Last week I got to run the first draft of the Trickster Ritual. I ran into an issue where basically everyone was a trickster, and so instead of the night exploring insightful things about Tricksters, it was just randomly chaotic in a non-meaningful way. (Fun, but not ideal)
So my new idea is to have each player get a mythological archetype, which have different goals for the evening. My current list of archetypes (assigned via Tarot cards, but not paying heavy weight to the official Tarot meaning):
Fate (Wheel of Fortune) - Your job is to safeguard a bag of M&Ms, and periodically throw a handful of M&Ms on the to the table and watch people scramble for them.
(The primary goal of the Trickster Ritual is to learn interesting things about yourself, but since that's hard, the secondary goal is to have as many M&Ms as you can at the end)
Justice (Justice) - Your job is both to reward effort as well as maintain balance - when someone does something cool, impressive or appropriate for the evening, tell Fate to award them M&Ms (include Fate, themselves). If you see someone who hasn't gotten to talk as much or people who are talking overly-much, make sure the quieter people get a chance to participate.
(Fate and Justice's roles are public. I *think* I want everyone else's role to be secret, but it's unclear if that can be meaningfully done)
The Hunter (The Emperor) - You care about rules and tradition. Your job is to be very serious and try to reign in chaos when you see it and occasionally be the butt of jokes. If you are good at your job, you will find a way to reign IN the chaos rather than reward trolls with attention that makes them more crazy. (Unclear if I should just call this guy "The Emperor." "Hunter" is a reference to Apollo, the anti-trickster)
The Fool (The Fool) - You are the naive trickster. You violate societal law because you don't know any better. You copy ideas you barely understand. Occasionally this works out for you and you grow as a person. You frequently embellish but seldom lie.
Death (Death) - You are entropy. You are kind of a downer. You take and you take and you take and do not discriminate between sinners nor saints.
The Hermit (The Hermit) - You are a wise trickster. (Think Yoda). You live by yourself because you don't fit in with society, but you try to help people when you can. You may lie whenever you believe it will lead to something good.
The Mysterious Old Wizard (The Magus, or maybe the Heirophant) - You are a mysterious old wizard. You always tell the truth, but not always all of it. You speak as mysteriously/metaphorically as you can get away with while still being understood. You try to help people understand themselves and fulfill their destiny.
The Hacker (...Knight of Pentacles?) - You are a crafty trickster. You like to break things open, take them apart, and sometimes put them back together. You lie occasionally when it seems appropriate. [Trickster Gods are sometimes also the gods of Merchants which is related to being the Gods of craftsmen, and I'm not sure if the Hacker should try to embody both or if I should separate them]
The Devil (The Devil) - You are a malicious trickster. You lie and cheat and steal whenever you want for your own gain. You encourage others to do the same. If nobody guesses you were the Devil at the end, you win.
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