Fwd: [three.js] Adds Chrome VR API support to VREffect / VRControls (#5020)

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Toni Alatalo

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Jul 14, 2014, 1:49:25 AM7/14/14
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Just for info that there's an Oculus API in those browsers now and support for it for three.js so using in WebTundra is easy. Admino has had support in their notive client for long but is great to get it for the web based one too.

Välitetty viesti:

Lähettäjä: Diego Marcos <notifi...@github.com>
Päiväys: July 14, 2014 at 3:56:51 AM GMT+3
Vastaanottaja: "mrdoob/three.js" <thre...@noreply.github.com>
Aihe: Re: [three.js] Adds Chrome VR API support to VREffect / VRControls (#5020)
Vastaus: "mrdoob/three.js" <reply+i-37054862-8f507168a3d2a39...@reply.github.com>

@mrdoob This is ready for merge. There's a new Chrome build that fixes the issues that affected the example:

http://swimminglessonsformodernlife.com/three.js/examples/webgl_effects_vr.html

It now works in both Oculus enabled Firefox and Chrome. I included links to the dev builds in the comments:

Firefox:
OSX: http://people.mozilla.com/~vladimir/vr/firefox-33.0a1.en-US.mac.dmg
WIN: http://people.mozilla.com/~vladimir/vr/firefox-33.0a1.en-US.win64-x86_64.zip

Chrome:
https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list


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