One Way Heroics Plus Crack

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Bok Mull

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Jul 9, 2024, 6:32:33 PM7/9/24
to realderwsipless

Hey all - I did manage to solo a couple heroic star fortresses on an old JK sent when KOTFE was released. I've created an alt Jedi Knight (I'm desperately wanting those exarch boots as I lost my last ones either sold or hiding on one of my characters)

1. You'll have to constantly kite and either kill trash mobs quickly, or apply some sort of stun on them while you beat the actual boss down. You also need to keep looking down at your feet to avoid AoEs.

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Probably my biggest issue is gonna be your companion though. Without a single doubt, melee companions are doomed in the Star Fortresses because they run into enemies, and a lot of them have AoEs that will kill them off insanely quickly if you don't keep a constant eye on them. I had to switch from a rank 50 Lana to rank 43 Kaliyo simply because Lana kept suiciding against bosses and healing herself instead of me.

ranged DPS class with AOE, self heals, and good defensives (Merc/Com, Sorc/sage) seems to work best, but spreadable DoTs might be effective as well... your biggest challenge is taking out large groups quickly

for the fights leading up to the end (ring around the sun reactor) make sure to focus down the adds, be ready to pop your heroic moment, and force the console to reset as fast as you can... it's a dps race to advance to the next fight

Final fight is actually easier than some of the ring fights, it's just longer..... having the turret item will shorten it considerably (place it at fight start, then lay into the boss while they're distracted by the turret)

Definitely possible. I've done quite a few. Most were on tank class with healing companions. Takes longer, but no real risk of death. I haven't specifically done a sent / mara, but have done a few Fortresses with an AP Powertech and it's pretty easy. Tank PC / Heal Comp is the easiest combo, then DPS PC / Heal comp and the worst is Heal PC / Tank comp. For Heal / Tank, you really have to micromanage your comp all while dealing with heal aggro because tank comps are poorly designed.

I personally would use a healing class that is like you, if you are melee, pick a melee healing comp. That way they will most likely be next to you and you can kill the melee crap they may get aggro on.

For the first boss, pull the 3 adds behind the container to the immediate left. Then pull the boss to the same place. That way you don't need to deal with the adds he spawns. If you fight him on the semi-transparent floor area, you'll get adds.

For the last boss, the only one that sucks is the one that heals if you don't interrupt. If you get that one, just make sure you interrupt as often as you can. Otherwise, just deploy your turret, use Heroic Moment, and don't stand in stupid.

I've tried the first one (Alderaan) about 10 times now on my Sage. He's my best equipped, most experienced character, around 276-280 gear. The basic, minion level enemies are as tough as strong enemies. The strong enemies are like elites and the elites are stronger than champion level enemies. ONE Knight of Zakuul will slaughter my companion AND nearly kill me, unless I'm VERY careful.

As far as I'm concerned, they're unplayable in anything less than a raid. It's frankly not much fun. I get that it's group content, but EVERY other Heroic I've played has been more or less doable, if I'm careful. This... Putting me up against as many as 20 foes, all of them insanely strong... it's just not anything like any other Heroic mission.

I like necros; it means that a thread that was started a long time ago is still relevant today. Reflects well on the original poster. And on the necromancer who is reusing the thread instead of starting a new one.

- Star Fortress Heroics - Easy in a group. Easy enough with the Alliance Specialist help. Challenging to solo; will need good gear and decent understanding of the character's Discipline and how to play it, will need a high-influence companion to solo. Experienced players with good gear and high-influence companion can solo these without the help of Alliance Specialists (there's an achievement for that)

- PvE Space Combat Heroics - These are solo missions, there is no group option. VM Ops level challenge or higher and need the best Starship equipment (Grade 7), lot of player experience and expertise needed.

I did solo Heroic SFs (all of them, for the achievements) on a TK Sage. It took BiS gear, level 50 influence companion, patience, and time. 276-280 gear - even if it works against the rest of the mobs - will not be adequate against the final boss (or even against the sets of adds in the rooms just before the final boss.) Under all gearing conditions and with all experience levels, it is required to know and use one's CCs, Interrupts, and DCDs.

Heroic ones were meant for at least 2 players. You can solo them with 306 gear and a influence 25 companion healer as long as you have the 4 buffs from Alliance Specialists (requires influence 10). Of course, high than 25 is better, but I've finished one with as low as influence 20. Most of the mobs are easy to beat, it just takes time bringing their health down. Avoid AoE, focus one at a time. This forces the enemies to spread their attacks between you and your companion.

For the gold enemies, the ones to watch out for are the single saber knights. They do massive damage compared to the duel-wield and double-bladed saber knights. Make sure your defensive cooldowns are ready. Use them early, so they can cool down and let you use them a second time during the fight (for some of them.) Unity legacy cooldown is also great (reduce damage taken by 50%). Heroic moment drastically increases DPS which combined with defensive cooldowns can help you take out the knights before you die.

The ending parts are much the same. Use a long crowd control ability if available (e.g. Whirlwind or Mind Maze) on one gold knight. Then take out the two gold knights asap with the Heroic Moment (wait before each fight for it to come off cooldown). Then AoE remaining enemies (exception to what I wrote earlier) and use mission item on boss to activate terminal. Final boss is more of the same. Use defensive cooldowns early (not all at once, chain them one after another) with Heroic Moment. If you have to, run away from the boss to give your companion time to heal. You should be avoiding most, if not all of the dodge-able attacks this fight as well. If you have Telekinetics Sage, you have good mobility too. You can do quite a few attacks on the move; make sure to have the utility to let you cast your most powerful attack on the move.

It was not always easy, granted, but the only times I died was either by a bug or with HK-51 as a companion. Tank builds or self-heal builds have a lot easier time. Also don't forget Heroic moment and Unity and such.

Unfortunately, it seems they're not going to be soloable for me. As a relatively casual player, I've been able to get through pretty well all the content in the game up til this, and if I'm not going to be able to do it with the gear and companions I have (highest influence on any companion is 12, I think).

What I'm hearing is that these are kind of mini-raids, where you more or less have to have the specific powers at the specific levels, used at the specific times... or you're going to be effectively unable to play it. That's unfortunate... especially because it kind of stalls all story progress, as these missions are part of the story.

I hadn't tried it since 6.0, but this thread made me curious, so I ran the Tatooine SF on my TK sage. This is definitely a case where you can use gear and Alliance buffs to compensate for not being a great player. I was in 306 gear with a set bonus, used L50 Z0-0M on heals, had all Alliance buffs and picked up all 4 Alliance special abilities. A better player would certainly not have needed all that, but it was very helpful for me.

I was able to finish with no real problems, but it took a long time and felt tedious rather than fun. (The same was true for me before 6.0, so it's nothing new.) If I really want the Star Fortress companions on another character, I'd probably ask on the fleet if anyone was interested in running one; I had pretty good luck with that back in the day.

It has been mentioned in the thread but it possibly got buried: Heroic version is group content. It is not meant to be done solo. There are Solo versions of each Star Fortress that are significantly easier and are meant to be done solo. What's more, despite what anybody claims, Star Fortress (either Solo or Heroic mode) does not impact story progress; there's no story component in them in any meaningful way.

The SF heroics are more like veteran flashpoints. So group content, but solable if you know what you are doing. (There is an achievement for doing a heroic SF solo and not using any of the alliance experts buffs).

I've been solo'ing the heroics just to get the weekly done faster. Howerver, I only solo on my dps stealth classes since they can skip most of the annoying trash. The boss fights are not overly hard, but they are tedious and not-so-fun on mdps since there are frequent knockbacks.

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