CEGUI# progress

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JW Sullivan

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Feb 3, 2006, 10:29:35 PM2/3/06
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I have some good news for those of you that want to see some progress on the CEGUI# project.  I've finally got some time to sit down and spend some time working on it.  I've pulled the TechDemo class over into one of the Axiom CEGUI# demos and have recreated a 'mostly' working demo.  I had to make quite a few changes to the demo project to get the gui to even render, but now that I have a working project to work with I should finally be able to start updating the project.
 
In the update I will be targeting the 0.4.1 release of CEGUI, and the main functionality that I will be looking to get in is support for Falagrad based widget sets.  If you'd like me to submit my work to the depot, then I will need to have developer access, and a branch for CEGUI# updates should be created.  I'll keep you updated on my progress.

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JW

DapperDanH

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Feb 4, 2006, 10:50:47 PM2/4/06
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JW,
Awesome news! Glad you have the time!

Thanks,
Dan

JW Sullivan

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Feb 5, 2006, 1:00:08 AM2/5/06
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I'm just glad that I have been able to get back to working on it.  I've made a lot of progress today.  Hopefully it won't take too long to get it to the point where I could push out a demo of the new functionality.
 
J.W.

DavidClifton

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Feb 5, 2006, 9:12:25 AM2/5/06
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Let me know if you need a helping hand on a smaller-level task,
JW...I'm in the middle of moving one of my old online games I did in C
to .Net, so a little busy, but I'd be happy to drop what I'm doing to
help a little if it would be useful to you.

JW Sullivan

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Feb 5, 2006, 10:27:10 AM2/5/06
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Once I get to the changes in the render system so that the progress can actually be seen, then I will need some help testing it.  I have about 80% of the falagard classes ported.  The main thing now is some changes to the Window class, and the rendering system, and I might be able to have a demonstration to show.  I'm just starting to integrate the new functionality with the core classes of the system.

J.W.

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