Why use C# for opensim?

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chinahai

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Sep 6, 2009, 11:34:12 PM9/6/09
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Why use C# for opensim? wish to change this

Ryan McDougall

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Sep 8, 2009, 10:52:23 AM9/8/09
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You can find the opensim website at http://www.opensimulator.org

I am pretty sure that they won't be changing 400,000+ lines of C#
because you asked though.

Cheers,

Ben Goertzel

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Sep 8, 2009, 11:05:12 AM9/8/09
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http://tangiblesoftwaresolutions.com/Product_Details/Instant_CPlusPlus_CSharp_Edition.html

;-D

-- Ben G
--
Ben Goertzel, PhD
CEO, Novamente LLC and Biomind LLC
Director of Research, SIAI
b...@goertzel.org

"Truth is a pathless land" -- Jiddu Krishnamurti

chinahai

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Sep 7, 2009, 8:29:30 PM9/7/09
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On 9月7日, 上午11时34分, chinahai <mengzhe...@gmail.com> wrote:
> Why use C# for opensim? wish to change this

反正有谷歌翻译,就用中文吧,我们建了一个社区来推广和支持rex在中国的发展

www.realxtend.cn

并成立一些开源项目:如改进REX面向普通玩家,增加特色的宠物系统等

长远看好REX,希望和大家一起交流共同进步

期待用QT重写opensim,实现opensim后台视窗化管理,或者更好方案

ter...@gmail.com

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Sep 13, 2009, 8:20:42 PM9/13/09
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I looked at the FAQ on the mentioned C++ converter and it has a few
limitations that will mean a lot of work.

* Same class constructor calls are not supported in C++. These cases
are marked with "ToDo" comments.
* For the native C++ output option, only some of the .NET Framework
references are converted to native C++ equivalents. You will need to
adjust most of these references yourself.
* For the native C++ output option, Instant C++ cannot ensure proper
deallocation of pointer variables. In some cases, a call to the delete
operator is made, but in general correct memory deallocation is not
included in the conversion.
* For the native C++ output option, attributes and event declarations
are commented out since there is no direct native C++ equivalent
to .NET attributes and events.
* Anonymous methods are not converted by Instant C++ if local
variables of the outer method are referenced within the anonymous
method. These are marked with "ToDo" comments.

Regards

Teravus

On Sep 7, 8:29 pm, chinahai <mengzhe...@gmail.com> wrote:
> On 9 7, 11:34, chinahai <mengzhe...gmail.com>wrote:
>
> > Why use C # for opensim? Wish to change this
>
> Anyway, there's Google translation, the Chinese bar, we have built a community to promote and support the rex development in China
>
> www.realxtend.cn
>
> And the establishment of a number of open source projects: such as improving the REX for the ordinary player, a special feature of the pet system, etc.
>
> The long-term bullish REX, with everyone sharing the hope and progress together
>
> Look forward to using QT rewritten opensim, to achieve opensim back window management, or, better program
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