The European Organized Play volunteers have joined together and are pleased to invite you to four days of Pathfinder and Starfinder gaming. Games will be offered in various languages, both in person in Geneva, Switzerland, and across multiple online VTTs, hopefully with something to suit everyone.
For the purpose of Starfinder Society (first edition), these adventures are considered repeatable, meaning players and GMs will earn Achievement Points every time they play or run them. Characters do not earn in-game rewards such as credits or XP for these adventures.
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Swashbucklers fight fast on their feet with flair. They dart between foes, gaining and expending panache to execute powerful and flamboyant finishers. When a swashbuckler hits their stride and lands their rolls, they create wonderful, memorable moments on the battlefield. However, this could be difficult to do consistently based on the encounter. In some low-threat encounters, swashbucklers easily dance around the battlefield, able to gain and use panache freely, but in severe and extreme fights, they often struggled to gain panache and use their class abilities. Additionally, many swashbucklers heavily relied on Tumble Through as their primary way to obtain panache, which led to less satisfying uses of Tumble Through instead of an exciting way to move dynamically around the battlefield.
Bravado: Actions with this trait can grant panache, depending on the result of the check involved. If you succeed at the check on a bravado action, you gain panache, and if you fail (but not critically fail) the check, you gain panache but only until the end of your next turn. These effects can be applied even if the action had no other effect due to a failure or a creature's immunity.
Finisher, Swashbuckler
Prerequisites Flying Blade
Your thrown weapons seem to defy physics as they soar through the air and spin back to you after a strike. Make a thrown weapon attack, ignoring the penalty for making ranged attacks within the second and third range increment. The weapon returns to your hand after the attack unless you critically failed on the attack roll.
Pathfinder Player Core 2 is full of exciting remastered ancestries, classes, spells, and more to allow you to truly make the most of your games. Look forward to more previews of other remastered classes in the near future!
The Pathfinder Core GM Screen gives you the tools you need to keep the game fast and fun: conditions, death and dying rules, tables for setting DCs, creature elite and weak adjustments, summaries of actions, and more. Constructed from ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, and repeated regular use.
Her identity finally revealed to the Pathfinders, the Waterfall makes a final request: have a group of senior agents travel into the mindscape attached to her and extract whatever it is that ties her to entities unknown. With any hope, this will give her the privacy and security she so desires and deserves after her life. Within her mindscape, strange aberrations lurk, and even stranger are their motivations and how they plan on keeping the Pathfinders away from the center of her cerebral maze.
Our partners at Archives of Nethys, Demiplane, Fantasy Grounds, Hero Lab Online, and Roll20* are dropping new content this month as well! Buy your PDF on paizo.com to get a discount via the PaizoConnect API. Or pay full price on their platforms, sync your account, and get a complimentary PDF on the Paizo Store.
Time and shared ambitions have a way of bridging the gaps between even the most different people. Waiting for lab work or a long stakeout left plenty of time to talk. Talks of the theater turned into a date to see Echoes of Everfall; talks of the virtues of Taldan white wines compared to Chelaxian reds flowed into a weekend getaway to the vineyards of Carpenden. Talks of a longer partnership turned naturally into a marriage, and for a time, everything was perfect.
After that, War of Immortals presents additional information about the rules involved with these events, Lost Omens Divine Mysteries spends some time exploring the way the gods of the setting are changing, and the novel Godsrain chronicles some in-world fiction involving some familiar iconic heroes as they experience certain developments caused by the death of Our Lord in Iron.
Greetings, Pathfinders!
The Pathfinder Society has been so busy lately, including carrying out various missions for the Waterfall as they search into her past. The last time we heard from her, she revealed her original identity to a select few Pathfinders and was ready to step forward into her future. But first, a group of senior agents must travel into her mindscape to eliminate her final connection to her captors. But a strange cloth flaps in the wind of a mysterious library, sending shivers down the spines of all who look upon it.
Seelah shook her head and continued her rite. She had already cleaned her longsword with the eleven small cloths she carried for that purpose and now needed to put it all away mindfully, treating the cloths and her sword with the honor and respect they deserved as instruments of justice.
From the dense woods to the side of the hunting trail, figures shambled toward them. Three were humanoid in shape, but moved with a slow, unsteady gait. As they stumbled into the light, their faces came into view, showing rictus grins and sagging, yellowed flesh. The arms and legs of each were twisted and curled, as if locked in awkward positions they could only barely control.
Black communities around the United States and Mexico celebrate Juneteenth in a variety of ways, from rodeos and picnics to poetry readings, music festivals, and more. Above all, Juneteenth is a celebration of Black art, music, culture, and freedom.
If you can, donating time, money, or other resources to a Black-focused organization is a great way to celebrate Juneteenth! Here are some recommended organizations actively working to support Black communities:
They had set out with purpose, but the hardships they faced had worn their spirit down, leaving them weary and alone. As the night grew darker still, the traveler ruminated on the trials of the world, their own and those of others, and despair settled around their shoulders like the heaviest of mantles.
As they climbed a tall and wooded hill, each strained step slower than the last, they gradually became aware of a gentle sound: shh, shh, shh. The weary traveler peered ahead, unable to make out anything in the feeble starlight, and gripped their walking staff tighter in case of trouble.
It might have looked forlorn and abandoned, save for the three women merrily tending to it. One, a Tian woman with pale skin and short, dark hair, was setting out fresh candles, the flame reflected in her dark eyes. The second, a Varisian woman with warm brown skin and multicolored ribbons threaded through her long, wavy hair, was the source of the tune that echoed into the trees; she continued to hum cheerfully she painted the stone pillar with delicate designs. The third figure, a Garundi woman with skin nearly as dark as the night around them, danced as she swept the ground around the shrine, the beads in her cloud of black hair like miniature sisters of the stars. Shh, shh, shh, the broom whispered to the stones.
For the first one, Starfinder Society Scenario #6-03: Project Dawn, I was given the chance to dive back into the nostalgia of my gaming youth when Shadowrun was my game of choice. Project Dawn is truly intended to be a standard espionage run against an evil corporate entity and was a ton of fun to write. Jess even let me bring back an NPC from my first ever SFS adventure! In all honesty, using a simple subsystem to create tension while sneaking around the Dayside Inc. head office was a treat unto itself.
Anyway, for more about me, check out the blog I never update at www.UnderwearOnTheOutside.com or on social media under the name DoctorMono. Or better yet, pick up Mechageddon! and get to know what makes me tick (spoilers: Mechs vs. kaiju).
Outside of the RPG sphere, my recently-released novel Meddling Heroes mashes up a hard-boiled detective story with Silver Age super-heroics. You can find more about that and my other projects at www.ChBrooks.com.
In The Death of Kortus IV, your characters enter a region to evacuate citizens facing the threat of genocide, proactively interceding against the forces trying to destroy them. Starfinders are not a military faction, but they possess enough strength, expertise, and allies to be a positive force for change in the galaxy.
There are so many things to mention about this scenario. I had a chance to return to the delightful ghibrani and give them a brighter future, while showing Elytrio in all its radiation-blasted glory. Fans of the earlier scenarios will find many callbacks to the earlier storyline.
Favorite Part: The orocoran encounter when the players enter the laboratory for the first time. I also really enjoyed getting the chance to employ the sci-fi trope of broken screens displaying a spooky message.
Dae asked the old folks about it later, and they said the storm was Meyel tearing the sky apart as she danced for joy.Dae fought through the storm of the century alive, dragging a souvenir of the event with them: a tiny orb of starfire that blazed like a miniature sun.
Dae is a famous performer, and they have wanted to be seen from the moment they scrambled out into the world. From dancing to executing dangerous stunts and elaborate dramatic scenes, Dae has always been down for whatever it takes to draw a crowd. Showing off was always the norm for them (their aunties and littermates could tell you some wild stories), and they grew up performing at local cultural festivals and winning awards at regional talent shows.
Learn the rules of Starfinder while you play through the Starfinder Beginner Box! Dungeons With Dadrecommends this as a great starting point for playing Starfinder with the kids! The pre-generated characters and a dungeon that teaches you skills as you progress make for a great game night.
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