Wireless Redstone Mod 1.7.10

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Atila Kalina

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Jul 9, 2024, 8:19:27 AM7/9/24
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First of all, since this is my first post, I would like to say a big congrats to the dev team of OpenComputers. For me it's definitely one of the most interesting mods for Minecraft and I like the idea behind it a lot.

wireless redstone mod 1.7.10


Download Zip === https://vlyyg.com/2yLyKl



Now for my question. Over the past few days, I've been working on my first program. I never programmed in Lua, so this was quite a challenge for me. I managed to get my program working the way I want it to, but I would like to make one more improvement for it.

The program is supposed to do one thing when it receives a wireless redstone signal on a certain frequency, and another thing when it receives a signal on a different frequency. The way I have it set up right now is with two Wireless Receivers from Wireless Redstone - CBE. One is connected on the left side of the computer and the other is connected on the right side of the computer.

I would like to use the Redstone Card Tier 2 that sits in my computer. I want to get rid of my Wireless Receivers. As I understand, the Redstone Card Tier 2 should be able to handle wireless redstone natively, but I can't figure out how to use the API correctly. I want to learn how to use this, as I'm sure I will use it a lot in my future programs.

Can someone help me by posting some code snippets I can implement? To reiterate, the computer needs to listen for a redstone signal on a certain frequency, do one thing if it receives a signal from one frequency and another thing if it receives a signal from another frequency.

The way my program is written right now, I think I can get away with using only one card. At startup the program listens for the first signal. When it receives the signal, it jumps into a loop until it receives another signal.

The issue you may* be having is that you have multiple redstone components and thus simply grabbing the default proxy (rs = component.redstone) you may be getting variable results or simply not the intended one. To see all the components of a certain type you can run the `components ` command. i.e `components redstone`. See below for getting specific proxies for specific components.

I actually made an entirely new computer so I can do some testing with the Redstone Card Tier 2, but I can't get any of the Wireless methods listed in the API to work. And I can't find a tutorial anywhere on the internet on how to set it up correctly.

If you setup two identical computers and make a simple script for each, one tx and one rx, to see if you can even transmit or receive even a single bit would be helpful I imagine. If possible then please post back so I can move forward on the assumption that it at least is feasible.

@Molinko Sure, I would love to help. But keep in mind, I'm a total newbie when it comes to OpenComputers, so I have no idea how to set up the thing you asked me. You will have to help me out and post the scripts.

Besides, I highly doubt that there is something wrong with OC. It's more likely that I'm just not setting things up correctly. I've tried to run some of the methods in the LUA interpreter and I couldn't get them to work. It's most likely that I can't format the command correctly.

@LORD MJ You do have t2 Redstone card in the computer, right? Could you also give us some details on what mod versions you have. MC version, of version and wr-cbe version numbers. I'm suspecting a incompatibility between mods, if it isn't the a problem with Redstone cards missing.

Also, I looked at "redstone.lua" inside the bin folder and found some references to Wireless Redstone, including setWirelessFrequency. I guess these methods are just there, but they don't work? Just curious.

I apologize @LORD MJ as I'm on the road atm and internet is spotty place to place. Thanks to @payonel for the input, you're a wonderful pal for strolling the forums with your insight. P.s the update looks awesome

I'm trying to create an on/off switch for a soul cage mob spawner using the wireless redstone transmitter & receiver devices from the chicken bones mod (Direwolf20 modpack). But I'm not having any luck. I have the receiver sitting right on top of the block on top of the spawner, in the place where the lever normally sits. The lever works, but when I replace it with the wireless receiver and turn it on or off via the transmitter, it doesn't activate/deactivate the mob spawner.

Yeah that was it, I finally got it working with a combination of redstone wire and placement of the receiver. Seemed a little too finicky considering you can just put a lever on that block and it will turn on/off the soul cage just fine. But I got it working. Thanks!

So I want to create a building that shows no Redstone. And one of the problem is the lighting. I really want to see if I could get a Redstone lamp float above ground by 1 block and be able to be turned on/off. I could not get the: "pushing armorstand+minecart into block to activate pressure plate under the redstone lamp" (link) thing working as the armor stand only activated the pressure plate for 2 seconds. Then it stopped for some reason (probably fell down a few pixels or something).

I'm not sure what you can do with this, but try using a sticky piston attached to a redstone block. I'm not the most experienced with redstone, but I was trying to figure out my own problem when I came across this question.

Disclaimer: The solutions I have for you take up a lot of space, for redstone lamps, I suggest you think through the build before using it. Also I had to use command blocks (There is no way to do it without the command blocks)

Here we will activate a piece redstone dust using a summond villager. this design has the largest reciever but it is lag friendly and easy to understand. Also the reciever can be hidden in any ceiling but not in the floor.

3. Directly above the redstone dust, of which you just wrote down the coordinates, place a solid block of your choise and place a pressure plate on this block (either wood or stone, not the weighted ones)

5. Think of a way to kill the villager after he has done his job of activating the pressure plate like using the \kill command, which I suggest you do. put this command on a slight delay. the length that you want your redstone signal to be activated depends on the time between the villager hitting the presure plate and him dying.

The villager when summond lands on the presure plate, activating the redstone signal below it. this will ,after a short delay set by the repeaters inbetween the redstone signal and the killing mechanism, kill the villager and the redstone signal turns back off.

The solution to this problem is killing the villager with the same signal as it is summond with. to do this you will have to put a repeater going into the commandblock that summons the villager. leave it at one tick of delay. now before the repeater place a redstone torch in a way that it deactivates by activating your input signal. Now place the commandblock that kills the villager so the torch will activate it. now remove the killing system at the reciever module.

Here we will power the lamp directly with a setblock command by "setblocking" a redstone block underneath it. this has the smalest reciver of the two (only the redstone block if you destroy it from the sender) also it can be placed anywhere (floor, wall or ceiling) it is a bit harder to understand it though.

4. Setup another command block to destroy the redstone (either at the reciver for a fixed time or at the sender for a variable time depending on the timing of the sender's input) use this command:

you can also setup two buttons. one for turning on the redstone block, one for turning it of. Just connect one commandblock to one button ant the other command block to another button. this will result in a RS latch style sender.

For a long time i have wanted something that could eliminate the need for redstone wire in between a switch/lever and whatever i was trying to apply the redstone current to from a distance, for instance a splitter cable or a nuclear reactor, so i am suggesting an electric switch or whatever you would call it that you can place on a block like a lever but instead physically triggering it directly, have it link up with another electric switch by way of a FreqTrans like 2 teleporters link.
As its electric nature suggests it would need to be powered, which i would implement the same basic form of power use like a Luminator.

Just Imagine, A control room where you can turn on and off various machines, Lights and emergency reactor shutdown switches, not to mention other benefits it would add to vanilla minecraft like possible easy construction of a piano or advanced redstone circuits which can accept multiple inputs.

Wireless Redstone ChickenBones Edition (WR-CBE for short) is a mod that allows the transmission of a wireless Redstone signal. Wireless Redstone was originally created by Aliaz, with Danny494 contributing textures, chicken_bones has since updated, expanded, and maintained the mod.

With the help of the recently downloaded Wireless Redstone mod, I was able to fully renovate my island. I wanted to make it so that every light on the island turned on with just one switch. Initially, that idea seemed inconceivable because there would be no way I could make such a complicated redstone circuit.

The Minecraft 1.19 Wild Update brought loads of interesting new content to the game, including brand new biomes and some new mobs, but perhaps one of the most interesting additions lies on the technical side. After far too long, players are finally able to do completely wireless redstone without needing to rely on sunlight detectors or obscure exploits.

Sculk sensors are new blocks in the game which can be found in Deep Dark caves inside Ancient Cities. They aren't the easiest blocks to obtain, and they cannot be crafted, but considering how incredibly powerful they are, this may be for the best. These new blocks can be quite tricky to work with, but with experience, players can use them to build extremely cool and complex systems.

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