Hi, OK just finished beta testing OpRB
Very nicely done. Enjoyed it.
-Staging area was immaculate
-missions are widespread, understood and immersible
-briefing is pro looking and well written....(Should we make your layout and the main Template for Briefs or do you think it is too detailed?)
-personally I like team switch but maybe not needed for this mission (except Engineer?)
Suggestions:
1.) Player is still "Allow Damage False". I think you knew that but just saying...
2.) I would suggest the Player be told to take the EXA and not given any other options. Maybe in Dialogue: "Take the EXA for a joy ride, it's a new toy, need to test...blah blah blah..."
3.) Lots of IED's out there. I did not bother with them too much because I did not have to. I would make it a must.
Player must clear out IED"S and the trigger man. Search and Destroy for trigger men and snipers.
( Be sure players know which team member is capable of unarming IED's
4.) Maybe some typical BIS music. Don't have to overload the file with music unless you want to....
Extension:
1.) Not sure how you can make it a CAMP. Maybe don't need to. It's strong enough as an SP mission and convert to Co-op
2.) Voice acting not needed but will make things more "realistic" and add to immersion.
3.) Intro/Outro.....again not need, but will add to "realism" and add to immersion
You've got a good handle on String tables and making movies, so of course, maybe a breeze for you on the other hand, time consuming and troublesome for me.
Choice is yours........
Great job!
Please mark me up as Beta tester and Voice if needed.
Also, in my missions, I have in the Description "Inspired by true events". I think this is a good Trademark for RWO missions/Camps.
Something like "Inspired or Based" on real/true events. This makes it fiction, but a legit fiction....within the Read-me and Description in the Thread....
Keep me up to date, please.....