Project ManagementUpdated the wiki pages to handle most of the PM tasks that we are going to encounter. If you are interested in helping out, review the pages on the wiki and then add yourself to the area you would want to help in. It would also be benificial if you sent an email letting everyone know what you are going to be working on etc.DevelopmentI've been mostly working on getting the branch to be able to compile 'out-of-the-box', and to get the Demos working again. I think I have that mostly set up and ready. Anyone getting ready to do Axiom development is encouraged to get the latest and try to build and run the demos. Any issues, please let me know.
Project ManagementFlesh out more of the tasks for Axiom on the roadmap.DevelopmentThe Demos are still quite buggy, missing materials, errent exceptions etc. So I will be working on getting the demos working smoothly this week.
Axiom Status ReportDecember 19, 2005
Dannomite ReportLast WeekProject ManagementMade minor changes to the Axiom Roadmap wiki page. Updated Sinbad, in his blog, of current axiom status.DevelopmentFound source for OGRE releases going back several years. Finding changes made in OGRE 1.02 not in axiom as well other releases. Started to port code for Mesh and Material export into a SkeletonWriter class. Started to port code for linked skeleton animation into Skeleton class and added a new SkeletonAnimationCollection class.
This Week:Project ManagementUpdate Axiom Roadmap wiki page with completion percentage and add more class file links to tigris svn web view pages.DevelopmentContinue completion of SkeletonWriter and Skeleton support for linked skeleton animation. Continue audit and plan for further OGRE updates to Axiom Serialization and Animating namespaces.Blocks:This is also a short holiday week for me, but I am off from work next week, and will make up for lost time.
Project ManagementNo changes here.DevelopmentWorked out most of the issues in getting the Demo compiled and running. I have some changes to the VS2005CSE Prebuild target to properly handleProject References now, that will be available shortly.
Project ManagementContinue to flesh out more of the tasks for Axiom on the roadmap. Find out where everyone is on their tasks.DevelopmentMore work on Demos, and getting the second sample Chess into svn.
DapperDan
arilou
1) Working on the plugin subsystem
2) Waiting to become able (org.problems) to commit my changes.
arilou
arilou
As I am working on plugins, I have the plugin core fairly done, and
have been integrating all the plugin stuff into Axiom. This includes a
fair bit of changes to all subsystems.
-- arilou
Was a little slack since my last update, holidays and a nasty head cold that won't go away. I'm still plugging away getting the build enviornment set up and making some changes here and there. Everything should be fairly workable at this point ( see below ). Let me know if you are encountering any problems building and running the demos or samples.Project Management
- Added some tools and utilities and organized the tree structure a little bit.
- Contacted Jeff Weinstein at Multiverse.net about their use of the Axiom rendering engine. They have made modifications to it and are willing to send them to us for inclusion in the main code base. I should see them in the next week or so. Be sure to check out their sites @ www.multiverse.net and www.kothuria.com . They are using the Axiom rendering engine in the client.
Development
- Commited some minor fixes and changes.
- Updated the target for VCS2005 Express, however I just found a bug with it, so continue to generate your projects using the VS2003 target and upgrading.
- Started reviewing MDX 2.0 changes.
Project Management
- I'd like to hear from anyone who has added their name to a task to see how their progress is going. Specifically:
- arilou : Collections and PluginManager - If you aren't going to commit soon, send me your code for the PluginManager so I can review it.
- dapperdan
- donnomite
- Terry
If there is anything blocking you that I need to take of, I need to kow about it.
- If anyone else is interested in helping out but you don't know what you can do, email me.
Development
- More work on Demos, and getting the second sample, Chess, into svn.
- Work on upgrading MDX to 2.0
Dan Moorehead wrote:
> Wow, i had already contacted Multiverse a while back and had them agree to
> release the changes and provide me with a version of their engine to
> evaluate.
>
> On 1/6/06, Michael Cummings <cummings...@gmail.com> wrote:
> >
> >
> > Axiom Status Report
> > January 6, 2006
> >
> > Borrillis' Report
> > *Last Week*
> >
> > Was a little slack since my last update, holidays and a nasty head cold
> > that won't go away. I'm still plugging away getting the build enviornment
> > set up and making some changes here and there. Everything should be fairly
> > workable at this point ( see below ). Let me know if you are encountering
> > any problems building and running the demos or samples.
> >
> > *Project Management*
> >
> > - Added some tools and utilities and organized the tree structure a
> > little bit.
> > - Contacted Jeff Weinstein at Multiverse.net about their use of the
> > Axiom rendering engine. They have made modifications to it and are willing
> > to send them to us for inclusion in the main code base. I should see them in
> > the next week or so. Be sure to check out their sites @
> > www.multiverse.net and www.kothuria.com . They are using the Axiom
> > rendering engine in the client.
> >
> >
> > *Development*
> >
> > - Commited some minor fixes and changes.
> > - Updated the target for VCS2005 Express, however I just found a bug
> > with it, so continue to generate your projects using the VS2003 target and
> > upgrading.
> > - Started reviewing MDX 2.0 changes.
> >
> > *This Week:*
> >
> > *Project Management*
> >
> > - I'd like to hear from anyone who has added their name to a task to
> > see how their progress is going. Specifically:
> > 1. arilou : Collections and PluginManager - If you aren't
> > going to commit soon, send me your code for the PluginManager so I can
> > review it.
> > 2. dapperdan
> > 3. donnomite
> > 4. Terry
> >
> > If there is anything blocking you that I need to take of, I need to kow
> > about it.
> >
> >
> > - If anyone else is interested in helping out but you don't know
> > what you can do, email me.
> >
> >
> > *Development*
> >
> > - More work on Demos, and getting the second sample, Chess, into
> > svn.
> > - Work on upgrading MDX to 2.0
> >
> > *Blocks:*
> /This Week:/
>
> *Project Management*
>
> * I'd like to hear from anyone who has added their name to a
> task to see how their progress is going. Specifically:
> 1. arilou : Collections and PluginManager - If you aren't
> going to commit soon, send me your code for the
> PluginManager so I can review it.
> 2. dapperdan
> 3. donnomite
> 4. Terry
>
> If there is anything blocking you that I need to take of, I
> need to kow about it.
>
Not much progress last week - my daughter was still out on Christmas
break, and finished up the week with some sort of stomach virus, so
spent most of my time being a parent. But ... all better now (I hope)
and school started today, so we're back to something resembling a
regular schedule. I should be able to make some progress this week.
Blocks: Nothing technical - just real life and a high-maintenance
family. ;-)
Note I picked this area knowing my schedule is unpredictable and
progress will come in fits and starts. NAnt wasn't really part of the
mainstream development push so seemed safe from that perspective. If my
unpredictability is a problem, please feel free to let me know - I don't
like it much either but that's the way life has been lately.
> Not a problem, just wanted to know where everyone is at. I think that
> by having weekly status reports we will be able to have an idea of
> what ppl are working on and gauge the progress being made and it won't
> feel like anything has stalled. Or if it has, then I can react to it
> much faster than trying to hunt someone down for progress. Thank
> Terry, hope you stay well.
Thanks - you too. I am usually well which is why nursing the sick
usually falls to me (my wife was a little under the weather too). The
curse of a strong immune system ...
It seems that most of us have been having family business. A normal
state of things I think :)
So not much progress yet. Will submit PluginManager for review in a
couple of days when I come back to work.
-- arilou
Monday, January 9, 2006, 5:06:26 PM, you wrote:
MC> Not a problem, just wanted to know where everyone is at. I
MC> think that by having weekly status reports we will be able to have
MC> an idea of what ppl are working on and gauge the progress being
MC> made and it won't feel like anything has stalled. Or if it has,
MC> then I can react to it much faster than trying to hunt someone
MC> down for progress. Thank Terry, hope you stay well.
MC> On 1/9/06, Terry L. Triplett <te...@triplett.org> wrote:
>I've been pretty busy with getting accustomed as a father ;-) You can
>congratulate me, I now have a son! HOORAY :)
>
Congratulations! You're darned right you'll be busy. Enjoy.
Overview
I have completely reworked the plugin implementation. As a side effect
of this, now Axiom has its own Virtual File System with extandable
namespaces :) I am going to commit on Monday when I come to work. I
just need to sweep up the code.
It seems that I managed to refactor it the way we discussed the whole
thing here on the mailing list.
-- arilou
P.S. gotta run play with my son while my wife has her supper.
Things are progressing nicely, although quietly.Project Management
- Nothing realling happening here, mostly being a code jockey.
Development
- Commited some minor fixes and changes. Many thanks to Multiverse and andris for their contributions.
- I have nearly completed the conversion to MDX 2.0. There are still a couple of issues relating to missing
methods in the last drop. The next drop is scheduled for April. NOTE: This will not stop me from committing
these changes as I do have workarounds. This serves as an initial warning that once I do commit it the
branch will require the Feb drop of DX.- Work is continuing on the DotNet3D.Math library. I have completed updating all the vector classes and am
starting work on the Quat and Matrix classes.
To Do:
Project Management
- Again I'd like to hear from anyone who has added their name to a task to see how their progress is going.
- If there is anything blocking you that I need to take of, I need to kow about it.
- If anyone else is interested in helping out but you don't know what you can do, email me.
Development
- More work on Demos, and getting the second sample, Chess, into svn.
- The Demos seem to have lost the mouse pointer. The mouse still works but there is no visual indication.
This needs to be tracked down and resolved.
Project Management
- Working with Borrillis - making slow but steady progress on getting the Sourceforge site operational again. Considering recent news, we must be psychic or something. :-)
- Borrillis has set up a new site at the axiomengine.sourceforge.net location using Dragonfly CMS. We've been working through issues concerning configuration and setup within the SF web environment, tweaking the content, picking out a few themes etc. Since there was no rush, the site has been in maintenance mode. I imagine we will decloak it soon enough now.
- I've added a category for the Bree development branch to bugzilla and have been systematically closing bugs/issues that are no longer relevant (ie. already fixed or out of date) and have started marking others for review so they don't get lost.
- I've disabled CVS to avoid confusion since that code base is out of date and no longer being developed - people will be directed to the current branch in subversion. Note this doesn't remove or disable access to the current CVS repository, just removes the link from the project site.
- I've grabbed the current CVS snapshot that SF provides, so have a copy/backup of the full repository. The plan is that once sourceforge gets subversion support online I'll migrate the CVS repository into subversion and tag it appropriately. This will be a full import using cvstosvn, so all of the revision history of the pre-RealmForge codebase will remain intact. Then we can import the current development branch on top of this so we end up with a full revision history from beginning to end.
- I've set up some mailing lists: a private administration list for project admins and a developers list. Could set up a users list too, but the developers list is more important for now. The url for the devel list is here: http://lists.sourceforge.net/lists/listinfo/axiomengine-developers
Development
- Not much happening on this front at the moment. Build system seems stable with no complaints.
To Do:
Project ManagementI guess I'll be consumed with more of this since getting the project site running has now become an imperative.
Those of you who already have a SF account can contact Borrillis or myself with your account information so we can add you to the project, otherwise you need to sign up first.
- Work with Borrillis to get the website up and running, otherwise prepare the project site for full activity based on requests and feedback.
- I'm not an artist - could use some help with logos/graphics for those so inclined. More info below.
Development
- No big plans at the moment.
I think that I'll follow suit with the CEGUI# project as well. I'm still an admin of the project on SF, so I'll probably move developement back into the CVS branch for now (since I don't have developer access to the SVN repository on tigris). Then once SVN access is available at SF I'll migrate the project to SVN. I'll work on updating the codebase in the CVS repository this weekend.J.W.