how can i make the re2 rust crate work for you?

10 views
Skip to first unread message

Daniel McClanahan

unread,
Jan 15, 2026, 8:03:28 AMJan 15
to re2-dev
Hello,

I maintain the https://docs.rs/re2 wrapper crate. I spent a while on documentation and API design. I would love to know what requirements users would have for this.

I know the build process is wacky and confusing. I was using it to experiment with junyer's blessing. RE2 in particular can be very effectively and robustly built in a cargo build script (not an easy thing to do), and I can and will make that happen. The prior experimentation will be relegated to a cargo feature, and moved out of the spack-rs monorepo.

I want to know: for such a build script, what build environment does it need to work in? How should it identify and/or build RE2? Can you provide examples I can reproduce on my own?

The openssl-sys crate tries pkg-config or builds from scratch. I'm leaning towards vendoring a tarball and always building it from scratch (witth the cc crate).


Since version selection would be totally static, I can store a checksum, relative_path, and file_length in package.metadata, corresponding to the vendored RE2 release tarball. The re2-sys build script can verify that and then write the RE2 version string with a cargo println or something.

Please let me know! Thanks!
Reply all
Reply to author
Forward
0 new messages