Hi, and apologies for abusing the list for an off-topic shameless self promotion! I hope it is interesting enough :)
Our first mobile game Wizard Quest is now finally available world-wide in the iOS Appstore, for a special $1 price as a part of the launch campaign. See the website for more info, including gameplay videos etc:
http://www.managiant.com/ (Mana Giant is Playsign's daughter company for game publishing).
It is a single player game (albeit with shared leaderboard) and 2d so does not utilize realXtend technologies currently. We are still planning on making the next version multiplayer (at least async, if not realtime (yet)) and looking forward to benefitting from the realXtend platform then.
In fact as a part of the EU FI-WARE work we’ve made a minimal test game with the web client techs, a n-player Pong, which we use to verify that realXtend is fit for our arcade style action games. It is also documented as a tutorial for multiplayer game making, we’ll get to publish that doc soon as it’s now being reviewed by the EU project folks. So more info of that soon, for the impatient there’s already a standalone single player + multiplayer peer-to-peer (with WebRTC) version on-line at
http://playsign.tklapp.com:8000/PongThreeJS/Pong.html, video of that in
https://www.youtube.com/watch?v=XR05_6kh5Dw and the codes in
https://github.com/playsign/PongThreeJS (the port of the original proto to Tundra server & WebTundra client is in the ‘ec’ branch there, we’ll put a demo of that up once get a public Tundra server hosted suitably).
In the meantime iOS device owners please do enjoy our epic puzzle wizard spell action! (we’ve also tested Android builds but those are not ready yet)
Cheers,
~Toni