I have been trying to process my own 3D mesh, from Blender for example, just the monkey head, export out as 3D obj and brought into Ready.
So far, I have been failing to get any interesting result. Unlike the rabbit mesh, which gets a very nice RD pattern, I am not getting anything on Suzanne the monkey. Even with the initial pattern, whenever I am running the simulation, all I get is blue. Or just a single color, very quickly. No reaction whatsoever.
I tried subdividing the monkey mesh, using different topology, triangulation, scaling, and none actually working like the rabbit. Wonder why.
Also, while in this matter, how do I actually apply "Preset Pattern" into my 3D mesh? Or am I doing it wrong?
Can I perhaps, use my own 3D mesh, as volume and hoping Ready to kind of make Voronoi or other intricate 3D holes?
Thanks!