Just for info about where the Opensimulator side is with regards to scalability and stability for meetings now,
and this particular point about sitting as a way to optimize is I think very clever and something that we could apply with avatars on realXtend too, no? just disable physics when sitting disables movement. IIRC also with Tundra and rex&meshmoon AV apps physics has been a bottleneck. I think Opensim adopted this from SL.
sitting-at-an-airportly yours,
~Toni
Thanks everyone who came to the load test today. We hit 121 people
(actual viewers) spread through 4 neighboring regions joined at a
corner, running on the same server, with practically no chat lag and no
sim crashes! People were chatting all the way through for 90 minutes.
The goal of these tests is to find out how many people can fit in a
virtual gathering scenario, so we ask everyone to sit down instead of
running around. Sitting down not only captures the scenario well, but,
technically speaking, the avatars are removed from physics, which makes
the sims not have to work so hard.
The test grid was running the latest code from the dev branch, with no
additional improvements.There were a few quirks here and there; we'll be
analyzing the logs in the next few days.
We'll be making a few more of these load tests in the next few months.
Next time, we'll announce it in advance and more widely.
We would like to reach the 200 people mark soon!
Diva
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