Join us for Bike to Work Day on Wednesday, June 26th at our Aurora, Boulder, Colorado Springs and Littleton store locations! Participating stores will be partnering with breakfast stations with options to fuel your ride, and we'll have 1-2 mechanics on site to provide minor repairs and adjustments to get you back on the road quickly. Ditch the car and opt for a commute on two wheels.
The Epic Games Store has very aggressive, anti-consumer business practices; and quite a poorly put-together digital storefront that a lot of people do not trust with their data. There are a few Steam fanboys out there who are merely brand loyal, but that doesn't make the above any less true.
Of course even of what if currently right now Jazz Jackrabbit 3D(longly awaited,so many years and time have passed)for instance,as an example it would be considered unofficial fangame project revival,homebrew,opensource,bootleg it would be wonderful if that would be digitally available on Epic Games Launcher Cyber Digital Storefront. It would decrease amount of complains.
Epic's store might be friendlier to the developers financially, but Steam is friendlier to the consumer in every way to the point that Epic's store just feels extremely lazy and a pathetic competitor to Steam.
Half-baked answer: I believe that not everybody cares, but some do, and I reckon that those people care usually for the corporations to change themselves for the better.. depending on the perspective of famous/large corporations.
Sometimes, it's better to leave those guys (and organizations) alone.
IMHO, Epic Games Store currently has better copyright enforcement against asset flips to protect the security of indie game developers from low quality "pre-made asset" PC games than what Valve has on offer with their Steam service, so yeah Epic Games prohibits all asset flips from their storefront.
The then-current asset flip trend was what made most Indie game developers to start fleaing Steam at the time because console manufacturers like Nintendo, Microsoft & Sony required license fees for an indie game to be released on their systems which was more profitable than what Steam offered. So therefore quality control on console indie games was far better than PC at the time, until Epic Games Store incorporated their own quality control inspired by console manufacturers licensing fees on Indie games by having more security to the launcher, and prohibiting all Asset Flips from their storefront.
IMHO, Asset Flips are now just bootleg video games made mostly exclusively on PC that have zero quality control and therefore are the equivalent of unlicensed NES games. So yeah, PC-exclusive asset flips 100% instant copyright infringement without quality control.
Yeah, I think it's mostly account fatigue, especially when you have to register a separate account for what can be just 1 or 2 games that are exclusive to that store instead of Steam (or which make you go to the rigmarole of setting up an extra account for multiplayer when you already bought the game through Steam - some are good with integrating that to Steam but then you have ones like Ubisoft where you have to set up a full blown separate account. I still haven't played Uno because of this. LOL).
People that don't use password managers are probably even more likely to have such disdain (since now you have to come up with and record yet another password). From what I hear the golden honeymoon period has worn off for password managers as well lately ...
Also launchers vary wildly in quality, e.g., Steam and Battle.net have good ones but you get clunkers like GOG's Galaxy (thankfully still optional, I think?) and I haven't really heard Epic's to be especially great either. Steam does have the Non Steam Game feature but I'm not sure how well/if that really works with games that come from different stores as opposed to ones (like the VNs I bought from Jast) that are just independently installed apps.
Sometimes it's because the company struck a nerve that hard, like Activision's systemic mistreatment of the people that worked there, or the companies that have been crowing about their plans for NFTs (not smart to praise crypto that hard when it's literally the biggest driver for why your customers can't afford to upgrade, or sometimes even upkeep - there are so many threads lately where people are anxiously eying their years-old graphics card hoping it doesn't give up the magic smoke before they can scrounge up the funds for a replacement that's actually worth buying - the very systems you expect them to consume your product on ...).
Sometimes it's because the nerve being struck is enough to make you realize the company went hollow a long time ago but has managed to keep the wool over your eyes that the game turned into the equivalent of a coin slot, a button, and a syringe of dopamine. You came for a game, eventually they substituted a drug hit behind the curtain, and then eventually you realize it's just a drug hit. This can be really stark at times (there've been tales of ex-MMO players who quit and then realize they've been coasting on addiction for years since the last time they actually enjoyed the game).
Sometimes it's also socially driven, which is probably far more acute these days because of communities being far too centralized. It used to be that if you got booted from a community, you just found another one that was more like minded, but it seems like this is getting less and less possible - nearly every hobby anymore seems to have "this is the subreddit, this is the community Discord server" and that's about it, with alternatives either never getting off the ground or being private, invitational based places that you pretty much had to luck into knowing the right person to get an in to before you had a falling out with the mainstream. Not sure why this is considered a good thing, but it likely ties into this because these days if you don't say your proper two minutes hates, you're tarred as being a supporter of the target, and therefore of whatever antisocial activities they're being accused/are guilty of, and then you find yourself outside the watering hole under a pile of rotten veggies.
Steam was first and I got a ton of games on it (most are from Indie Bundles or from the Great Pandemic Giveaway of 2020, but they're here), and then GOG was second and it offers games that you can install and they run, no need for a client.
Epic and Origin and Battlenet and Bethesda and the eleventy other gazillion proprietary launcher (man, even Zoom got one, you know, the videoconference app from the Great Pandemic Work-at-Home of 2020) have what for them? They're not the first and they're not DRM-free.
Yep, I have never even downloaded the thing because to me, a large part of GOG's appeal as a vendor is that there's no need to run the store client to play the games. So why would I install something that I specifically want to never use?
I suppose my one thing against the Epic Games Store/launcher is that I couldn't use desktop shortcuts, it didn't give me any option to. It was a while ago, so maybe it changed, but yeah. I do like GOG's advantage of being able to just download the game you bought and usually not need a launcher for it. I have more games on Steam, mainly because I was introduced to it first, but I've only spent like $45 on GOG games along with all the ones I got for free.
Yep, I have never even downloaded the thing because to me, a large part of GOG's appeal as a vendor is that there's no need to run the store client to play the games. So why would I install something that I specifically want to never use?
I guess one of former Sega Technical Institute employees such as for instance,as an example Chris Senn has left Sega and Nintendo due to Cry Engine 3 lacking of Nintendo Wii U optimal,right tech support...etc.
It makes me sad that Epic Games forgot about Jazz Jackrabbit videogame series. It doesn't have to be like Space Jam remake/reboot,Ready Player One. If you know what I mean. In case of Warner Bros. they used older IP as live-action movie hybrid cartoon,but in case of Epic Games brand new indie games are gonna be used for that in the future of videogaming industry. Speaking of Fortnite as Metaverse Tech Support. According to one of social media services.
The Epic Games Store is still giving away free games each week throughout 2024. Completely free, no strings attached (except the one tied to Epic's storefront). Wondering what's free on Epic right now? Wonder no longer: your answer's just a short scroll downways.
Even if you don't plan on playing these free offerings anytime soon, you might as well log in and add them to your library if you've got an Epic Store account. Keep checking in here to see what's free right now and what's coming in the future. We've also listed the full history of Epic's giveaways, so you can see what's already been given away.
Epic has a freebie for your sweet tooth this week, with the donut-based puzzler Freshy Frosted up on offer. You'll place down conveyer belts to guide donuts to the correct destination (well, other than your mouth) across 144 bakery-based puzzles.
Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.","contributorText":"With contributions from","contributors":["name":"Philip Palmer","link":"href":"https:\/\/www.pcgamer.com\/uk\/author\/philip-palmer\/","name":"Lincoln Carpenter","role":"Contributor","link":"href":"https:\/\/www.pcgamer.com\/uk\/author\/lincoln-carpenter\/"]}), " -0-9/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Morgan ParkSocial Links NavigationStaff WriterMorgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.
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