infinity Inc #1-2
Infinity Inc #5-6
Infinity Inc #8 - As Jay Garrick
Infinity Inc #19
Infinity Inc #21-22
Infinity Inc #25
Infinity Inc #27 - Flashback to 1970's-1980's
Infinity Inc #39 - Flashback over Solomon Grundy's history
Infinity Inc #48 - Cameo in the 1980's
Infinity Inc #50 - In retconning of All-Star Comics #38
Infinity Inc Annual #1 - Wedding of Green Lantern
Infinity Inc Annual #2 - Flashback over Per Degaton's history
Justice League of America #21-22
Justice League of America #37-38
Justice League of America #64-65
Justice League of America #82-83
Justice League of America #91-92
Justice League of America #107
Justice League of America #113
Justice League of America #135-137
Justice League of America #147-148
Justice League of America #159-160
Justice League of America #171-172
Justice League of America #183
Justice League of America #193 - 1940's
Justice League of America #195-197
Justice League of America #219-220
Justice League of America #244
Justice League America #78-79
Justice League America #91
Justice League Europe #47-50
Justice Society of America LS #1 - 1950's
Justice Society of America LS #4-5 - 1950's
Justice Society of America LS #7-8 - 1950's
Justice Society of America #1-10
Secret Origins of the DC Super-Heroes - Reprints Flash Comics #1
Secret Origins vol 2, #9 - Origin Story
Secret Origins vol 2, #31 - 1940's
Secret Origins vol 2, #50 - 1960's
Showcase #99
Spectre vol. 3, #20 - As Jay Garrick
Wonder Woman #239-240 - 1940's
Wonder Woman #243 - 1940's
Zero Hour #4-2

Green Lantern I
Alan Ladd Scott of Earth 2. Former husband of Alyx Thorin/Rose
Canton (The Thorn). Husband of Molly Mayne Scott (The Harlequin). Father
of Jenny Lynn Hayden (Jade) and Todd Rice (Obsidian).
1st Appearance (Golden Age): All-American #16
1st Appearance (Silver Age): Flash #137
Joined JSA: Founding Member
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Youth preserved in the Zero Hour. Surrenders
Ring and become Sentinel in Showcase 1995 #1.
Silver Age History: Green Lantern was present at the HUAC hearings
in 1951 in which he, along with the rest of the JSA, was instructed to
reveal his identity to the public and submit to questioning by the
committee. He declined and retired from active service with the JSA.
During the following years, Alan Scott consolidated his efforts at the
Gotham Broadcasting Company and rose to an executive position. In the
early 1960's, the criminal known as the Reaper attempted to consolidate
the criminal factions in Gotham City under his control. The Green Lantern
emerged from retirement to address this menace but was critically injured
in the fray. This led to a search by some newly re-active members of the
JSA, but the Reaper had fled Gotham, not to return for many years (Secret
Origins #50). Green Lantern along with several other JSAers was captured
by Vandal Savage in the early 1960's (Flash #137), only to be freed later
by the combination of the Flashes of Earths 1 and 2. When the JSA resumed
regular meetings shortly thereafter, Green Lantern returned to active
membership. He soon encountered his Earth-1 counterpart (JLA #21) and
maintained contact with him over the next several years (GL #40,45,52,61).
Soon after returning to his return to active duty, Green Lantern's Man
Friday, Doiby Dickles, retired to an alien world with a new bride (GL
#45). Many of the Golden Age enemies of Green Lantern emerged from
inactivity as well including the Icicle (JLA #21) and Solomon Grundy (JLA
#46). Over the years, Green Lantern journeyed to Earth-1 to participate in
a variety of cases with the Justice League. In the later 1960's he joined
with Hourman and Dr. Fate to battle Solomon Grundy (Showcase #55). In the
1970's, The Psycho-Pirate used his powers to slowly influence Alan Scott,
destabilizing his position at Gotham Broadcasting Co. Ultimately, his
employment there was terminated. Alan Scott did not rejoin GBC, even once
the involvement of the Psycho-Pirate was revealed (All-Star Comics
#66-68). He later secured employment as an engineer in Garrick Labs in
Keystone City (All-Star Comics #69-70). Soon afterwards, Scott began
experiencing a series of dysfunctions with his ring. This coincided withe
possession of another man, who became known as the Green Dragon, by a
fragment of the Starheart. The dysfunctions were a result of Scott's own
recents abuses of power under the influence of the Psycho-Pirate. Scott
resolved these issues and battled the Green Dragon, during which a tree
fell and crushed the Dragon, who was ignorant of the rings weaknesses (GL
Vol 1. #108-110). In the Earth-1 dimension, an alien called Zalaz had
stolen the Starheart in attempt to raise his beloved, M'La from the dead.
When confronted by both Green Lanterns as well as Green Arrow, he
retreated into the Starheart itself to use it's power and awaken M'La.
M'la then became the guardian of the Starheart (Green Lantern #111-112).
In the early 1980's, two new costumed adventurers, Jade and Obsidian,
petitioned for membership in the Justice Society, claiming to be Alan
Scott's children (Infinity Inc #1). Scott was skeptical but the issue was
tabled while Green Lantern answered a call from Superman which resulted in
his drowning in the river of Koehaha, the stream of Ruthlessness. Green
Lantern then attempted to take over the communications net of the entire
Earth as the effects of the river uncovered his resentment at losing his
communications business. Ultimately, the effects of the river summoned him
back to the stream bed and after a confrontation with the Ultra-Humanite,
he was cured (Infinity Inc #3-10). Over the next few weeks, Scott
negotiated a deal to restart his communications business in Los Angeles (
revealed in Infinity Inc. Annual #1). At the same time, Infinity Inc had
visited Tashima Island and recoved Rose Canton. Rose was the alter-ego of
the Golden Age Villainess, the Thorn.(Infinity Inc #13). As the tale
unfolded, it was revaled that after her last visit to Paradise Island's
rehabilitation facility in the early 1960's, Thorn had adopted the
identity of Alyx Thorin. In this form she had wed and became pregnant with
two children by Alan Scott in a single day marriage. On their wedding
night, the Thorn re-emerged and started a fire that left Scott under the
impression that Alyx was dead. When the Thorn confronted and Scott and the
grown children in 1984, Rose emerged and committed suicide, murderering
the Thorn and saving her children. The Harlequin,a golden age villaness
and secretly Scott's secretary along during this case since her
reappearance in Los Angeles (Infinity Inc. #9), revealed her identity to
Scott and the two were married shortly thereafter (Infinity Inc. Annual
#1). During the wedding reception, the Justice Society was swept into the
Crisis on Infinite Earths. Green Lantern participated in the Crisis and
returned to the newly formed Earth at it's conclusion. Shortly thereafter,
he joined the rest of the Justice Society in Limbo to forestall the coming
of Ragnarok (The Last Days of the Justice Society #1). While there, a
brief "impression" of Alan Scott contacted the remaining 3 Green Lanterns
on Earth and revealed the true nature of the Starheart, the origin of his
ring. Yulan Gath, the GL of sector 2814 in ancient times had influenced
Earthly society and earned the reprimand of the Guardians. In his defeat,
he plunged to earth, the mater of his body and ring condensed to form the
Starheart (Green Lantern #19). The impression had no knowledge of the
current location of Alan Scott, only that he was "fighting endlesssly".
To defeat the demon Abraxis, The Spectre and the Waverider rescued the JSA
from Limbo and Alan Scott returned to Earth (Armageddon:Inferno #3). He
returned to his wife and his membership in the Justice Society, becoming
an active member (JSA #1-10). He again became director of his broadcasting
company, under Molly Mayne-Scott's helm in his absence. He confronted
familiar enemies such as Solomon Grundy (Green Lantern Corps Quarterly #4)
and new ones such as the new Harlequin (Green Lantern Corps Quarterly #5).
During his initial encounter with the Harlequin, Alan Scott mysteriously
regained his youth. Though at first he thought this an illusion, it was
revealed that the mind of Yulan Gath had been awakened in the Starheart
and M'la had been tortured and slain. To tease Scott, the Starheart and
returned his youth and vigor and lured Scott and Torquemada, the mystic
Green Lantern to him. They engaged the Starheart, managing to contain some
of his evil magical energy but much, including the Starheart himself, had
escaped (Green Lantern Quarterly #5-7). Upon his return to Earth, the Zero
Hour ensued and Scott joined the Justice Society in the initial strike on
Extant. Many of the JSA were slain in this assault and all save Scott were
aged to a great extent. Scott's ring preserved him in the onslaught and
when he and the JSA retreated, he resigned himself to join his comrades in
retirement. He turned his ring over to Kyle Rayner and ended his career as
the Green Lantern (Zero Hour #3). Following the memorial service for the
fallen JSAers, Torquemade projected images of their dead forms to assault
Scott and awaken within him the latent power of the Starheart. The emerald
energy, it seems, had always been a part of Scott, and the ring had been
used to focus it. Now the power resides in his body and Scott has returned
to active duty as the Sentinel (Showcase '95 #1).
Residence: Gotham City, later Los Angeles
Occupation: Broadcasting executive, Gotham Broadcasting Co.
Powers/Skills: Green Lantern's abilities stem from the possession
of a ring carved from a magical green meteorite, the Starheart. This
"power ring" can generate and focus a form of emerald energy into a
variety of shapes as well as allow the holder to defy gravity. For
example, Green Lantern can use the ring's energy to form bubbles and
transport objects/individuals within the bubble or the energy can form a
giant hand that can lift or crush objects. The limits of variation are
constrained only by Green Lantern's imagination and will power.
Weaknesses/Limitations: The single flaw in the power ring is that
it's energy is ineffective against wood. Items made of wood cannot be
lifted or broken by energy from the ring nor can barriers of emerald
energy stop projectiles crafted from wood. Furthermore, to date, Green
Lantern has exhibited no sources of power other than the ring. Without it,
he is merely mortal.
Principal Adversaries:
Solomon Grundy - All-American #61 - Still Active
Sportsmaster - All-American #85 - Still Active
Icicle - All-American #90 - Slain by Krona in Crisis #11
Harlequin - All-American #89 - Reformed and retired
Gambler - Green Lantern #12 - Committed Suicide as
revealed in Infinity Inc #35.
Knodar - Green Lantern #28 - Still Active somewhen
Rose & Thorn - Flash Comics #89 - Committed Suicide in
Infinity Inc Annual #1
Mr. Paradox - Green Lantern #38 - Unknown

Silver Age Appearances:
Adventure #461-463
Adventure #465
Adventure #466 - Flashback Tale, Last Case of JSA, 1951
All-Star Archives #1 - Reprints: All-Star Comics #3-6
All-Star Archives #2 - Reprints: All-Star Comics #7
All-Star Comics #58-70
All-Star Comics #71 - As Alan Scott
All-Star Comics #72-74
All-Star Squadron #1 - Flashback to JLA #193 - 1940's
All-Star Squadron #2-4 - 1940's
All-Star Squadron #14 - 1980's on cover, 1940's in Degaton's dream
All-Star Squadron #15 - 1980's version
All-Star Squadron #20-24 - 1940's
All-Star Squadron #27 - 1940's
All-Star Squadron #31-32 - 1940's
All-Star Squadron #36-42 - 1940's
All-Star Squadron #45-46 - 1940's
All-Star Squadron #50-52 - 1940's
All-Star Squadron #53 - 1940's and 1980's
All-Star Squadron #54 - 1940's
All-Star Squadron #57-60 - 1940's
All-Star Squadron #67 - 1940's
All-Star Squadron Annual #1 - 1940's
All-Star Squadron Annual #2 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4
Armageddon Inferno #3-4
Best of DC #21 - Reprints All-Star Comics #35
Crisis on Infinite Earths #4-7
Crisis on Infinite Earths #9
Crisis on Infinite Earths #11-12
DC 100-Page Spectacular #17 - Reprints All-Star Comics #37
DC Special #3 - Reprints All-Star Comics #36
Detective #440 - Reprints Green Lantern #37
Detective #443 - Reprints Green Lantern #38
Fate #5 - As the Sentinel
Flash #129 - Flashback to All-Star Comics #57
Flash #137
The Golden Age #1 - late 1940's - Elseworlds
The Golden Age #2-3 - As Alan Scott - late 1940's - Elseworlds
The Golden Age #4 - late 1940's - Elseworlds
The Great Comic Book Heroes - Reprints All-American Comics #16
Green Lantern #40
Green Lantern #45
Green Lantern #52
Green Lantern #61
Green Lantern #86 - Reprints All-American Comics #92
Green Lantern #88 - Unpublished Golden Age Tale
Green Lantern #89 - Reprints Green Lantern #38
Green Lantern #108-112
Green Lantern vol 2 #19 - In spirit form (still in Limbo)
Green Lantern vol 3 #55
Green Lantern Corps Quarterly #1-7
Green Lantern Corps Quarterly #8 - 1940's
Guy Gardener Warrior #29 - Cameo
Guy Gardener Warrior #31 - As Sentinel
Infinity Inc #1-5
Infinity Inc #8-11
Infinity Inc #12 - As Alan Scott
Infinity Inc #20-22
Infinity Inc #25
Infinity Inc #26 - As Alan Scott
Infinity Inc #27 - Flashback to the 1970's-80's
Infinity Inc #39 - Flashback over Solomon Grundy's history
Infinity Inc #50 - In retconning of All-Star Comics #38
Infinity Inc Annual #1
Infinity Inc Annual #2 - Flashback over Per Degaton's history
Justice League of America #21-22
Justice League of America #37-38
Justice League of America #64-65
Justice League of America #73-74
Justice League of America #82-83
Justice League of America #91-92
Justice League of America #101-102
Justice League of America #135-137
Justice League of America #147-148
Justice League of America #159-160
Justice League of America #171-172
Justice League of America #183
Justice League of America #193 - 1940's
Justice League of America #195
Justice League of America #207-209
Justice League of America #231-232
Justice League Europe #47-50
Justice Society of America LS #2-3
Justice Society of America LS #6-8
Justice Society of America #1-10
Secret Origins of the DC Super-Heroes- Reprints All-American #16
Secret Origins vol 2, #18 - Origin Story
Secret Origins vol 2, #31 - 1940's
Secret Origins vol 2, #50 - 1960's
Showcase #55
Showcase #99
Showcase '95 #1 - As Sentinel
Superman Family #206 - 1960's
Wanted #4 - Reprints All-American Comics #61
Wonder Woman #243 - 1940's
World's Finest #211 - Reprints All-American #89
Zero Hour #4-2

Hawkman I
Carter Hall of Earth-2. Husband of Shiera Sanders Hall (Golden Age
Hawkgirl). Father of Hector Sanders Hall (Silver Scarab/Sandman).
Godfather of Norda of Feithera (Northwind). Grandfather of Daniel Hall.
1st Appearance (Golden Age): Flash #1
1st Appearance (Silver Age): Flash #137
Joined JSA: Founding Member
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Active until the Zero Hour, Combined with his
wife and Thanagarian Katar Hol into a unified Hawkman.
Silver Age History: Hawkman was chairman of the JSA when it
appeared before the HUAC in 1951. It was he who declared the JSA disbanded
when they were each asked to submit their true names and allow questioning
by the committee. The JSA departed that meeting via a teleportation effect
of Green Lantern's power ring (Adventure #466). In the post-crisis
world-view, this incident is retconned to include a teleportation device
of Thanagarian design given to Carter Hall by an associate, Paran Katar of
Thanagar (father of Katar Hol). It was further revealed that the nth metal
used by Hawkman is in fact of Thanagarian design (Hawkworld #21).
Afterwards, Carter and Shiera entered retirement and pursued their
interests in archeology. During the 1960's, Shiera gave birth to a son,
Hector. The Hall family also spent many summer in Feithera, a city of
bird-people discovered in 1946. During these times, Hawkman adopted as
Norda Cantrell, the son of a human scientist, Fred Cantrell and grandson
of Worla, ruler of Feithera. Hawkman's own son Hector tended to resent
these times as Norda could fly with his parents and he could not (revealed
in Infinity Inc #1, #37). When Vandal Savage captured several members of
the JSA in 1963, Hawkman was among them. When he was freed by the two
Flashes along with the rest of the JSA, he chaired the first meeting of
the re-formed Justice Society. Hawkman then resumed his active membership
and chairmanship of the JSA. Hawkman was a very active member of the JSA
throughout the 1960's and 1970's. Shiera, by and large remained in active.
In the Post-Crisis world, Hawkman spent the 1960's and 70's as part of the
Justice League and later as the JLA-JSA liason. In the 1980's, Hector left
home and attended college at UCLA. While there, he fashioned a uniform of
his father's nth metal which enabled him to defy gravity. He donned this
suit under the codename of The Silver Scarab. Along with several others of
the JSA's wards and children, Hector petitioned the JSA for membership.
The younger heroes were rejected but later went on to form Infinity Inc.
under the direction of the Star Spangled Kid (Infinity Inc #1). Shortly
thereafter, Hawkman answered a call from Superman that that resulted in
his drowning in the river of Koehaha, the stream of ruthlessness. He then
went on a maddened rampage seeking an ancient Egyptian secret of
immortality until the river's effect drove him to return and confront the
Ultra-Humanite. He was then cured and reconciled with his wife and family
(Infinity Inc #3-10). When Infinity Inc. held it's first press conference,
the Silver Scarab revealed his identity, and hence that of his parents, to
the world (Infinity Inc. #12). Hawkman remained chairman of the JSA,
presiding during the "Batman Diary" hearings (America vs. the JSA #1-4)
and leading them into the Crisis on Infinite Earths, where he was severely
burned in an encounter with Earth-1's Dr. Phosphorus (Crisis on Infinite
Earths #9). After he had healed in Feithera, he attended the memorial
ceremony for the fallen JSAers from the Crisis. From there the JSA and the
Halls entered Limbo, where they remained for 3 years (Last Days of the JSA
#1). While in Limbo, Dr. Hastor, a traditional enemy of the Golden Age
Hawkman returned in the reincarnated form of James Rock, an Egyptian
woman. Hastor/Rock murdered Hector Hall, transforming into the foretold
"child without a soul" (Infinity Inc #42-44). Hector's spirit then entered
the dream world to become the new Sandman (Infinity Inc #49-51). When the
Halls returned from Limbo, they found their son dead and that Lyta Trevor
Hall had disappeared with their grandson. They beseeched the Spectre to
return him, but the Spectre denied them and left them to their grief
(Spectre vol 3, #21). Hawkman returned to his archeological work,
eventually discovered an ancient tomb containing the sorcerer Kulak (JSA
#8). Kulak attempted to inspire a cult of hate against the JSA, but the
members defeated him. Hawkman remained active with the JSA and he and
Shiera (as Hawkgirl) joined them as they prepared for their assault on
Extant. At the critical moment however, they were wisked away and then
fused with all other incarnations of Hawkman (Zero Hour #3, Hawkman vol.
3, #13). Hence, the minds of Carter and Shiera Hall survived the Zero
Hour, but they lack independent physical form. What the future holds for
them in this state remains to be seen.
Residence: New York City
Occupation: Archeologist, Independently wealthy
Powers/Skills: Hawkman use the power of flight as conferred upon
him using wings of a nth or ninth metal. This substance defies gravity
permitting it's wearings (Hawkman, Hawkgirl and Silver Scarab) the power
of flight. Hawkman is also skilled in the use of a variety of ancient
weapons, which he prefers in combat.
Weaknesses/Limitations: Hawkman, without his gear, is a mortal
man and can be slain or injured as such.
Principal Adversaries:
Dr. Hastor - Flash #1 - Active, Reincarnated as a woman
(Infinity Inc. #42-44)
The Ghost - Flash #88 - Retconned to a mere mortal, GA unknown
The Monocle - #64 - Unknown
Alexander the Great - Flash Comics #2 - Unknown

Silver Age Appearances
Action Comics #663 - Cameo in the 1940's
Adventure #462 - Cameo, Funeral of the Batman
Adventure #465
Adventure #466 - Flashback Tale, Last Case of JSA,1951
All-Star Archives #1 - Reprints: All-Star Comics #3-6
All-Star Archives #2 - Reprints: All-Star Comics #7-10
All-Star Comics #58-59
All-Star Comics #61-70
All-Star Comics #71 - as Carter Hall
All-Star Comics #72-74
All-Star Squadron #1-6 -1940's
All-Star Squadron #7 - Cameo: Enlistment in Army Air Force, 1940's
All-Star Squadron #10-13 -1940's
All-Star Squadron #14 - In a dream of Per Degaton
All-Star Squadron #16 - As Carter Hall
All-Star Squadron #19-21 - 1940's
All-Star Squadron #23 - 1940's
All-Star Squadron #27-28 - 1940's
All-Star Squadron #30-32 - 1940's
All-Star Squadron #36-42 - 1940's
All-Star Squadron #44 - 1940's, as Carter Hall
All-Star Squadron #46 - 1940's
All-Star Squadron #50 - 1940's
All-Star Squadron #52 - 1940's
All-Star Squadron #60 - 1940's
All-Star Squadron #67 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4
Armageddon Inferno #3-4
Best of DC #21 - Reprints All-Star Comics #35
Crisis on Infinite Earths #5-6
Crisis on Infinite Earths #9
DC 100-Page Spectacular #17 - Reprints All-Star Comics #37
DC Special #3 - Reprints All-Star Comics #36
Detective #439 - Reprints Flash Comics #92
Famous First Editions #8 - Reprints Flash Comics #1
Flash #129 - Flashback to All-Star Comics #57
Flash #137
The Golden Age #1 - late 1940's - Elseworlds
The Golden Age #3 - as Carter Hall - late 1940's- Elseworlds
The Great Comic Book Heroes - Reprints Flash Comics #5
Green Lantern Corps Quarterly #3 - Funeral of the Black Canary
Hawkman vol 1 #25 - Reprints Flash #12
Hawkman vol 3 #13
Hawkworld #21 - 1951
Hawkworld Annual #1 - In Historical Flashback
Infinity Inc #1-5
Infinity Inc #4 - Also re-presents Flash Comics #71
Infinity Inc #7-11
Infinity Inc #12 - As Carter Hall
Infinity Inc #15
Infinity Inc #19
Infinity Inc #20-22
Infinity Inc #25 - Behind the Scenes in Feithera
Infinity Inc #27 - Flashback to the 1970's-80's
Infinity Inc #37 - Flashback to the 1960's
Infinity Inc #39 - Flashback over Solomon Grundy's history
Infinity Inc #48 - Cameo in the 1970's
Infinity Inc #50 - In retconning of All-Star Comics #38
Infinity Inc Annual #1 - Wedding of Green Lantern
Infinity Inc Annual #2 - Flashback over Per Degaton's history
Justice League of America #21-22
Justice League of America #29-30
Justice League of America #37-38
Justice League of America #55-56
Justice League of America #64-65
Justice League of America #82-83
Justice League of America #91-92
Justice League of America #147-148
Justice League of America #171-172
Justice League of America #183
Justice League of America #193 - 1940's
Justice League of America #195-197
Justice League of America #244
Justice Society of America LS #4-5 - 1950's
Justice Society of America LS #7-8 - 1950's
Justice Society of America #1-2
Justice Society of America #8-10
Secret Origins vol 1, #1 - Reprints Flash Comics #88
Secret Origins vol 2, #11 - Origin Story
Secret Origins vol 2, #31 - 1940's
Secret Origins vol 2, #50 - 1960's
Spectre vol. 3, #20
Superman #252 - Reprints Flash Comics #24
Wanted #3 - Reprints Flash Comics #100
Wanted #7 - Reprints Flash Comics #90
Wonder Woman #243 - 1940's
Zero Hour #4-2

Atom I
Alan Pratt of Earth-2. Husband of Mary James Pratt. Godfather of
Albert Rothstein (Nuklon).
1st Appearance (Golden Age): All-American #19
1st Appearance (Silver Age): Flash #137
Joined JSA: Founding Member
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Active until the Zero Hour, Slain by Extant in
Zero Hour #3
Residence: Calvin City
Occupation: Lecturer at Calvin College
Silver Age History:
The Atom was an active member of the JSA during it's final Golden
Age case in 1951. Along with the 6 other active members, he was summoned
before the HUAC and instructed to reveal his identity to the panel. They
declined and the Atom retired from active duty (Adventure #466). When the
JSA was captured by Vandal Savage, the Atom again returned to active
service (Flash #137). When the JSA had it's first encounter with the
Justice League of America, the Atom made the acquaintance of Ray Palmer,
the Atom of Earth-1 (JLA #21,22). The two made contact on a number of
occasions including the apprehension of the Thinker, an Earth-2 criminal
working on Earth-1 (Atom #29). During the war, Al Pratt was romantically
involved with Mary James, whom he eventually married (Secret Origins# 25).
It is known however, that he remained a bachelor until at least 1965
(Atom #36) but it can probably be safely assumed that his wife of later
years (DC Presents #30) was in fact, the former Mary James. During the
1970's and 80's, the Atom entered a phase of semi-retirement making few
public appearances. He invested heavily in his godson, Albert Rothstein
spending a summer physically training him (Infinity Inc. #48). He did
answer the call to defeat the Master Summoner in 1978 (All-Star Comics
#74) and responded to Superman's summons to the riverbed of Koehaha,
wherein he and his fellow JSAers were drowned. After a battle with
Infinity Inc, including his godson Nuklon, the Atom was restored to normal
(Infinity Inc. #1-10). The Atom stood with the rest of the Justice Society
during the congressional hearings on the "Batman Diaries" (America vs.
the JSA #1-4) and fought the minions of the Anti-Monitor during the Crisis
on Infinite Earths. When the JSA was sent to Limbo to forestall the coming
of Ragnarok, the Atom went as well (Last Days of the Justice Society #1).
During the years in Limbo, Mary Pratt died and the Atom emerged a widower.
When the JSA returned to Earth in 1992 (Armaggeddon Inferno #3-4), the Atom
re-joined the Justice Society full-time (Justice Society #1-10, Justice
League Europe #47-50). When Extant threatened the timeline during the
Zero Hour, the JSA led the battle against them. The Atom was the first of
the original super-team slain in the battle, felled by a blast of chronal
injury (Zero Hour #3). His body was returned to Earth and laid to rest
along side fellow JSAers Hourman and Dr. Mid-Nite.
Powers/Skills:
Al Pratt's abilities are a combination of his fighter training and
and exposure to a dose of radiation in 1942. In 1948, Pratt developed
limited super-strength as a result of the radiation exposure 5 years
earlier.
Weaknesses/Limitations:
The Atom's weaknesses are like those of many other JSAers, his
humanity. He can be slain by things that would slay any other mortal of
his age and condition.


Silver Age Appearances
Adventure #466 - Flashback Tale, Last Case of JSA, 1951
All-Star Archives #1 _ Reprints: All-Star Comics #3-6
All-Star Archives #2 - Reprints; All-Star Comics #7-10
All-Star Comics #74
All-Star Squadron #1-13 - 1940's
All-Star Squadron #14 - In a dream of Per Degaton
All-Star Squadron #19-21 - 1940's
All-Star Squadron #23-24 - 1940's
All-Star Squadron #27-28 - 1940's
All-Star Squadron #30-32 - 1940's
All-Star Squadron #50 - 1940's
All-Star Squadron #53 - background cameo, 1980's
All-Star Squadron #54 - 1980's
All-Star Squadron #57 - 1940's
All-Star Squadron #60 - 1940's
All-Star Squadron #64 - 1940's
All-Star Squadron #67 - 1940's
All-Star Squadron Annual #1 - 1940's
All-Star Squadron Annual #2 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4
Armageddon Inferno #3-4
Atom #29
Atom #36
Batman #238 - Unpublished Golden Age story - 1940's
Best of DC #21 - Reprints All-Star Comics #35
Crisis on Infinite Earths #5-7
Crisis on Infinite Earths #9
DC Comics Presents #30
DC 100-Page Spectacular #17 - Reprints All-Star Comics #37
DC 100-Page Spectacular #18 - Reprints Flash Comics #90
DC Special #29 - 1940's
Flash #129 - Flashback to All-Star Comics #57
Flash #137
The Golden Age #1 - late 1940's - Elseworlds
The Golden Age #2-3 - As Al Pratt - late 1940's - Elseworlds
The Golden Age #4 - late 1940's - Elseworlds
Infinity Inc #1-5
Infinity Inc #8-10
Infinity Inc #12 - as Al Pratt
Infinity Inc #21-23
Infinity Inc #25
Infinity Inc #27 - Flashback to the 1970's-80's
Infinity Inc #39 - In flashback to All-Star Comics #33
Infinity Inc #48 - In flashback to 1970's and 80's
Infinity Inc #50 - In retconning of All-Star Comics #38
Infinity Inc Annual #1 - Wedding of Green Lantern
Infinity Inc Annual #2 - Flashback over Per Degaton's history
Justice League of America #21-22
Justice League of America #37-38
Justice League of America #64-65
Justice League of America #82
Justice League of America #91-92
Justice League of America #99 - Reprints Flash Comics #98
Justice League of America #193 - 1940's
Justice League of America #195
Justice League Europe #47-50
Justice Society of America #1-10
Secret Origins of the DC Super-Heroes - Reprints All-American #19
Secret Origins vol 2, #25 - Origin Story
Secret Origins vol 2, #31 - 1940's
Secret Origins vol 2, #50 - 1960's
Secret Society of Super-Villains #15
Super-Team Family #4 - Reprints All-Star Comics #33
Wonder Woman #231 - 1940's
Zero Hour #4-3 - Dies in #3

Black Canary I
Dinah Drake Lance of Earth-2. Daughter of Richard Drake. Wife of Larry
Lance. Mother of Dinah Laurel Lance (Black Canary of Earth-1).
1st Appearance (Golden Age): Flash Comics #86
1st Appearance (Silver Age): Justice League of America #21
Joined JSA: All-Star Comics #41
Pre-Crisis Fate: Active until JLA #74. Died of radiation exposure
between JLA #74 and JLA #75 as revealed in JLA #219.
Post-Crisis Fate: Active until the 1970's. Died of cancer some
years later as a result of the exposure to the radiation that killed her
husband. Passed on name and heritage to her daughter, Dinah (Secret
Origins #50).
Silver Age History: The Black Canary is one of the most heavily
ret-conned of the JSA membership. She was an active member of the Justice
Society during it's final case and it's appearance before the HUAC in
1951. As did her fellow members, she declined to reveal her identity and
thus entered retirement. At some point after that she married Larry Lance,
a detective and longtime paramour. When Green Lantern was injured by the
Reaper, she was among the first to demand a return to active duty (Secret
Origins #50). She also later coaxed Starman out of retirement (revealed in
Green Lantern Corps Quarterly #3) and joined him against the Mist (Brave
and the Bold #61) and the now-married Sportsmaster and Huntress (Brave and
the Bold #62). She also participated in a number of cases with the Justice
League of America. In the late 1960's, the mad-star Aquarius enjoined the
combined might of the JLA and JSA. In the ensuing struggle, Larry Lance
was killed attempting to protect a helpless Black Canary (JLA #73,74). At
this point, the history of the Black Canary becomes particularly tortuous.
Pre-Crisis, Black Canary decided to move to Earth-1 to overcome her grief
over her lost husband. En route, she was revealed to be dying of radiation
poisoning and transferred her memories to her comatose newly-revealed
daughter. The daughter then spent many years under the assumption that she
was her mother and moved onto Earth-1 (revealed in JLA #219,220).
Post-Crisis, Black Canary did not die after exposure to the radiation that
killed Larry Lance and her daughter was neither comatose or unrevealed. At
some point in the past, both Black Canaries had active crime-fighting
careers simulatenously. After the death of Larry Lance, the Golden Age
became less active and eventually retired altogether. She developed cancer
as a result of her exposure to Aquarius' radiation in later years and
died while her JSA comrades were in limbo (revealed in Secret Origins #50
and buried in Green Lantern Corps Quarterly #3). Post Zero Hour, the
history of the Black Canary is uncertain. The JLA was formed in 1986
nearly 40 years after the Black Canary joined the JSA. Hence the tale of
Larry Lance's death must be greatly altered. Also since Black Canary was
not among those who received the long-prolonging effects of Ian Karkull's
radiation, there is some question as to the relations of ages between
mother and daughter Black Canary and the original must have been in her
40's or 50's when the second was born. These and other questions will
need to be answered before the history of the Black Canary can be fully
understood.
Residence: Gotham City
Occupation: Florist
Powers/Skills:
The Black Canary's abilities are the result of extensive
training in police skills and in the martial arts by her policeman
father. She also carries concealed small weapons and chemical pellets in
compartments of her uniform.
Weaknesses/Limitations:
The Canary's limitations, like many of her JSA comrades, stem
from her own humanity. While highly trained, she is mortal and can be
injured and slain by normally mortal forces.

Silver Age Appearances
Adventure #413 -Reprints Flash #86
Adventure #466 - Flashback Tale, Last Case of the JSA, 1951
America vs. the Justice Society #1-4 - Flashback only
Brave and the Bold #61-62
DC 100-Page Spectacular #20 - Reprints Flash Comics #95
DC Special #3 (1969) - Unpublished Golden Age Tale - 1940's
Detective #442 - Reprints Flash Comics #92
Flash #129 - Flashback to All-Star Comics #57
The Golden Age #1 - late 1940's - Elseworlds
The Golden Age #4 - late 1940's - Elseworlds
Green Lantern Quarterly #3 - Not seen, Eulogized by JSA
Infinity Inc #50 - In retconning of All-Star Comics #38
Justice League of America #21-22
Justice League of America #29-30
Justice League of America #46-47
Justice League of America #64-65
Justice League of America #73-74 - Dies Pre-Crisis
Justice Society of America LS #2-3
Secret Origins #50 - Origin Story, dies Post-Crisis
World's Finest #225 - Reprints Flash Comics #93

Starman I
Ted Knight of Earth-2. Husband of Doris Adele Lee Knight. Father
of Jack and David Knight. Nephew of Henry Knight and Cousin of Sandra
Knight (Phantom Lady).
1st Appearance (Golden Age): Adventure #61
1st Appearance (Silver Age): Justice League of America #29
Joined JSA: All-Star Comics #8
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Aged to senescence in Zero Hour #3. Retired and
passes on equipment to his sons shortly thereafter.
Silver Age History: When the war ended in 1945, Starman acceeded
to the wishes of Doris Adele Lee, his long-time fiancee, and retired from
active service. He was severely injured when Vandal Savage attempted to use
the power of his developing gravity rod and briefly returned to service
just before the beginnings of the HUAC meetings. He apparently re-entered
retirement thereafter, again to please his wife. Thus, he was already
retired when the JSA disbanded in 1951. Starman remained inactive for
nearly 20 years, until the death of Adele Knight, now his wife. During
this time, the Knights raised 2 sons, David and Jack. After her death, and
with the return of his former colleague to action, Ted Knight was lured
into action at the behest of the Golden Age Black Canary (revealed in GL
Corps Quarterly #3). He again joined the Justice Society and encountered
some of his old enemies such as the Mist (Brave and the Bold #61). A
reluctant hero at best, Starman was only semi-active and required time to
raise his two sons as a single parent. He also devoted his time to
improving his 1940's gravity rod to the more powerful cosmic rod. In the
1970's, he broke his leg under undisclosed circumstances and allowed the
Star Spangled Kid, recently returned to the 20th century, to use his
equipment (All-Star Comics #58). Together they built a cosmic belt that
SSK used in later days and as Skyman. During the Crisis on Infinte Earths,
Starman returned to full time activity and when the JSA entered Limbo to
forestall Ragnarok (Last Days of the JSA #1), he joined them. Starman
remained in Limbo for 3 years during which time his elder son David took
over the mantle of Starman (Starman vol. 1 #26-27). When he emerged, he
took a less active role as Starman, appearing only infrequently,
preferring to train his son to take over in his stead. During the Zero
Hour, he joined the JSA for it's first strike against Extant and, like his
comrades, he was aged into his 60's. He then formally passed on his
equipment to his son (Zero Hour #3,2). Skyman had been slain by Injustice
Unlimited while Starman was in Limbo (Infinity Inc #51). Shortly
thereafter, Starman's long-standing adversary, the Mist emerged from
retirement and with his children, proceeded in vengence against Ted
Knight. This first act was to kill David Knight, on patrol as Starman
(Starman #0). They then destroyed his observatory and captured Knight
himself. Starman's younger son, Jack Knight, then reluctantly assumed the
role of Starman and pursued the Mist with a version of the cosmic rod.
The Mist's son was slain and the Mist himself, now extremely aged and
fragile, suffered a mental breakdown (Starman vol. 2,#4). Since that
time, Jack Knight has become a reluctant hero and Opal City again has a
champion of the stars.
Residence: Federal City, later Opal City
Occupation: Amateur Astronomer, Independently Wealthy
Powers/Skills: Starman's powers are derived from the Cosmic Rod, a
device of his own invention that focuses cosmic radiation to a variety of
ends. Commonly, the rod focused energy to defy gravity, allowing Starman
to fly and into concussive bursts of force, serving as an offensive
weapon.
Weaknesses/Limitations: Starman's limitations, like many of his
fellow JSAers was that he was completely dependent on his weaponry to be
effective. Without it, he was merely mortal and could be slain as any
other human of his age and condition.
Principal Adversaries:
Dr. Doog - Adventure #61 - Unknown
Cuthbert Cain - Adventure #66 - Banished (?)
The Mist - Adventure #67 - Extremely Aged and fragile
Johnny Sorrow - Unknown

Silver Age Appearances
Action Comics #663 - Cameo in the 1940's
Adventure #462 - Cameo, Funeral of the Batman
Adventure #466 - Cameo, Funeral of Mr. Terrific
All-Star Archives #2 - Reprints: All-Star Comics #8-10
All-Star Comics #69-70
All-Star Comics #74
All-Star Squadron #1 - Flashback to JLA #193 - 1940's
All-Star Squadron #2-6 - 1940's
All-Star Squadron #7 - Cameo:Enlistment in Army Flight Training -1940's
All-Star Squadron #10 - 1940's
All-Star Squadron #14 - 1980's version, cover only
All-Star Squadron #15 - 1980's version
All-Star Squadron #19-21 - 1940's
All-Star Squadron #27-28 - 1940's
All-Star Squadron #30-35 - 1940's
All-Star Squadron #41-43 - 1940's
All-Star Squadron #44 - As Ted Knight, 1940's
All-Star Squadron #47 - 1940's
All-Star Squadron #50 - 1940's
All-Star Squadron #57 - 1940's
All-Star Squadron #60 - 1940's
All-Star Squadron #64 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4
Armageddon Inferno #3-4
Brave and the Bold #61-62
Brave and the Bold #182
Crisis on Infinite Earths #4 - Cameo
Crisis on Infinite Earths #9
Crisis on Infinite Earths #12
DC 100-Page Spectacular #20 - Reprints Adventure #66
The Golden Age #1 - late 1940's - Elseworlds
The Golden Age #2-3 - As Ted Knight - late 1940's - Elseworlds
The Golden Age #4 - late 1940's - Elseworlds
Green Lantern Corps Quarterly #3 - Funeral of the Black Canary
Infinity Inc #1-2
Infinity Inc #9
Infinity Inc #12 - As Ted Knight
Infinity Inc #20-21
Infinity Inc #25
Infinity Inc #27 - Flashback to the 1970's-80's
Infinity Inc Annual #1 - Wedding of Green Lantern
Infinity Inc Annual #2 - Flashback over Per Degaton's history
Justice League of America #29-30
Justice League of America #64-65
Justice League of America #82-83
Justice League of America #94 - Reprints Adventure #61
Justice League of America #98 - Reprints Adventure #92
Justice League of America #100-102
Justice League of America #107
Justice League of America #112 - Reprints Adventure #81
Justice League of America #193 - 1940's
Justice League of America #207-209
Justice League of America #219-220
Justice League of America #231-232
Justice Society of America LS #1-7 (As Ted Knight) - 1950's
Justice Society of America LS #8 - 1950's
Justice Society of America #1
Justice Society of America #10
Secret Origins vol 2,#7 - As Ted Knight - 1940's
Secret Origins vol 2, #50 - 1960's
Starman vol. 1, #26-27 - Flashback from David Knights POV
Starman vol. 2, #0-5 - As Ted Knight
Starman vol. 2, #9 - As Ted Knight
Superman #252 - Reprints Adventure Comics #67
Wanted #6 - Reprints Adventure #77
Wonder Woman #231 - 1940's
Zero Hour #3-2

Sandman I
Wesley Dodds of Earth-2. Husband of Dian Belmont Dodds (?). Guardian
of Sandy Hawkins (Sandy the Golden Boy). Son of Edward Dodds.
1st Appearance (Golden Age): Adventure #40
1st Appearance (Silver Age): Justice League of America #46
Joined JSA: Founding Member
Pre-Crisis Fate: Occasionally active til Crisis, side-lined from
active duty by a stroke as revealed in Infinity Inc #1.
Post-Crisis Fate: Aged into senescence in Zero Hour #3
Silver Age History: Sometime prior to 1951, Sandman was plying his
novice scientific accumen with his partner Sandy Hawkins in a attempt to
make a weapon using silicon derived from "sand". During the experiment,
the weapon exploded and Sandy was transformed into a silicoid monster.
Terrified at Sandy's initial raving delirium, Sandman caught him in a
moment of weakness and sedated him. Unable to treat him and fearing that
an misunderstanding public would demand his destruction, Sandman kept
Sandy sedated in a large chamber in a basement of his home (revealed in
JLA #113). Sometime after this, Sandman retired and spent the intervening
years in retirement with the rest of Justice Society comrades. In the
1960's, Sandman emerged from retirement (JLA #47) wearing the original gas
mask and trenchcoat garb on his early days to prevent him from being
reminded of Sandy's fate. Sandman was semi-active as a member of the
Justice Society and in the mid 1970's, an interruption in the gas sedation
of Sandy allowed him to escape his chamber. His silicoid body was now
sensitive to seismic variation in the earth and an impending earthquake
had driven him on rampage due to intense pain. The combined might of the
JLA and JSA subdued Sandy where he revealed that he was not only lucid,
but conscious for all the years that Sandman had kept him imprisoned (JLA
#113). Sandy then was sent to series of research labs and hospitals in an
attempt to find a treatment for his condition. Sandman was nearly crushed
by the shame of his pride and ignorance in not seeking other help for
Sandy and retired some time later. During the time, the weight of his
guilt and the probably loss of the intense dreams that drove his early
career, Wesley Dodds sought psychiatric help from Dr. Raymond Baxter to
make him forget he had ever been the Sandman. Thus he spent years in
blissful forgetfulness until a gangster named "Snooze" Simpson sought
revenge on the Sandman with knowledge of Wesley Dodds obtained from
Baxter's daughter. The knowledge of his heroic identity was re-awakened in
Wesley Dodds by the use of the pre-programmed code word "Sandy Hawkins".
Simpson and his gang were sent back to jail and Sandman returned to his
costumed activities (DC Comic Presents #42). Some weeks later, Sandman
discovered that Sandy had been kidnapped from the research facility where
he had been under observation since Sandman had forgotten his existence by
a disgruntled former scientist now known as the Shatterer. The Shatterer
was using his own technology and the seismic "focusing" properties of
Sandy's silicoid body to generate enormous seismic currents and wreak
vengence on his former colleagues. Using a carbon-based ray similar to the
silicon ray that originally transformed him, Sandman reverted Sandy to his
carbon based form. The Shatterer was enraged at the loss of this resource
but a final seismic tremor in Sandy's body opened the ground beneath the
Shatterer and then closed it upon him when he fell inside. The Shatterer
presumably died as a result. Due to the lack of an aging effect on his
silicoid body, Sandy was the same age he had been when he was originally
transformed. Together Sandy and Sandman resumed a life of at least
semi-active crime-fighting (DC Comics Presents #47). However, the Sandman
has a medical history of cardiovascular disease and a result, had a stroke
in the early 1980's (revealed in Infinity Inc #1). This limited his
activities though he did participate to a limit degree in the Crisis and
also answered the call when the JSA entered Limbo to forestall Ragnarok
(Last Days of the Justice Society #1). When the JSA returned from Limbo,
Dodd again had another stroke (Justice Society of America #1). As an
interesting side note, it was stated in a subsequent issue that the JSA
fetched "Dian" after Sandman's stroke. In Pre-Crisis history, Dian Belmont
was killed during the early years of WWII. It may be possible,
post-Crisis, that Dian Belmont is still alive and married to Wesley Dodds.
Sandman recovered in time to stop the murder of a visiting dignatary in the
same hospital and joined the JSA in it's assault on Extant in the Zero
Hour. Along with the rest of the JSA, he was aged into extreme
senescence (Zero Hour #3). He did however, survive the Zero Hour and his
current activities are unknown.
Residence: New York City
Occupation: Independently Wealthy
Powers/Skills:
Sandman's powers depend on chemical weaponry of his own design and
a spray gun given to him by Lee Travis, the Crimson Avenger. The weapons
tend to be various forms of anesthetics and sedatives that render his
victims unconscious or at least immobile. These were disguised in various
compartments of his uniform.
Weaknesses/Limitations:
Sandman, like many of his comrades, is limited to his weaponry.
Without it, he is as defenseless as any other human of his age and
condition.
Principal Adversaries:
Fairytales Fenton - Adventure #75 - Unknown
Nightshade - World's Finest #6 - Unknown
"Snooze" Simpson - DC Comics Presents #42 - Unknown
The Shatterer - DC Comics Presents #47 - Unknown
The Tarantula - Adventure Comics #40
The Face - Sandman Mystery Theatre #5
The Brute - Sandman Mystery Theatre #9
The Vamp - Sandman Mystery Theature #13
The Scorpion - Sandman Adventure Theatre #17
Dr. Death - Sandman Adventure Theatre #21

Silver Age Appearances
Action #663 - Cameo in the 1940's
Adventure #462 - Cameo, Funeral of the Batman
Adventure #466 - Cameo, Funeral of Mr. Terrific
Adventure #491 - Reprints Adventure #80
Adventure #492 - Reprints Adventure #85
Adventure #495 - Reprints Adventure #84
Adventure #496 - Reprints Adventure #77
Adventure #498 - Reprints Adventure #74
Adventure #499 - Reprints Adventure #75
All-Star Archives #1 - Reprints: All-Star Comics #3-6
All-Star Archives #2 - Reprints: All-Star Comics #7-10
All-Star Comics #74
All-Star Squadron #1 - Flashback to JLA #193 - 1940's
All-Star Squadron #2-6 - 1940's
All-Star Squadron #7 - Cameo: Enlistment in Army - 1940's
All-Star Squadron #18 - Flashback story, 1940's
All-Star Squadron #19-21 - 1940's
All-Star Squadron #27-28 - 1940's
All-Star Squadron #30-32 - 1940's
All-Star Squadron #50 - 1940's
All-Star Squadron #55 - 1940's
All-Star Squadron #60 - 1940's
All-Star Squadron #64 - 1940's
All-Star Squadron #66 - Flashback to Tarantula's Origin, 1940's
All-Star Squadron #67 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1 - Flashback only
America vs. the Justice Society #2-4
Armageddon Inferno #3-4
DC Comics Presents #42
DC Comics Presents #47
DC 100-Page Spectacular #15 - Reprints Adventure #81
DC 100-Page Spectacular #17 - Reprints Adventure #65
The Golden Age #1 - late 1940's - Elseworlds
The Golden Age #4 - late 1940's - Elseworlds
Infinity Inc #1 - Not shown, Behind the scenes, Hospitalized w/ stroke
Infinity Inc #21
Infinity Inc #25
Infinity Inc #27 - Flashback to the 1970's-80's
Infinity Inc Annual #1 - Wedding of Green Lantern
Infinity Inc Annual #2 - Flashback over Per Degaton's history
Justice League of America #46-47
Justice League of America #64-65
Justice League of America #82
Justice League of America #94 - Reprints Adventure #40
Justice League of America #99 - Reprints Adventure #51
Justice League of America #100-102
Justice League of America #107-108
Justice League of America #113
Justice League of America #193 - 1940's
Justice Society of America #1
Justice Society of America #8-10
Limited Collectors Editions #43 - Reprints Adventure #83
Sandman Mystery Theatre #1-26 - 1930's
Secret Origins vol 2, #7 - Origin story
Secret Origins vol 2, #31 - 1940's
Spectre vol. 3, #20
Wanted #9 - Reprints World's Finest #6
Wonder Woman #232 - 1940's
Wonder Woman #238 - 1940's
World's Finest #226 - Reprints Adventure #87
Zero Hour #3-2

Hourman I
Rex Tyler of Earth-2. Husband of Wendi Harris Tyler. Father of Rick
Tyler Jr (Hourman II).
1st Appearance (Golden Age): Adventure #48
1st Appearance (Silver Age): Justice League of America #21
Joined JSA: Founding Member
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Semi-Active after Crisis, Aged to extreme
senscence and death in Zero Hour #3.
Silver Age History: After the HUAC meetings in 1951, Hourman
entered retirement along with the rest of the JSA. During this time,
Hourman devoted considerable effort to advancement within Bannermain
Chemical Co., ultimately becoming president and CEO and re-naming the
company Tyler Chemical. During the early 1960's, Hourman again became
active when the other heroes of Earth-2 emerged from inactivity and he
participated in the first contact between the Justice Society and the
Justice League of America. Shortly thereafter, he joined Dr. Fate and
Green Lantern to defeat Solomon Grundy (Showcase #55) and he and Dr. Fate
alone joined forces against a new version of the Psycho-Pirate. Shortly
after this case, he proposed to Wendi Harris, an aspiring actress
(Showcase #56) and they were wed shortly thereafter. This union produced a
son, Richard. Throughout the years, Hourman battled with his addiction to
Miraclo, the source of his abilities. By the 1970's, he was only
semi-active in the Justice Society, particularly after being severely
injured by the Icicle (All-Star Comics #66). Instead he devoted his time
to Tyler Chemical and the raising of his rebellious son. In the 1980's,
when Rick was grown, the Hourman began to make more frequent appearances.
When the Crisis on Infinite Earths began, Hourman took an active part.
During a hospital fire, Rick grabbed some of his father's Miraclo and
joined the fray. Despite the senior Tyler's strenuous objections, Rick
designed a costume and became the new Hourman (Infinity Inc #20-22) and
later joined Infinity Inc. (Infinity Inc #25). When the JSA entered Limbo
to stall the coming of Ragnarok, Hourman joined them (Last Days of the
Justice Society #1). When they emerged 3 years later, Rick Tyler had given
up the role of Hourman and contracted leukemia due to the Miraclo (Justice
Society of America #2). Hourman himself gave up Miraclo and attempted to
find some solace in a drug addicts therapy group (Justice Society of
America #5). The former member of the All-Star Squadron, Johnny Quick, has
become a marketeer in the 1990's of "releasing the metahuman potential" in
individuals with the affected genes. He convinced Hourman that his gene
could be activated without Miraclo by reciting the mantra "Man of the
Hour". Hourman found then that he maintained all the strength, speed and
endurance of before without the drug (Justice Society of America #8). He
then returned to semi-activity, including a stint with the Justice League
Task Force (JLTF #10-12). During the Zero Hour, he joined the Justice
Society in it's initial strike on Extant. During the battle, he and Dr.
Mid-Nite engaged Extant in hand-to-hand combat and were aged dramatically.
Hourman died almost immediately (Zero Hour #3). He was laid to rest along
with the other slain members of the Justice Society in a brief memorial
service (Showcase '95 #1).
Residence: New York City
Occupation: CEO Tyler Chemical Co.
Powers/Skills:
Hourman's powers were derived from the drug Miraclo, a chemical
stimulant. It's effect are instantaneous and gives him superhuman strength,
endurance and reaction time for exactly 60 minutes. More recently,
Hourman found that his powers were in fact due to a meta-gene activated
by the chemical. He could also activate them by reciting a mantra, "Man of
the Hour".
Weaknesses/Limitations:
Without the drug, Hourman had no powers at all. Further Miraclo
has several deleterious side-effect, most importantly it's strong
addictive nature. It is also is limited to Rex Tyler Sr's specific
biochemistry. It's use in his son caused an advanced form of Leukemia.
Once he had mastered the mantra, it is unclear what his limitations were.
Principal Adversaries:
Psycho-Pirate- Showcase #56 - Active but Insane
Dr. Glisten - Adventure #72
Dr. Togg - Adventure #57

Silver Age Appearances
Adventure #462 - Cameo, Funeral of the Batman
Adventure #466 - Cameo, Funeral of Mr. Terrific
All-Star Archives #1 - Reprints: All-Star Comics #3-6
All-Star Archives #2 - Reprints: All-Star Comics #7
All-Star Comics #62-66
All-Star Comics #67 (Unseen, on operating table)
All-Star Comics #68-70
All-Star Comics #74
All-Star Squadron #31-32 - Flashback in Uncle Sam's tale, 1940's
All-Star Squadron #33-35 - 1940's
All-Star Squadron #38-42 - 1940's
All-Star Squadron #44 - 1940's
All-Star Squadron #46-51 - 1940's
All-Star Squadron #53-54 - 1940's
All-Star Squadron #57-60 - 1940's
All-Star Squadron #67 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4
Armageddon Inferno #3-4
Crisis on Infinite Earths #5
DC Comics Presents #25
DC 100-Page Spectacular #18 - Reprints Adventure #57
The Golden Age #1-4 - late 1940's - Elseworlds
Infinity Inc #1-2
Infinity Inc #20-21
Infinity Inc #25
Infinity Inc #27 - Flashback to the 1970's-80's
Infinity Inc #39 - Flashback over Solomon Grundy's history
Infinity Inc #48 - Flashback to the 1970's and 1980's
Infinity Inc Annual #1 - Wedding of Green Lantern
Justice League of America #21-22
Justice League of America #55-56
Justice League of America #64-65
Justice League of America #82-83
Justice League of America #96 - Reprints Adventure Comics #48
Justice League of America #100-102
Justice League of America #107
Justice League of America #113
Justice League of America #123-124
Justice League of America #195-197
Justice League of America #219-220
Justice League Task Force #10-12
Justice Society of America #1
Justice Society of America #5
Justice Society of America #8-10
Sandman Mystery Theatre #29-32 - 1930's
Secret Origins vol 2, #16 - Origin Story
Secret Origins vol 2, #26 - 1940's
Secret Origins vol 2, #31 - 1940's
Showcase #55-56
Spectre vol. 1, #7
Wanted #7 - Reprints Adventure #72
Zero Hour #4-3 - Dies in #3

Dr. Mid-Nite I
Dr. Charles McNider of Earth-2
1st Appearance (Golden Age): All-American #25
1st Appearance (Silver Age): Flash #137
Joined JSA: All-Star Comics #8
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Semi-Active until aged to extreme senescence by
Extant in Zero Hour #3, Died on the operating table shortly thereafter.
Silver Age History: Dr. Mid-Nite was an active member of the JSA
during it's last case in 1951 (Adventure #466). Along with the other
members, he retired from active service rather than expose his identity to
the world. Dr. Mid-Nite's subsequent activities are unclear. No mention
of a marriage has been made nor have any children come forth to claim his
heritage. When Vandal Savage, kidnapped several members of the JSA in
1963, Dr. Mid-Nite was among them (Flash #137). He then returned to
active duty for several years alongside the Justice Society. Aside from
these duties, his activism as a costumed adventurer seems to have taken a
back seat to his medical duties. It is known that as he aged, his eyesight
began to fail and seemed to become truly blind. A medical school comrades,
Gordon Ogilvy, perfected a device that allowed the blind to see shadows in
the dark, though little more. As a opthmalogic researcher, McNider was
able to use this technology to improve his ailing vision (DC Presents
#29). In the later 1980's, Dr. Mid-Nite was rarely active but it is known
that he moved to Los Angeles to become private physician to the second
generation super-team, Infinity Inc. One of his star residents, Dr. Beth
Chapel, was blinded during the crisis but later took up the mantle of
Mid-Nite (Infinity Inc #21) when he joined the rest of the Justice Society
in Limbo (Last Days of the Justice Society #1). Upon his return from Limbo
(Armageddon Inferno #3), McNider resumed his practice and his role as a
part-time member of the Justice Society (Justice Society 1-10, JLE
#47-50). During the Zero Hour, the Justice Society made one of the first
assaults on Extant, a master of chronal energy. During this battle, Extant
used his powers to undo the spells that had kept the JSA vigorous beyond
their age. Almost immediately, Dr. Mid-Nite and the Hourman engaged Extant
in hand-to-hand combat and were aged even more. Hourman died almost
instantly and McNider suffered an heart attack from advanced old age. The
JSA retreated and Mid-Nite and the other JSAers were rushed to the
hospital (Zero Hour #3). Sandman and Wildcat recovered there but Mid-Nite
died on the operating table (Zero Hour #2). He was later laid to rest
along side Hourman and the Atom in a memorial ceremony (Showcase '95 #1).
Since Beth Chapel as since been slain by Eclipso (Eclipso #13), there is
currently no one to carry the mantle of Dr. Midnight.
Residence: Los Angeles
Occupation: Physician, Author
Powers/Skills:
Dr. Mid-Nite's only "power" is the ability to see in total
darkness. In addition, he uses a combination of athletic training and
equipment designed to compensate for his principal liability, a lack of
daylight sight. These include a specialized pair of goggles that give him
the ability to see during the day and a variety of (things that cause
smoke) which cause clouds of blackness in which only he can see. In recent
years, his vision has begun to fade and the infra-red goggles were updated
with technology designed by an old medical school colleague, Dr. Gordon
Ogilvy (DC Presents #29).
Weaknesses/Limitations:
Dr. Mid-Nite, like many of his comrades, relies on his equipment
for his skills. Without it, he is merely mortal and blind besides.
Principal Adversaries:
- "Killer" Maroni - All-American Comics #25 - Unknown

Silver Age Appearances
Action Comics #663 - Cameo in the 1940's
Adventure #418 - Unpublished Golden Age Story (1948)
Adventure #462 - Cameo, Funeral of the Batman
Adventure #466 - Flashback Tale, Last Case of JSA, 1951
All-Star Archives #1 - Reprints All-Star Comics #6, Text Story
All-Star Archives #2 - Reprints All-Star Comics #8-10
All-Star Comics #58-59
All-Star Comics #61-63
All-Star Comics #69-70
All-Star Comics #71 - as Charles McNider
All-Star Comics #74
All-Star Squadron #1-6 - 1940's
All-Star Squadron #7 - Cameo:Enlistment in Army Medical Corps,1940's
All-Star Squadron #10 - 1940's
All-Star Squadron #14 - In a dream of Per Degaton
All-Star Squadron #19-21 - 1940's
All-Star Squadron #27-28 - 1940's
All-Star Squadron #30-32 - 1940's
All-Star Squadron #50 - 1940's
All-Star Squadron #56 - 1940's
All-Star Squadron #60 - 1940's
America vs. the Justice Society #1-4
Armageddon Inferno #3-4
Best of DC #21 - Reprints All-Star Comics #35
DC Comics Presents #29
DC 100-Page Spectacular #17 - Reprints All-Star Comics #37
DC 100-Page Spectacular #20 - Reprints All-American Comics #88
DC Special #3 - Reprints All-Star Comics #36
Detective #445 - Reprints All-American Comics #101
Flash #129 - Flashback to All-Star Comics #57
Flash #137
Flash #159 - As Charles McNider
Flash #170
The Golden Age #1 - late 1940's - Elseworlds
The Golden Age #4 - late 1940's - Elseworlds
Infinity Inc #1-3
Infinity Inc #5 - as Charles McNider
Infinity Inc #8-11
Infinity Inc #12 - as Charles McNider
Infinity Inc #19 - as Charles McNider
Infinity Inc #20-21
Infinity Inc #25
Infinity Inc #27 - Flashback to the 1970's-80's
Infinity Inc #39 - Flashback over Solomon Grundy's history
Infinity Inc #48 - Flashback to the 1970's and 1980's
Infinity Inc #50 - In retconning of All-Star Comics #38
Infinity Inc Annual #1 - Wedding of Green Lantern
Infinity Inc Annual #2 - Flashback over Per Degaton's history
Justice League of America #29-30
Justice League of America #46-47
Justice League of America #64-65
Justice League of America #73-74
Justice League of America #82-83
Justice League of America #95 - Reprints All-American Comics #25
Justice League of America #100-102
Justice League of America #123-124
Justice League of America #159-160
Justice League of America #183
Justice League of America #193 - 1940's
Justice League of America #231-232
Justice League of America #244
Justice League Europe #47-50
Justice Society of America #1
Justice Society of America #3-10
Secret Origins vol 2, #7 - as Charles McNider - 1940's
Secret Origins vol 2, #20 - Origin Story
Secret Origins vol 2, #50 - 1960's
Secret Society of Super-Villains #15
Super-Team Family #4 - Reprints All-Star Comics #33
Wonder Woman #234-235 - 1940's
Wonder Woman #243 - 1940's
Zero Hour #4-2 - Dies in #2

Robin I
Richard Grayson of Earth-2.
1st Appearance (Golden Age): Detective Comics #38
1st Appearance (Silver Age):Justice League of America #55
Joined JSA: Justice League of America #55
Pre-Crisis Fate: Active til the Crisis, Killed in Crisis #12
Post-Crisis Fate: Retconned out of existence
Silver Age History: Unlike many of the other mystery men of the
1940's, Robin remained active into the '50's due to his relationship with
Batman and the Gotham City Police Department. During this time, he grew to
maturity and entered law school where he obtained his degree. When Batman
entered semi-retirement in the 1960's, Robin became one of Gotham leading
crimefighters and took Batman's place in the roster of the Justice Society
(JLA #55). During the Carter Administration, he was granted a diplomatic
appointment in South Africa, which ended in 1981. After this, he returned
to Gotham to pursue a law practice. During the 1980's, Robin's activity
decreased focusing more on his legal career and allowing the Batman's
daughter, Helena (The Huntress), to take his place. Following the death of
the Batman (Adventure #462), Robin considered taking up the role of his
mentor but he and Helena decided to let Batman's legend end with him. He
did briefly wear the costume to stop the aging Joker, who escaped from
Arkham after the Batman's death to determine if the Dark Knight were truly
dead (Wonder Woman vol.1, #281-283). During the Crisis on Infinite Earths,
Robin and the Huntress joined the struggle. In the aftermath, they found
that their identities had been erased from human history (Crisis on
Infinite Earths #11). In the final struggle against the hoards of the
Anti-Monitor, Robin was slain trying to protect the injured Huntress from
the shadow-demons (Crisis on Infinite Earths #12). He and Helena were
laid to rest in simple ceremony by the JSA (Last Days of the JSA #1).
However, with the death of the multiverse and stabilization of history,
neither humanity nor the JSA remember the Golden Age version of Robin,
the Boy Wonder.
Residence: Gotham City, later Capetown, South Africa
Occupation: Diplomat, Lawyer
Powers/Skills:
Robin was the heir to the legacy of the Batman (See the Batman).
He has trained under him and adopted many of the same methods. After the
death of Batman (Adventure #462) he inherited much of Batman's gear along
with the Helena Wayne (The Huntress).
Weaknesses/Limitations:
Robin, like many of his comrades, was limited to his weaponry.
Without it, he was as defenseless as any other human of his age and
condition.
Principal Adversaries:
Boss Zucco - Extremely Aged and Frail, possibly deceased
(See also Batman)

Silver Age Appearances
Adventure #461-463
Adventure #464 - As Dick Grayson
Adventure #466 - Cameo, Funeral of Mr. Terrific
All-Star Comics #58-59
All-Star Comics #66-70
All-Star Comics #74
All-Star Squadron #1 - Flashback to JLA #193 - 1940's
All-Star Squadron #2-4 - 1940's
All-Star Squadron #20 - Flashback to Batman #11
All-Star Squadron #31 - 1940's
All-Star Squadron #41 - 1940's, Flashback to Starman's origin
All-Star Squadron #54 - 1940's
All-Star Squadron #59-60 - 1940's
All-Star Squadron Annual #2 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4 - Mainly as Dick Grayson
Brave and the Bold #182
Brave and the Bold #200 - 1955
Crisis on Infinite Earths #5
Crisis on Infinite Earths #11
Crisis on Infinite Earths #12 - Killed, retconned out of existence
DC 100-Page Spectacular #20 - Reprints Detective #66, #68 and #80
Infinity Inc #1-5
Infinity Inc #8 - Flashback to II #6
Infinity Inc #9
Infinity Inc #21
Infinity Inc Annual #1 - Wedding of Green Lantern
Justice League of America #55-56
Justice League of America #91-92
Justice League of America #101-102
Justice League of America #123-124
Justice League of America #135-137
Justice League of America #183
Justice League of America #193 - 1940's
Justice League of America #195
Wonder Woman #281-283

The Spectre
Jim Corrigan of Earth-2.
1st Appearance (Golden Age): More Fun #52
1st Appearance (Silver Age): Showcase #60
Joined JSA: Founding Member
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Retconned but still active
Silver Age History:
Residence: The Ether
Occupation: Spirit
Powers/Skills: The Spectre's powers are subject to revision but
are considerable in any case. As an spiritual entity, the Spectre cannot
be slain in the conventional sense, though he can be destroyed. Since WWII
the Spectre has become more and more distant from humanity and currently
functions on the level of cosmic entity.
Weaknesses/Limitations: The Spectre can be injured or even slain
by sufficient magic or by magical instruments such as the Spear of Destiny.
Principal Adversaries:
Oom - All-Star Comics #3
Zor - More Fun #55

Silver Age Appearances
Action Comics #663 - Cameo Appearance in the 1940's
Adventure #431-435
All-Star Archives #1 - Reprints: All-Star Comics #3-6
All-Star Archives #2 - Reprints: All-Star Comics #7-10
All-Star Comics #70 - As Jim Corrigan
All-Star Squadron #1 - Flashback to JLA #193 - 1940's
All-Star Squadron #2-6 - 1940's
All-Star Squadron #7 - Cameo, 1940's
All-Star Squadron #19 - Hallucination induced by Brain Wave
All-Star Squadron #20 - Flashback to All-Star Comics #2
All-Star Squadron #27-28 - 1940's
All-Star Squadron #30-35 - 1940's
All-Star Squadron #50 - 1940's
All-Star Squadron #51 - Flashback to All-Star Comics #3
All-Star Squadron #59-60 - 1940's
All-Star Squadron #67 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1 - Flashback only
America vs. the Justice Society #2
America vs. the Justice Society #3-4 - Flashback Only
Armageddon Inferno #1-4
Brave and the Bold #180
Brave and the Bold #199
Crisis on Infinite Earths #5
Crisis on Infinite Earths #7-8
Crisis on Infinite Earths #11-12
DC 100-Page Spectacular #6 - Reprints More Fun #55
DC 100-Page Spectacular #20 - Reprints More Fun #66
Detective #443 - Reprints More Fun #65
The Great Comic Book Heroes - Reprints All-Star Comics #1
Infinity Inc Annual #2 - Flashback over Per Degaton's history
Justice League of America #47-48
Justice League of America #82-83
Justice League of America #124
Justice League of America #193 - 1940's
Justice League of America #220
Secret Origins vol 1, #5 - Reprints More Fun #52 and #53
Secret Origins vol 2, #15 -Origin Story
Secret Origins vol 2, #31 - 1940's
Secret Origins vol 2, #50
Showcase #60-61
Spectre vol. 1, #1-10
Spectre vol. 2, #1-23
Spectre vol. 3, #1-33
Superman #252 - Reprints More Fun #57
Wonder Woman #242-243 - 1940's
Zero Hour #4

Mr. Terrific
Terry Sloane of Earth-2.
1st Appearance (Golden Age): Sensation #1
1st Appearance (Silver Age): Justice League of America #37
Joined JSA: All-Star Comics #24
Pre-Crisis Fate: Slain by the Spirit King in JLA #171
Post-Crisis Fate: Unchanged (still dead)
Silver Age History: Mister Terrific retired from active duty as a
costumed adventureer sometime prior to the disbanding of the Justice
Society in 1951. His subsequent activities are unknown. When the Justice
Society resumed active meetings in the early 1960's, Mr. Terrific emerged
from retirement. His activity was infrequent, appearing only with a few
cases, notably those with the Justice League (JLA #37-38,JLA #55-56).
Sometime in the early 1970's. Mr Terrific again retired to devote his
energy to his life a sa philanthropist and educator. He appeared briefly in
the late 1970's when he was captured by the Wizard's Secret Society of
Super-Villains (unpublished SSOSV #16). In the early 1980's, Sloane
observed an old adversary, Roger Romaine (the Spirit King) stealing a
seismograph from Gateway University. Sloane again donned that guise of Mr.
Terrific and followed Romaine as he used the seismograph to track Jay
Garrick, The Flash of Earth-2 and take over his body. When the Flash
joined the JSA in a trip to Earth-1, Mr. Terrific went as well. When
Terrific revealed to the assembled heroes that one of them was a traitor,
Romaine (in the Flash's body) him to a secluded spot and, catching him
unawares, emerged from the body of the Flash and strangled Mr. Terrific.
Using the Flash's super-speed, he generated an explosion to cover his
deed, blowing Sloane's body into space. The JLA and JSA later discovered
Romaine in the Flash's body but Romaine again used the super-speed to
elude his accusers and slip into the transporter to Earth-2. Romaine later
departed the Flash's body and escaped. He was never apprehended (JLA
#171-172). Mr. Terrific was laid to rest on Earth-2, an honored hero to
the end (Adventure #466).
Residence: Gateway City
Occupation: Businessman, Lecturer in English Literature at Gateway
University
Powers/Skills:
A child prodigy that demonstrated extreme intelligence and
physical skill at an early age, Mr. Terrific fashioned himself as a
champion of justice and fair play. He honed his body and martial skills to
champion levels and relied upon these exclusively.
Weaknesses/Limitations:
Like many of his fellow JSAers, Mr.Terrific was only mortal and
could be (and was) slain as such.

Principal Adversaries:
Spirit King - Justice League of America #171 - Unknown
Big Shot - Sensation Comics #1 - Unknown

Silver Age Appearances
Adventure #465 - Brief appearance, lead into JLA #171
Adventure #466 - No Actual Appearance, Laid to Rest
All-Star Squadron #31 - 1940's
All-Star Squadron #59-60 - 1940's
America vs. the Justice Society #3-4 - Flashback only
Canceled Comic Cavalcade #2 - Unpublished SSOSV #16
Famous First Editions #3 - Reprints Sensation #1
The Golden Age #1 - late 1940's - Elseworlds
The Golden Age #4 - late 1940's - Elseworlds
Infinity Inc #1 - Flashback to Justice League of America #55
Justice League of America #37-38
Justice League of America #55-56
Justice League of America #64-65
Justice League of America #82
Justice League of America #101-102
Justice League of America #171 - Killed by Spirit King
Justice League of America #172 - Appears as corpse
Wonder Woman #232 - 1940's

Wildcat I
Ted Grant of Earth-2. Son of Henry Grant. Father of Jake ?.
Godfather of Yolanda Montez (Wildcat II).
1st Appearance (Golden Age): Sensation #1
1st Appearance (Silver Age): Brave and the Bold #62
Joined JSA: All-Star Comics #24
Pre-Crisis Fate: Active til Crisis, crippled during Crisis
Post-Crisis Fate: Regains use of legs, Semi-Active until Zero
Hour, Aged to senescence in Zero Hour #3
Silver Age History: Wildcat entered a period of retirement before
the HUAC meetings in 1951 disbanded the JSA. He also retired from boxing
some years later, an undefeated heavyweight champion. He returned to
active duty when he joined Starman and the Black Canary against the
newlywed criminal duo, the Huntress and the Sportsmaster (Brave and the
Bold #62). When the Justice Society reformed, Wildcat again became a
regular member. Wildcat never married but did have a brief affair at some
point in the 1960's with a woman known as "Irina" and a child was born.
The Golden Wasp, a long-time foe of Wildcat's, kidnapped the child. His
fate and that of Irina remain unknown (revealed in Secret Origins #50).
After his retirement from sports, Grant opened a gym that trained aspiring
fighters in a variety of martial techniques. Notable among his trainees
were Dinah Laurel Lance and Selina Kyle. In the 1970's Wildcat was
severely injured by the Icicle when the Injustice Society seized control
of JSA HQ (All-Star Comics #65). This caused brain damage to unknown
extent and was worsened when Wildcat was poisoned by the Thorn (All-Star
Comics #72). He was successfully treated and seemed to return to normal
after a period of recovery. He later resigned from the JSA to return to
his gym and become a child welfare advocate (Adventure #464).With a year
or two, Wildcat had returned to the active ranks of the JSA (Infinity Inc.
#1). During the Crisis, he answered the call to duty, but in an storm
brought on by the rouge Red Tornado, Wildcat was struck by lightning and
crippled (Crisis on Infinite Earths #5). His goddaughter, Yolanda Montez,
used the mutant powers bestowed on her by the criminal Dr. Love to become
the new Wildcat (Crisis on Infinite Earths #6). When the JSA entered Limbo
to stall the coming of Ragnarok, Wildcat's legs were restored and he
joined them (Last Days of the JSA #1). He remained there for 3 years,
returning during the advent of Abraxis (Armageddon Inferno #4). He then
resumed his membership in the Justice Society (JSA #1-10). Yolanda Montez
was part of government strike force sent to attack Eclipso and was killed
in that assault (Eclipso #13), leaving Grant the only active version of
Wildcat. Montez' family held Grant responsible for her death but were
later reconciled (Showcase '94 #8). During the Zero Hour, Wildcat joined
the JSA in their initial assault on Extant. Along with the rest of the
JSA, he was aged to much closer to his chronological age (Zero Hour #3).
Unlike other members, Wildcat survived. The effects of his aging have yet
to be fully revealed as recent appearances portray Wildcat as still active
and youthful to at least some degree (Damage #15, Guy Gardener:Warrior
#29). It is possible the world has not yet heard the last of Ted Grant as
Wildcat.
Residence: New York City
Occupation: Former professional boxer, manager - Grant's Gym,
Counselor, Children's welfare advocate.
Powers/Skills: Wildcat is an extremely talented pugilist and the
product of decades of specialized training in that martial style. A former
heavyweight champion, Wildcat has relied completely on this method of
operation.
Weaknesses/Limitations: Despite his skills, Wildcat was a mortal
and could be injured and slain as such.
Principal Adversaries:
The Golden Wasp - Sensation #66
The Huntress - Sensation #68

Silver Age Appearances
Adventure #461
Adventure #462 - Cameo, Funeral of the Batman
Adventure #464
Adventure #466 - Cameo, Funeral of Mr. Terrific
All-Star Comics #58-63
All-Star Comics #65-73
All-Star Squadron #31 - 1940's
All-Star Squadron #53 - 1980's
All-Star Squadron #59-60 - 1940's
All-Star Squadron Annual #1 - 1940's
All-Star Squadron Annual #2 - 1940's
America vs. the Justice Society #1-4
Armageddon Inferno #3-4
Brave and the Bold #62
Crisis on Infinite Earths #5-6
DC 100-Page Spectacular #6 - Unpublished Golden Age story - 1940's
DC 100-Page Spectacular #14 - Reprints Sensation #4
DC 100-Page Spectacular #20 - Reprints Sensation #71
Famous Firsted Editions #3 - Reprints Sensation #1
The Golden Age #1 - late 1940's - Elseworlds
The Golden Age #4 - late 1940's - Elseworlds
Guy Gardener Warrior #29
Infinity Inc #1-3
Infinity Inc #8
Infinity Inc #21-22
Infinity Inc #25
Infinity Inc #27 - Flashback to the 1970's-80's
Infinity Inc #39 - Flashback over Solomon Grundy's history
Infinity Inc Annual #1 - Wedding of Green Lantern
Justice League of America #47-48
Justice League of America #55-56
Justice League of America #82
Justice League of America #96 - Reprints Sensation #84
Justice League of America #100-102
Justice League of America #123-124
Justice League of America #147
Justice League of America #183
Justice League of America #232
Justice League Europe #47-50
Justice Society of America #1-10
Secret Origins vol 1, #3 - Reprints Sensation #1
Secret Origins vol 2, #50 - 1960's
Showcase '94 #8
Spectre vol. 1, #3
Spectre vol. 3, #20
Wanted #6 - Reprints Sensation #66
Wonder Woman #243 - 1940's
Zero Hour #4-2

Johnny Thunder
Johnny Thunder of Earth-2. Son of Simon B. and Mildred Thunder
Former guardian of Peachy Pet Thunder. Guardian of Kiku, last of the
Badhnesians.
1st Appearance (Golden Age): Flash Comics #1
1st Appearance (Silver Age): Flash #137
Joined JSA: All-Star Comics #6
Pre-Crisis Fate: Active til Crisis
Post-Crisis Fate: Aged to senscence in Zero Hour #3. Suffering from
memory problems.
Silver Age History: Shortly after the war, Johnny turned 28 years
old. Since 7 is a mystic number in the Badhnesian mysticism, this year
offered an oppurtunity for the High Priests of Badhnesia to influence
Johnny's relationship with his Thunderbolt and they chose to weaken it
With his waning powers, Johnny resigned from the the JSA before it's
dissolution. In the early 1950's, Johnny's power over the Thunderbolt had
vanished completely and he was kidnapped by agents of Badhnesia. When he
arrived on the island nation he learned the King of Badhnesia was dying.
The High Priest of Badhnesia cast a spell over Johnny, binding him to his
will and then restored his control of the Thunderbolt. With the death of
the King, Johnny was placed on the throne and the High Priest announced
plans for world conquest with the power of the Thunderbolt as assistance.
Once he became aware of the priest plans, he order the Thunderbolt to
fetch Superman, who broke the spell and defeated the High Priest. Johnny
remained in Badhnesia for some time after this teaching the native peoples
about democracy (Superman Family #204). When the first President was
democratically elected, Johnny returned to America. When Vandal Savage
kidnapped several of his old enemies from the Justice Society, Johnny was
among them (Flash #137)and when the JSA resumed it's activities after
Savage's defeat, Johnny returned to active membership. He participated in
several cases during the 1960's and 70's, but his activity waned during
the 1980's. Nonetheless, during the Crisis on Infinite Earths, Johnny joined
his JSA team-mates in their efforts to protect the multiverse. When the
JSA was summoned by the Spectre to enter Limbo and forestall Ragnarok,
Johnny and his Thunderbolt were among them (Last Days of the Justice
Society #1). During the time in Limbo, the magic of the island nation of
Badhnesia began to disappear. Most of the residents left the nation,
seeking employment and brighter future abroad. Pol St. Germain, a
sociopolitical theorist, acquired the island nation which was by this
point uninhabited. At the request of Kiku, a native Badhnesian and Johnny,
the JSA journeyed to Badhnesia to investigate the activities of Germain,
who had supposedly created an island utopia from the original Badhnesia.
Germain was found to be generating an image of a Utopia by imprisoning the
weak, sick and elderly out of the sight of the more affluent natives of
the island. The JSA overthrew Germain, the island of Badhnesia was
destroyed and Kiku, the last of the Badhnesians was adopted by Johnny and
developed an affectionate relationship with the the Thunderbolt (Justice
Society of America #6-7) Even more recently, Johnny's memory has began to
fail to the effect that he has forgotten how to summon the Thunderbolt
(Spectre vol. 3, #20). Whether this is due to his advancing age or a more
specific function of his approaching a 7-fold birthday (He turns 77 in
1995) is unknown. The whereabouts of the Thunderbolt are also unknown.
During the Zero Hour, Johnny joined the rest of his JSA comrades in the
first assault on Extant. Like them, he was aged to a frail condition his
more chronological age. The effects of this and Johnny's current
activities have not been documented.
Residence: New York City
Occupation: Various, non-professional
Powers/Skills:
Johnny Thunder's abilities stem from his ability to
summon a Badhnesian Thunderbolt. The T-Bolt is a genie-like being that
can do a great variety of magically based feats, thought probably not as
broad as Dr. Fate and certainly not as powerfully as the Spectre.
Weaknesses/Limitations:
Johnny Thunder is completely dependent on the Thunderbolt to
effect any sort of super-powered feat. Without it's assistance, Thunder is
a mortal man capable of being injured as one.

Silver Age Appearances
Adventure #413 - Reprints Flash #86
All-Star Archives #1 - Reprints All-Star Comics #3-6
All-Star Archives #2 - Reprints All-Star Comics #7-10
All-Star Comics #74
All-Star Squadron #1 - Flashback to JLA #193 - 1940's
All-Star Squadron #2-5 - 1940's
All-Star Squadron #7 - Cameo:Enlistment in the Navy
All-Star Squadron #19-20 - 1940's
All-Star Squadron #27-28 - 1940's
All-Star Squadron #30-31 - 1940's
All-Star Squadron #50 -1940's
All-Star Squadron #58 - 1940's
All-Star Squadron #60 - 1940's
All-Star Squadron Annual #3 - 1940's
America vs. the Justice Society #1-4
Armageddon Inferno #3-4
Best of DC #21 - Reprints All-Star Comics #35
Crisis on Infinite Earths #5
Crisis on Infinite Earths #9
Crisis on Infinite Earths #12
DC 100-Page Spectacular #17 - Reprints All-Star Comics #37
Famous First Editions #7 - Reprints All-Star Comics #3
Famous First Editions #8 - Reprints Flash Comics #1
The Golden Age #1-4 - late 1940's - Elseworlds
Infinity Inc #1-2
Infinity Inc #21-22
Infinity Inc #25
Infinity Inc #39 - Flashback to All-Star Comics #33
Infinity Inc #50 - In retconning of All-Star Comics #38
Infinity Inc Annual #1 - Wedding of Green Lantern
Infinity Inc Annual #2 - Flashback over Per Degaton's history
Justice League of America #55-56
Justice League of America #82-83
Justice League of America #100-102
Justice League of America #123-124
Justice League of America #135-137
Justice League of America #193 - 1940's
Justice League of America #195-197
Justice League of America #220
Justice League of America #232
Justice Society of America #1
Justice Society of America #3
Justice Society of America #5-10
Secret Origins vol 2, #13 - Origin Story
Spectre vol. 3, #20
Super-Team Family #4 - Reprints All-Star Comics #33
Wonder Woman #232 - 1940's
Wonder Woman #243 - 1940's
Zero Hour #3-2

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