Hello
first of all I'd like to thank you for the fantastic framework.
But I'm not sure if it could help me solving my problem.
My goal is to develop a websocket based telnet-proxy.
Background: I'm working alongside other programmers on a text-based multi-user-dungeon game called Anderland.
This is accessible via telnet al.mud,de port 4711 or 31415.
Because flash support will remove in future I'd like to provide a websocket based proxy so new gamers could use it if they want to have a look.
I'd already made the chat example.
But for me I don't need to send the messages received to other websocket connections. Instead I have to send it to the mud server and then send the response through websocket to the client.
I don't know if the stack could also handle telnet connection.
If so could you give me a clue on how to start.
Kind regards
Alexander Behling