IDLE or any loop function for game physics calcucations processing?
28 views
Skip to first unread message
roofwa...@gmail.com
unread,
May 18, 2015, 11:55:32 AM5/18/15
Reply to author
Sign in to reply to author
Forward
Sign in to forward
Delete
You do not have permission to delete messages in this group
Copy link
Report message
Show original message
Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message
to ratch...@googlegroups.com
Hello! Please, give us an advice: within Hello World example (http://socketo.me/docs/hello-world), any best practices to create calculations loop? For game physics server-side calculations: players moving, in-game events, etc? Thanks!