presenting at a web3D meeting

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daniel miller

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Feb 26, 2009, 8:28:51 PM2/26/09
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Hi all --

sorry for the cross-post, but this is something I think all parties
should be aware of. I have been asked to give a short presentation
plus Q&A on Opensim, Openviewer, and RealXtend (focus on Next Gen
plans). This is at a meeting of the Web3D consortium, the folks
behind X3D (and now Collada). Here's a link to the meeting
announcement:

http://www.web3d.org/events/details/web3d-consortium-members-meeting/

My talk is on the "Emerging Web3D Applications".

I think it's import to have dialogue among the disparate people
working towards a 3D-enabled web. The goals and motivations may be
different, but it's all going to intersect at some point. I would
hate to see a tower of babel situation such as transpired in the
audio/video world.

Any thoughts would be appreciated.

-danx0r

Toni Alatalo

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Feb 27, 2009, 1:34:24 AM2/27/09
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daniel miller kirjoitti:
> sorry for the cross-post, but this is something I think all parties
>
yah wasn't sure where to reply, but doesn't matter too much i guess :o
> should be aware of. I have been asked to give a short presentation
> plus Q&A on Opensim, Openviewer, and RealXtend (focus on Next Gen
>

sounds great!

> plans). This is at a meeting of the Web3D consortium, the folks
> behind X3D (and now Collada). Here's a link to the meeting
>
oh, so Collada moved from Chronos (where opengl still is, right?) to there?

interesting.

btw there is Collada export from Verse (was a sponsored request by
certain 'collada guys' couple of years ago, Eskil made it and they
talked about future stuff too), and Verse support in Cable Beach AFAIK
(once it comes out with VerseSharp, right? and is using Axiom (a c# port
of ogre) on the server side to read the .mesh data? JHurliman worked on
that some weeks ago,
http://opensimulator.org/wiki/AssetServerProposal/Verse)

~Toni

daniel miller

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Feb 27, 2009, 2:05:58 AM2/27/09
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>> plans).  This is at a meeting of the Web3D consortium, the folks
>> behind X3D (and now Collada).  Here's a link to the meeting
>>
> oh, so Collada moved from Chronos (where opengl still is, right?) to there?

Not exactly -- I may have got that wrong:

http://www.khronos.org/news/permalink/web3ds_cad_working_group_and_khronos_collada_working_group_are_working_toge/

so I guess they're just trying to be friendly and play along.

X3D claims it is more than just an exchange format -- they have lots
of real-time behavior stuff, avatars (H-anim), etc. There have been
SL-like worlds built around it. I suppose from our perspective it's
YAP (Yet Another Protocol) to be aware of. It's also got some
funding, and it represents some sort of official standard. Whether it
ends up mattering is debatable, but I think it's worthwhile to
understand their process. Eventually, all this stuff needs to play
together.

It's also an opportunity to get people who are interested in web/3D
synergy to see what we're doing.

-dan

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