I like using the Chris version of the Samurai Edge, but I like the black M9 skin of the prototype model. However, I don't want to use any of the infinite ammo weapons because that takes the challenge out of the game. Would someone be so kind as to make a mod that swaps the Chris skin with the all black Original Model skin? Please and thank you!
My single favorite thing in the Resident Evil 4 remake is its sick as hell, Sekiro-style parry system, a genius improvement to RE4's already-legendary combat. Now, thanks to modders kreedyk and qingsheng, that feature's been brought back to the original game.
The RE4 remake parry is actually just a smaller part of a much bigger mod, "New Trainer Introduction UHD." It allows for everything from bringing Mercenaries mode-exclusive weapons to the main game, to full-on model swaps like playing as Ashley or HUNK. I'm just here for that sweet, sweet knife parry though.
It's still awesome to see though, and something I might take advantage of in my next replay of Resident Evil 4. You can check out kreedyk's other projects on NexusMods, while qingsheng uploads a lot of Resident Evil 4 mod content on YouTube.
Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.
The trick to this is swap it out with a similar item - the old Indiana Jones trick with a gold statue and a bag of sand - to trick the door into opening again. You can't do this the first time you encounter the Main Hall, but as soon as you get the Scorpion Key, you'll have what you need to get started.
First, get the Scorpion Key from the Processing Area, then head upstairs of the Main Hall, and towards the Recreation Room on the west side of the Main House 1F. If you playing before you head to the Dissection Room, Jack should appear from the right. This time, you'll have little option but to fight him off.
By now your encounters with the creatures should have taught you a thing or two about combat, and the same rules apply here; aim for the head, guard with the left bumper when an attack is on the way, and keep your distance. After five or so rounds, he'll go down, albeit temporarily.
Head to the Recreation Room and you'll find a handful of useful items; the Broken Shotgun directly to the side as you come in, and if you open all the drawers and cupboards, some consumables (we found Handgun Ammo, Chem Fluid, Shotgun Shells) and two files, the 'Memo About Relief' and 'Doctor's Letter'.
Head back to the Main Hall now, but beware there's a good chance Jack will be back. We fought him off again, but in theory you could retreat to a safe room and he may linger up here, though he'll certainly follow you back into the Main Hall if you let him, so you'll have to go out of your way.
Want more help? Our Resident Evil 7 walkthrough provides step-by-step instructions on how to survive the main story, as well as finding the Shotgun, Grenade Launcher and the game's many Lockpicks and Treasure Photos. Meanwhile, our Antique Coins locations, Mr Everywhere statue locations and File locations lists will help you find every available collectible on Normal and Easy difficulties.
Whatever decision you make, you can replace the real Shotgun in the Main Hall with the Broken Shotgun you just picked up (make sure you have enough inventory space first), giving you some real firepower to help take on the Molded on the way to the Dissection Room.
Later in the game it's possible to repair the Broken Shotgun and turn it into the M21 Shotgun, which is a superior model with better damage output, albeit one with less ammo. All the same, it's well worth getting as soon as you can.
To do so, you need two items - a Repair Kit and the Model Shotgun. The Repair Kit is discovered in two places; in the Yard, find the hidden passage underneath the house between the two sets of stairs just in front of the Main House, or by completing the puzzle laid for you in the third Treasure Photo.
As for the Model Shotgun, this is found in the Kid's Room and Attic area as you're searching for the key cards. Once you have the Model Shotgun, you can use that to swap it with the Broken Shotgun you used earlier, then combine a Repair Kit with it to get the M21 Shotgun.
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