Here, you will be playing as someone needs to relieve themselves after eating too much food, and that means pooping! The goal is to poop from various heights onto people and vehicles to score points. There are tasks that will be given to you stating specific objects you need to poop on. By completing these, you can earn money that you can use to buy food.
In Muddy Heights 2, you play as a person who has had a little bit too much to eat and needs to relieve himself by any means possible. Poop off various heights onto people and vehicles to score points. Complete level goals to gain cash to buy more food.
Now, the best part of this poop simulator game is that you can choose any location that you want. There may be people that are partying, eating peacefully in a restaurant, or walking with their family and friends. If you want to destroy their peace or kill their mood, shoot them with your muddy poop! Sounds exciting? Download and play Muddy Heights 2 now on PC and discover a fun shooting game like no other.
Poop you way to victory...again!Muddy Heights 2 is an official sequel to the highly played Muddy Heights web game. In Muddy Heights 2, you play as a person who has had a little bit too much to eat and needs to relieve himself by any means possible. Poop off various heights onto people and vehicles to score points. Complete level goals to gain cash to buy more food.3 New Levels Rebalanced Food Upgrades Over 20+ Secrets to Discover Over 10+ Goals to Complete New Character Types New Vehicle Types
Poop you way to victory...again!
Muddy Heights 2 is an official sequel to the highly played Muddy Heights web game.
In Muddy Heights 2, you play as a person who has had a little bit too much to eat and needs to relieve himself by any means possible. Poop off various heights onto people and vehicles to score points. Complete level goals to gain cash to buy more food.
Muddy Heights 2 is an Arcade and Single-player video game developed and published by Rageborn Studio, LLC. The game offers an exciting gameplay, in which the player takes on the role of the person, who had lots of meal to eat and must needs to relieve himself by doing anything. There are numerous levels and the game takes place in the stunning environment populated by people and vehicles. The ultimate task of the player is to poop off different heights onto the citizens and moving cars to score the best points. The game rewards the player with cash to purchase more food for each completed goal. The game becomes difficult to play as the player advances through it. The player explores the environment from a third-person perspective, move and jump his way through numerous levels to score the points. The player must complete a set of objectives in each level and unlock further harder levels to experience. With immersive gameplay, brilliant visuals, and smooth touch controls, Muddy Heights 2 is the fascinating game to play.
The effect of a thin fluid mud layer on nearshore two-dimensional wave transformation is studied through numerical modeling and wave basin experiments. The wave basin experiments were conducted on both muddy and fixed beds. A mixture of commercial kaolinite and tap water was used as fluid mud layer, where its rheological viscoelastic parameters were derived from rheometer cyclic tests. The results can be utilized for better understanding of the complex wave transformation phenomena under real field conditions where the combined effects of shoaling, refraction, and diffraction as well as wave energy dissipation due to existing mud beds and wave breaking jointly occur. A dissipation model was coupled to the combined refraction and diffraction 1 ( REF/ DIF 1) wave model to develop a numerical wave height transformation model for muddy beaches. The proposed model was utilized to analyze the experimental data on muddy beds. Comparing the computed values of wave heights over mud layer with the corresponding measurements shows a fair agreement.
An experimental study was carried out to investigate the wave propagation characteristics when passing through the muddy bed and fluid mud. The results indicated the maximum wave attenuation occurs at mud wet weight density of 1340kg/m3. The attenuation rate increases with the incident wave height, and decreases with the wave period. The mechanism causing the wave attenuation by the muddy bed and fluid mud is the drag force caused by the friction between cohesive sediments and the bottom water particle motion. Additional friction caused by the Bingham fluid bed after the fluidization of mud results in energy dissipation caused by the interface waves between the fluid mud and the upper water body.
The bed sediments are very fine and cohesive at the mudflats, thus the wave motion could be significantly affected by the additional bed friction, and this particular phenomenon makes the wave energy continuously dissipate to the shoreline even without breaking. The wave attenuation over the mudflats has been widely proven by in-situ observation data, e.g. the Guyana coast (Winterwerp et al., 2007) and Louisiana coast (Sheremet and Stone, 2003). Based on the measurement data during Typhoon Wipha in 2007 at the Lianyungang coastal area, China, Lu and Zhao (2007) also documented a similar phenomenon. In order to investigate the wave attenuation characteristics over the muddy bed, some historical studies have been reported. Zhao et al (2006) and Bai et al. (2001) respectively carried out experimental studies in the laboratory and measured the wave attenuation over the muddy bed. However, in the previous literature the incident wave height and wave period applied in the experiments were relatively small, and the length of muddy bed was not long enough. These disadvantages could lead to potential errors when analyzing the wave attenuation rate over the muddy bed. Therefore, in this paper an experimental study was carried out to comprehensively investigate the wave attenuation over the muddy and fluidized bed. In the experiment a series of cases covering different conditions of incident wave height, wave period, water depth, and bed wet weight density were selected. Finally, some discussions were made based on the experimental datasets, and the mathematical formulae of Eqns. (1-4) were derived to calculate the wave attenuation rate under various conditions.
A practical model has been developed for the propagation and decay of random waves on muddy beaches. In the model, an irregular wave train is characterized by its root-mean-squared wave height, mean wave frequency and mean wave direction. It is also assumed that the wave spectrum is narrow-banded in terms of both frequency and direction. Transformation of root-mean-squared wave height is derived from the conservation of energy flux for individual wave components. Energy dissipation is considered due to both wave breaking and the dynamics response of muddy seabed. The model is applied to waves on the muddy beach at Hangzhou Bay, and the numerical results obtained are shown to be acceptably accurate as comparing with available field data.
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