Special Issue on Embedded Software Design for 3D Graphics Visualization

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Oct 4, 2010, 1:31:06 PM10/4/10
to Real-time Image Processing
Call for Papers

Special Issue on
Embedded Software Design for 3D Graphics Visualization

In the field of Computer Graphics, one of the big challenges is to
produce photo-quality images from a three-dimensional model. The
challenge is especially bigger when this production has to occur in
real time, i.e. at a rate of at least 60 frames per second (60 fps) to
ensure interactivity between the user and the image preview. These
goals are still far from being achieved, especially when it comes to
combining performance and image quality as these are conflicting, i.e.
better quality implies lower performance throughput and higher
performance yields bad quality rendering results.

Graphics processors using algorithms based on Local Illumination
(rasterization) dominate the market for at least two decades now.
Rasterization is used to identify the process of converting a vector
information (e. g. geometric descriptions) into an image. Within this
implementation model, the hardware is not aware of the whole scene and
its main focus is on how to project or convert polygons to image
coordinate at a high speed, i. e. in an order of magnitude of hundreds
of thousands of polygons per second, using a pipelined processing.
However, without knowledge of the scene’s characteristics and details
about the position the other objects in the scene, the generated
images lack of important features, like shadowing and reflection. The
methods that can produce better and more realistic images are those
that fall within the category of algorithms that use the principle of
Global Illumination, in which the whole scene is evaluated with
respect to each of its element before yielding the final image, as in
the algorithm Ray tracing.

The Elsevier Embedded Software Design (JSA) Journal seeks original
manuscripts for a Special Issue on Embedded Software for 3D Graphics
Visualization scheduled to appear in the second half of 2011. The
papers must present novel embedded software designs, architectures and
models used for rendering 3D scenes efficiently.

Submission Guidelines
The submitted papers must be written in English and describe original
research which is neither published, nor currently under review by
other journals or conferences. The author guidelines for preparation
of manuscript can be found at http://www.elsevier.com/locate/sysarc.
All manuscripts and any supplementary material should be submitted to
the via the Elsevier online system of the journal, available at
http://ees.elsevier.com/jsa/. Please, send a letter of intent and all
enquiries regarding this special issue to Guest Editors.

Important Dates
Submission deadline: September 27, 2010 Extended to October 31st.,
2010
First author notification: November 29, 2010
Revisions due by: January 31, 2011
Final Notification: March 29, 2011

Guest Editors
Nadia Nedjah
Dept. of Electronics Engineering and Telecommunications
State University of Rio de Janeiro, Brazil
na...@eng.uerj.br

Felipe Maia Galvão França
Systems Engineering and Computer Science Program
Federal University of Rio de Janeiro, Brazil
Fel...@cos.ufrj.br

Luiza de Macedo Mourelle
Dept. of Systems Engineering and Computation
State University of Rio de Janeiro, Brazil
ld...@eng.uerj.br
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