Someversions of SONAR included AAS Strum Session, Dimension Pro had some guitar programs (some were included in Cakewalk Sound Center), so did Rapture and Rapture Session probably did too, I can't say for sure as I have Rapture Pro with definitely has guitar programs.
Not to mention that free or cheap instruments are a dime a dozen now, literally. Have you checked out the free Ample acoustic guitar? It's excellent! Ample Guitar M Lite II aim to bring the Martin D-41 Acoustic Guitar sound to your studio. -Instruments/64-Virtual-Instrument/4520-Ample-Guitar-M-Lite-II
@abacab, Thank you for your thoughts. I have Amplesound's free acoustic Martin and Fender electric bass. Both are extraordinary instruments considering they are free. I imagine the paid, full featured virtual instruments are outstanding. The free Spicy Guitar virtual instrument has some interesting sounds.
I appreciate all the responses. I'm not looking for third party guitar plug-ins as I have several. I was more thinking out loud and wondering why no DAWs that I know of include virtual guitars since guitar is so prevalent in western pop music.
I'm not looking for third party guitar plug-ins as I have several. I was more thinking out loud and wondering why no DAWs that I know of include virtual guitars since guitar is so prevalent in western pop music.
True, which is also the case with Ableton Live, although the guitar samples they include with their instrument rack and sampler are probably more suitable for electronic music. But with the integrated sampler in Live, one could import any guitar samples they wish.
Going back to the OP, I will submit the distinction that the connotation of "virtual guitar" speaks to a more elaborate instrument than just a sampler with guitar samples. Although with a bit of effort, one could make that work. I have several 3rd party virtual guitars and they all offer much more than pure sample playback for realism, such as keyswitches and modulations, to easily trigger different guitar articulations from within a single preset. This allows a keyboardist to sound a bit more like a guitar player.
IMHO, such purpose built virtual guitar instruments are a premium product and not likely to be bundled with any DAW, as the necessary bundle price would push it beyond the cost anyone would be willing to pay for a DAW. I would suggest that premium and boutique instruments have generally always been ala carte 3rd party choices. For example, just look at the success Native Instruments has had with their sample based instruments!
As already stated, most DAWs have some form of guitar preset but are generally more suited for electronic music rather than quality guitar emulation. I think this is because to truly get a convincing guitar sound takes either very innovative modeling ( like IK's MODO bass or AAS strum session) or heavy sampling and advanced articulations like Kontakt. The expense is probably not worth it. Oddly enough, Maschine may offer the best non-third-party guitar since it includes Komplete Select. The factory guitars are not bad that come with Kontakt player. Also, several DAWs have given away decent guitar plugs via third party. Cakewalk used to give away strum session and Presonus gave away Sparkle. I think overall, developing a guitar plugin pleasing to actual guitarists is more challenging than developing workhorse synths and romplers.
As abacab eluded to, If I developed a truly quality guitar plug that was more than simply a collection of samples, I would sell as a premium product. This is exactly what native instruments does. You receive ok guitars free but for as low as $50 (often on sale for half) you can have a session guitarist instrument that works in free player.
Playing a guitar via a piano keyboard is so unintuitive, I can't seem to get my brain to do the learning required to get the articulations and patterns that I can achieve almost sub-consciously with my hands on the strings.
I see the guitars are part of the Core sample package. However, this instrument package is not included with the Artist edition but it is included with the subscription version of Studio One or the $399 retail Pro edition. Since the Presence XT sampler is available in all editions it might would be cheaper to get the Studio One Artist edition and then purchase the acoustic guitar and electric guitars sample packages separately.
As a general rule of thumb either (a) point the mic at the 12th - 14th fret, place your mic 12 - 18 inches (30 - 45 cm) away from the instrument, (experiment til you find something "nice"); or (b) another tip I found at Produce like a pro, who made a video on recording acoustic guitars where he points a dynamic mic at the bout near the "shoulders", pointing away from the sound hole.
Once you have the sound "in the box", a bit of compression (to control signal dynamics) and a bit of e.q.(roll off (cut) low frequencies (I aim to cut anywhere between 80 - 100 Hz), cut the muddiness from the mid - range (anything between 350hz - 600hz (find what suits)). Then I attack errant high frequencies. Generally cut frequencies in e.q. and do not boost. If you haven't read anything on gain staging I suggest you do. Again, youtube has videos on the subject. However - rule of thumb only cut by 2 - 3 dB at a time.
Gain staging - I generally input my guitars to peak at about -24 dB for the noisiest part. At -24 dB you still have another 24 dB to play with when e.q.'in' or compressing before you're clipping. You can add reverb here if you choose but use it sparingly and try to use delays as an alternative if you can.
Personally, I use a Fishman Blend in my guitar, an SM57 at either point (a) or (b) as (described above) and place a condenser (MXL 770) a bit further away for room sound. This gives me three tracks, which is overkill to a certain extent but gives sonic options that e.q. and compression just can't do. Its not the gear - it's the ear that is more important.
Last thing to remind you of - no matter what is happening, make sure you're enjoying the playing of the guitar while you're recording! I can't stress enough how important this part of the equation is!!!!! (maybe I can with bold text?). Regardless of kit and placement of said kit and settings on said kit, enjoy it.
People often ask me if they have to do full-production demos to present songs to publishers or major artist? I do a fair amount of full demos, but I also have had about half of my major cuts from pitching home demos done on a very basic set-up on my mac laptop.
First, I recorded two strumming acoustic guitar tracks with the mic pointed straight-on to the neck of the guitar guitar (where the neck meets the body). Just about 4-5 inches away from guitar. I then panned the two guitar tracks hard left and right in the mix to create a full sound and leave lots of space in the center of the track for the vocal. I added a little chorus and pedal compressor effect on one of the guitars to fatten up the sound and make it sound more electric, since Darius comes from an electric guitar rock band.
Based on creative techniques developed by studio engineers and producers, the Acoustic Voice preamp plugin combines guitar simulation, studio preamps and microphones, modulation, delay and reverb to create state-of-the-art acoustic soundscapes.
With the Acoustic Voice preamp plugin is possible to choose between 3 selected microphones emulations, Audix* Adx51, Beyer dynamic* M201, Shure* SM57, moving the virtual mic along with the guitar from neck to bridge and distance from the instrument.
Very impressed with Nembrini's Acoustic Voice. I have two electric guitars with under-saddle piezos and they both became acoustic guitars when running them through this plugin! Good tone control to iron out any wayward lumps in the tone, but it's the character of the guitar sound that has blown me away - it really has made my solid body piezo guitars sound like nicely mic'd acoustic guitars. Did I mention that I'm really impressed by this?!
Gives true microphone quality sound to direct recordings of acoustic guitars
Provides the rich resonance and vibrancy that is missing from unprocessed acoustic guitar pickups
No time consuming set up; provides consistent premium sound every time you monitor or record acoustic guitar
Provides creative options to re-voice the source acoustic guitar's resonance and other acoustic properties
Freedom to re-mic as you mix, changing and adding microphones as needed to fit your production
Straightforward controls for virtual neck and body microphone level and pan, and input and output levels
Voicings matched to jumbo, dreadnought, and studio (small body) guitars
I had used this plug in years ago as the demo during a session where I only had the piezo pickup. It worked great but I didn't want to spend the $$ at the time as I didn't think I would be using very often.
Recently I started tracking my shows live with a digital mixer two acoustic guitars, fiddle and mandolin all DI into the mixer. I drag and drop the files into LUNA and good to go. Wood Works is a fast and easy way to get a good sound with the guitars and I was surprised that it did a nice job on the fiddle.
Ya I would prefer to use mics in the studio but for this mixing live recordings application this plug in is a great tool. I got it on sale with a coupon so no regrets.
I suspect over time I will use it more often and find better sounds with experience.
I don't get what the harsh critics about. You don't use your ears?? It's of course a great helper when it comes to make DI acoustics sound better but for me, even with miked acoustics, it's a fantastic tool to bring edge and a much more interesting and versatile sound to your guitars.
In short, it makes the recordings sound much more "expensive", for lack of a better term. For those of you that think this plug-in sucks, please tell me what your expectations were? To be honest I've used it on many releases and a few of them has been major hits. (I'm a producer and a good guitar player)
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