The latest Total War added railroads in (Fall of the Samurai) as well
as indirect fire artillery and gatling guns. A big deal for a game
series like TW. In a few multiplayer campaigns I've played I've
longed for a way to get my Russians at Paris faster than eight turns
of travel. While I understand that it takes a long time to get an
army across Europe, I'd like to see a WWI game that isn't all
operational boxes and turn based combat. Total War might not be
completely realistic, but I've seen a lot of people actually delve
into history through the games, which is a good thing.
Arma 2's still the priority game, whenever I can find eight other guys
we play a game (Which is often) and lately we've been focusing on fire
drills and leadership trainings--Though we're thinking of going air
assault soon and doing some close-up chopper infils.
Wargame: European Escalation's been amazingly fun to play. It's
streamlined so that you can simply click move/attack but has weapon
enabling/disabling (To tell your recon units to hold fire while an
enemy convoy drives by), fast movement options (Prioritize roads to
get your tanks in faster to counter an enemy attack or at least not
watch them get stuck in the mud or get detracked in woods), attack
move commands (to react to contact on the way to their destination),
attack ground commands (Mainly for artillery, but excellent to roast
enemy infantry out of cities with flamethrowers) as well as a few
other commands (Changing chopper altitudes). It's been interesting.
One of our guys has specialized his army to raid enemy logistics and
indirect fire bases, another's focused on air assaults to raid the
enemy second line, and I've made my armies from old TOEs I dug up.
Pretty cool when you can use a FC from '86 to craft a regimental
cavalry troop in a game--and have it work well.