Islamic Movement of Uzbekistan

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Kommiekat

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Feb 11, 2013, 12:21:13 PM2/11/13
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So far, missions 1 and 2 "Prison Break" and "Lights Out" are coming along fine. Just need to fine tune things.

Started Mission 3 "The Hunt"

I think Mission 4 will be called "Exodus"

Here the master load screen for the Camp as the attachment.

Hope to get this done by the end of the month or sooner....
imucamp.bmp

HeadUp

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Feb 11, 2013, 2:25:11 PM2/11/13
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Oh man that UAZ in the screenshot looks horrendous! Like a clown car...green wheels and tires and those stars? Oof.

If you want to, send me the full-size screenshot, and I'll go ahead and drop it into the loadscreen template I have for RWO. Also, I hate to be a stickler on the composition of the units in the screenshot, but as a designer by-trade I can't resist-- the balance of that screenshot looks off to me, like there's too much unused space on the left side of the photo. Could always be cropped, but I may be able to help come up with something a little more visually-appealing. Not to speak ill about the shot you have, I just think it can be improved quickly and easily.

As for the rest of the Camp plan, sounds good to me, hopefully the techniques we've been discussing here in the group are coming in handy.

tom3kb

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Feb 11, 2013, 3:49:08 PM2/11/13
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Picture is not bad as screen for campaign overview.
Maybe few small suggestions:
1. cut empty places on image edges (left and right side of screenshot), like headUp said,
2. slide all soldiers closer together,
3. put vehicles closer to soldiers,
4. maybe use bigger zoom for this pictuere (i think if units will be bigger on that image picture will look better)

You can see how it's look now in game campaign menu, Just make campaign folder in arma2\campaigns and put there overview file and that screenshot. Launch the game and and check new campaign in game menu.
Ps: KK remember about picture dimensions ;)

HeadUp

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Feb 25, 2013, 10:53:15 PM2/25/13
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Here are some initial impressions, which I'll add to as I continue to play through the CAMP. Note that I just finished a first draft of a rather exhaustive list of RWO release requirements. I'll repeat some of them here, but make sure you review that post for your reference and for all future releases.

Overall
  • Armaholic submission image should be the RWO logo (linked here and attached to the checklist post), not the Islamic Movement insignia.
  • The Overview image should either be a screenshot or the Islamic Movement Insignia (other images are also fine), but not the RWO logo.
  • The Campaign name in the Overview screen should include "[RWO]" in the beginning and probably the version number at the end. This is defined in the Editor.
Mission 1
  • Nice shot for the intro, but the titles should either read "The Virtuous Circle Presents" or "A Real World Operations Release" not "Real World Operations Production presents"
  • The 3D text at the bottom-right of the screen when the mission loads is too long-- not only couldnt I read it when it showed, but it got cut off for being too long. Make it super short, 3 lines max.
  • The explosion and the lights, once again at the beginning are KILLER! Love it...
  • A couple of my guys were injured when the chopper lifted off prematurely while they were still disembarking. Try adding a waypoint right after the drop-off waypoint and right next to it, with some wait time.
  • Combat in the prison was tense and fun, a bit slow toward the end. I'm surprised the Uzbeks would respond to this prison break with only a five man team-- perhaps these guys are the first ones in and they get some back up later on?
  • That's cool how the hint text is displayed slightly larger. 
  • Might be a good idea to make weapons selectable from the briefing (done in Description.ext)
  • The music is a fantastic addition, really lends some personality to the Uzbek locale
  • The strafing heli is a nice touch for Phase 2
  • Maybe add some kind of SFX to the village-- maybe a baby crying or dogs barking
  • After I secured the HVT it was a tough fight, especially since I lost three guys at the beginning and only had my medic alive -- the fact that they're playable really helps but it also may cause issues... because all the tasks and notes were missing. Perhaps once he is secured and joins the group if he's of higher rank? Not sure why this happens. I also grabbed the UAZ using my medic who stayed in the vehicle even after we arrived. So I'm not sure if that messed up the objective or what. The mission wouldn't end though, so I'm stuck there for now.
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