I looked at the FAQ on the mentioned C++ converter and it has a few
limitations that will mean a lot of work.
* Same class constructor calls are not supported in C++. These cases
are marked with "ToDo" comments.
* For the native C++ output option, only some of the .NET Framework
references are converted to native C++ equivalents. You will need to
adjust most of these references yourself.
* For the native C++ output option, Instant C++ cannot ensure proper
deallocation of pointer variables. In some cases, a call to the delete
operator is made, but in general correct memory deallocation is not
included in the conversion.
* For the native C++ output option, attributes and event declarations
are commented out since there is no direct native C++ equivalent
to .NET attributes and events.
* Anonymous methods are not converted by Instant C++ if local
variables of the outer method are referenced within the anonymous
method. These are marked with "ToDo" comments.
Regards
Teravus
On Sep 7, 8:29 pm, chinahai <
mengzhe...@gmail.com> wrote:
> On 9 7, 11:34, chinahai <mengzhe...
gmail.com>wrote:
>
> > Why use C # for opensim? Wish to change this
>
> Anyway, there's Google translation, the Chinese bar, we have built a community to promote and support the rex development in China
>
>
www.realxtend.cn
>
> And the establishment of a number of open source projects: such as improving the REX for the ordinary player, a special feature of the pet system, etc.
>
> The long-term bullish REX, with everyone sharing the hope and progress together
>
> Look forward to using QT rewritten opensim, to achieve opensim back window management, or, better program