Weshould have fixed android versions by removing two faulty ads provider, resulting in a playable game and hopefully better ad service until they can update their routines to be compatible with new softwares. iOS crashes are very likely caused by the same faulty providers, but the version requires Apple Q/A procedure before it's delivered worldwide.
Version 3.7.3.3 (v3.7.8 on the Apple Store) has just been released to iOS - it should solve the crash issues that have been reported lately. If the game still crashes after updating, make sure you save a backup export and reinstall the game to make it work again. If you were logged in to Kongregate, your save should also be automatically stored in the Cloud. You may also save a backup export by:
A. Loading the game on a different platform (Kongregate.com, Steam, Kartridge, android)
B. Launching the game while offline (i.e. airplane mode) on the iOS device
The beta for Mercenary Challenges is still running - we are almost over with the tweaks and we should be able to ready it soon enough. Meanwhile, we remind you that the Blood War event, for the 5th Realm Grinder anniversary, will be starting May 17th. Cheers!
Today, 5 years have passed since the launch of our game, and we will never be able to express how thankful and grateful we are to you all as a community, to Kongregate for hosting and leading us through the development process, to our family and friends, and to our dear beta testers who help us immensely with every patch. We know we do not always live up to the challenge that you all offer us every day, but we love our game and its community and we promise that we have been doing, and will be doing, our best to offer the best possible service to our players.
We are currently running a beta for the hotfixes and quality of life changes listed here: Research and Mercenary template importing will work better, game performance should improve, there will be less overflow issues, and many more of our own initiative. We are also working on Ascension 4 concept, which will be one of the largest update we have made so far. Tons of new upgrades, researches, artifacts, trophies and even new game mechanics will accompany you through Reincarnation 221 onwards - we are very excited about it and we're sure you will enjoy it too.
As a follow-up to Kongregate internal changes, we will be moving our community hubs to the following main locations:
Our official discord channel - a lot of our players are already talking there, the discord community is active and thriving.
The Realm Grinder Steam forums - for additional guides and comments about the Steam and Kartridge-based desktop app.
Moreover, in view of the upcoming changes we have also been copying significant data from this forum to our personal site (
divinegames.it) and we'll be opening our own Realm Grinder public forums very soon, to make the transition as smooth as possible. We are always doing our best to let you guys have the best possible experience when playing Realm Grinder, both in and outside the game. Thank you for your support!
We have been working to fix several issues introduced in the last patch, and add a Community button in the in-game Options menu to quickly access the community hubs for Realm Grinder, especially important since the Kongregate forums will be closed as of July 22nd. Divinegames forums will open very soon - all the important content has been copied over there, everything else will still be available on kong forums as read-only.
Yesterday we released a technical patch for mobile only that should address the upcoming 64bit policy. You shouldn't notice any different gameplay-wise, but if there's anything that you wish to report please file a support ticket to
sup...@divinegames.it
The beta for Ascension 4 has finally begun! The new changes should breathe some fresh air into the Realm Grinder meta and prepare for an exciting new endgame content - however, there's a lot to test, and we may need new testers to help us. For this reason, we have opened Beta applications HERE. Apply if you believe you can help!
Beta is still going on, it's definitely the hugest balance patch since forever - we're taking our time to get it right and fix all the stages where the game was stagnant or too fast and allow rarely used factions to have their opportunity to shine. The new A4 progression system is also coming along nicely! We hope you will enjoy the new Faction Legacies. Stay tuned for more info!
The Ascension 4 beta is almost done it's a really huge rebalance patch and includes all the new Ascension 4 content! Legacies will allow you to use Faction Coins to mix faction upgrades, and unlock new perks and bonuses in the process. Also do not forget the new researches!
We'd like to remind you about the Thanksgiving event, which will start on Nov 24th 2020, 1.01 PM UTC and will end on Nov 28th 2020, 7.59 PM UTC. By logging in during that timeframe you will unlock the Thanksgiving feat, and you will be able to activate all event-based upgrades that you unlocked in the past seasons.
The beta for Ascension 4 content is finally over, the new version has been delivered and is pending approval before being released worldwide! The amount of content changed and new possibilites in A4 is really, really huge, so much that it won't even fit in the changelog - however, we want to let you know that we took our time to do it right and make sure that every part of the game stays balanced and fun.
We are glad that so many of you are playing the new update! We want to let you know that we are aware of a few bugs currently in the live version, and have been working to fix them as soon as possible. The Share Benefits negative mana and a couple issues that could cause game crashes have already been fixed, and the new build delivered for approval. We'll release it live as soon as it is ready!
We are working on fixes and updates for the next Realm Grinder version - it's still in the concept stage, so it will be going to take a while, however we want to continue and expand the legacy progress system - stay tuned for more info!
On a side note, we are still unable to say whether Supernova or other web flash emulators will be able to support Realm Grinder in the future. We recommend moving on to other platforms such as Android or Apple mobile devices, Steam or Kartridge.
Sorry for not having been in touch with you guys for the past weeks, I have been busy with family issues and we only managed support tickets while our programmer is talking with kongregate, trying to update their software in order to make iOS work.
It's been a while since our last diary, but we're finally past our issues and can resume working on the next Realm Grinder update. The Blood War event is on schedule for the 6th anniversary, after then we will start a new testing session for new content!
The latest beta has just concluded and the build has been delivered for approval! In the new update, we will introduce the all new Legacy Combo upgrades, expanding the Legacy system with unique effects that will shape your realm even more based on your choices. Also, new researches, a new secret trophy and a Reincarnation power.
Our team had covid vaccine this week, so we were absent for a several days - apologies for the delay in taking care of support tickets. All should be done now, if you haven't been answered please contact us again at any time!
B) Over max durability due due to the fact that hand placed weapons/armor stats are not updated when a statistical change is made in a mod. A) Not at max durability due to the fact that hand placed weapons/armor stats are not updated when a statistical change is made in a mod.
- Hlevru Ancestral Tomb - Nerano Ancestral Tomb - Rethandus Ancestral Tomb - Sandas Ancestral Tomb - Saren Ancestral Tomb - Thelas Ancestral Tomb - Vandus Ancestral Tomb - Indaren Ancestral Tomb + minor tweaks to several others
- Vivec, Telvanni Monster Labs - Vivec, Arena, Waistworks (more changes planned) - Vivec, Arena, Pit (more changes planned) - Vivec, Dralor Manor - Balmora, Western Guard Tower North - Balmora, Western Guard Tower South - Balmora, Milie Hastien's House - Sjorvar Horse-Mouth's House - Tel Voryon - The Rift
Note: While this might seem like a radical change, the spell has gone from costing 9 magicka to 23 magicka. Not entirely unreasonable considering how useful this spell is to get a ton of gold. Also note that this change will also increase the cost of enchanting items using this effect.
- Ashlander-styled urns and baskets now hold food and ingredients that makes more sense for their culture - Small tomb chests will no logner hold items that are larger than the actual container. - Removed Scrib Cabbage from Vvardenfell lists. It can now only be found in Mournhold. - Removed Ash Yam from ingredient lists. It can still be found in food containers. - Deadric chests have a better mix of valuable items.
- Mages: Mixed spells - Battle Mages: Offensive spells such as Fire, Frost and Shock, but also some summon/bound weapon spells. - Witch: Absorb/Drain spells and 'hexes' such as Silence, Blind, Sound. - Nightblade: Chameleon, Sanctuary and Fortify spells. - Necromancers: Summons (Undead), Poison and Drain spells. - Sorcerer: Summons (Daedra), Bound Armor and Shielding spells. [Still WIP] - Witchhunter: Bound Weapons, Dispel, Reflect, Absorb and Drain Magicka spells. - Spellsword: Restoration, Resistance and Elemental spells. - Warlock: Summons (Daedra).
- Ald Redaynia, Olyf the Flatfooted's Shack - Ald Redaynia, Llensi Verilnith's Shack - Ald Redaynia, Seryne Pansamsi's Shack - Ald Velothi, Bivale Dralayn's Shack - Balmora, Fast Eddie's House - Balmora, Karlirah's House - Balmora, Tsiya's House - Balmora, Clagius Clanler's House - Dagon Fel, The End of the World - Dren Plantation, Doves' Shack - Dren Plantation, Hlevala's Shack - Dren Plantation, Varethi and Dralor - Hla Oad, Renell's Shack - Moonmoth Legion Fort, Imperial Chapel - Odai Watchtower - Vivec, Arena Hidden Area - Vivec, Aluasaron's Shop/Home - Vivec Entrance, Wardarg's Shack - Vivec Entrance, The Evil Mudcrab - Vivec, Guild of Mages - Seyda Neen, Malphen Quarni's Shack - Seyda Neen, Odril's Shack - Suran, Ranosa Gilvayn's House - Suran, Ralds Oril's House - Suran, Desele's House of Earthly Delights - Sterdecan's Farmhouse
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