Vray Sketchup Activation

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Ania Cozzolino

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Jul 11, 2024, 5:15:27 PM7/11/24
to raraphodough

Hi gang, I have downloaded a room from sketchup warehouse I am going to mess around with. I have attached an image of before I put into Vray and after its in vray. When not in Vray the glass is transparent and when I try to do a render the glass is not transparent?

What eric-s said works perfectly. Thanks a lot. And easier than using the section cut, double click the model, then you can reverse all the faces and re-apply the texture again. That way all faces will have the texture.

vray sketchup activation


Download File --->>> https://bltlly.com/2yLyXL



I just started out learning Vray for Sketchup. I am trying to create a texture with a displacement map. No matter what setting I try adjusting, the texture still appears flat. I've played with the multiplier setting, adjusting it from high numbers to low numbers. I have also adjusted the displacement settings under vray options. Nothing seems to work.

i've gone through hell trying to figure out displacement maps. not sure if this is the same problem your having but... every material needs to be in its own group/componant. if there are two materials together on one entity the material will render flat. good luck... let me know if you figure out anything further.

Bless you dude. I've spent 7 days trying to figure out displacement maps... I couldn't get anything to work.... I just had to assign the same material to the rest of the faces of my object like you said. Thanks!

Although, I think that kind of sucks that I can have more than one material per object and assign displacements. This means I'll have to model oddly to get the results I want. Such as cutting faces from geometry to have them floating as pieces to assign more than one material w/displacement.

2- I would be very cautious of your subdiv and edge length settings. If doing something hi res try using subdiv of 75 and edge length of 20 first. I find the default of 256/1 can really kill processing times

I thought it might have been my particular scene settings but I downloaded the VRay for SU Manual Scenes from _for_sketchup/manual/index.shtml and even after following the manual literally step by (painful) step, no lights rendered.

In Global Switches. Have checked: Lights, and Shadows. Your environment lighting is working per your image. Don't place an IES light because you need to correlate that light from a file. Omni lights barely show up. Use a rectangular light... make sure the right side is showing... you can tell by rending hidden lights.

Have you tried a simple scene... like an extruded rectangle with lights? Or is it just for the image you posted. Also depending on the size of your model (like say it's freakin' huge) the lights may not be as powerful. My best advice is to create a simple lighting scene with a rectangular light because you'll see the light in the scene either facing away or towards you (have the light and shape be in the same shot).

VRay component lights, (omni/IES/spotlight - you name it) have to be pumped up in intensity a great deal to be visible - to crazy levels in order to actually compete and balance out direct sunlight in an interior shot. We are talking intensity values that will be in the magnitude of 50,000 to 500,000. Default is at 1.0. You start raising it to 2 and 10 and 50 and you see nothing...well, pump it up a lot!

i've just started using sketchup a week ago and now I ran into a similar problem. in my case it seems I played with the time zone (see the shadows dialogue) so my rendering turned into a night scene... and apparently there is no moon lighting

so open Window > Shadows and play around with the sliders. There might be a bug there, because I had changed the timezone to UTC (instead of UTC-10) and even if it showed me "noon" it was pitch black. just use the spinner to increase the time one hour at a time, or enter it manually, and hopefully your scene will light up!

Hi,
I am new to using Vray Rendering within Sketchup and am having difficulty getting all of my imported images to render. They all show up fine in the sketchup view, but most turn white in the vray-vision view.
Any help would be appreciated!
Thanks, - Stephanie!sketchup help983403 305 KB

why does my vray render have such poor quality? I have turned the denoiser on
Its still very blurry
If anyone has any suggestions please help
Also how can I change the sky?
Im not sure why it does not seem to work
render for board 3789450 75.3 KB

You seem to render to quite a low resolution, depending on what the rendered image is going to be used for. On paper that would give an about 1,5 x 2,5 inches thumbnail image (at 300 DPI)
I would perhaps increase resolution and, for speed, turn down the quality to Medium, as the Denoiser is on.

I have exactly the same problem with my Vray 5.
One model is working, and rendering. Another not.
When I just draw a simple cube in a new project of sketchup, Vray is rendering it.
When I place any new object next to it, it shows the same situation as above.
Might be a big in Vray? I will now try an older version of Vray.

So the issue seems to be in the materials applied to imported components from 3D Warehouse or old models from my own work (before I started using V-Ray). Unless they have been developed for V-Ray rendering it is a good idea to remove the materials (check face orientation) and apply new materials.
Thanks again

He also gave me some methods to solve the problems. There are a number of users reporting issues when using assets from the 3D Warehouse. There are problematic materials coming from the 3D Warehouse which are not migrating well with the latest version of V-Ray 5 for SketchUp. The issue should be fixed in the next update of V-Ray. You can use the following workaround in the meantime.

If you delete these materials, the project should render as expected. Make sure to select these materials, delete them, then you will have to close the Asset Editor, release the V-Ray for SketchUp license and then open the Asset Editor.

Some objects can also cause errors like textures imported directly into sketchup as an image. In my case, it was models like laptop, ipad, computers where the wallpaper was not a material texture but an image texture. Delete all the faces considered as texture image and your model will be solved.

The light looks very different from SKP to the render. Are you trying to use the SKP sun in vray? Or is that somehow how you got the SKP shadows where you want them, by manipulating the sun in the vray light panel?

Can you share a screenshot of the materials browser with the light panel on? I found on a recent render I had multiple light domes that were active that got copied in from another file. Was really messing with the mood.

It seems that the shadow you see in SKP is very different from what you see in vray - the SKP light and shadow looks like an early morning or late afternoon light, where in vray it is coming from nearly above or perhaps the other side of the room and what you are seeing is really the ambient light creating the reflection.

When I setup scenes like this (just finished a bunch of exteriors and interiors) I will review that lighting by using the material override feature on the settings panel. I will keep the glass as glass but override all the other textures and materials so I can just see the light coming in (saves time, and lets you focus on the light and shadow).

I also use the vray lightgen tool. Setup my view, run light gen locally (I do all final renders in chaos cloud) go get a cup of coffee and then review them when I get back - then pick the best one for the scene and tweak as needed.

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