This 11-story tower is located in Origin Island and is considered to be the Symbol of the island. Only a select few are allowed entry and it is strictly off limits to the public. A big Goddess Statue is located at the very top floor of the tower. After completing the story of the Ancient Disaster, Grace and Dogu will be at the top floor where Celestia can be talked to.
As you progress through the story, you will eventually be able to participate in a few Trials that are held in the Ancient Tower. Access to the trials will become available to you in the following order: Trial of Time, Trial of Darkness, and lastly the Trial of Light. Each trial becomes more difficult than the previous one. To unlock the Trial of Light, you must be at level 100. To unlock theTrial of Darkness you must be level 75. To unlock the Trial of Time you must finish the DLC Ancient Disaster.
Since its launch, I've been playing Tower of Fantasy and have yet to miss a day. Initially, I was drawn to the game's post-apocalyptic sci-fi fantasy themes and was enthralled with the idea of a casual open-world MMO that didn't contain a punishing gacha system.
On December 1st, the Tower of Fantasy server management team released a public statement to disclose that no changes were happening in global, implying that any rumors discussed by the Aida Pioneers (registered content creators) should be taken with a grain of salt. But of course, Tower of Fantasy Global has always followed the CN version regarding the structure of simulacrum releases and map expansions. So why wouldn't a "retroactive" server not be in the cards for global?
Even with Hotta sending out several messages centered around damage control to ease fears over these whispered reboot rumors, there's still plenty of skepticism concerning the game. Players often pay hundreds of dollars for cosmetics and simulacrums; any generated distrust will result in players spending less or not at all. I, for one, will never put a cent down on a game that may soon reboot, and the current news of a reset has only reinforced this stance.
When a game stops generating revenue, resulting in servers that are no longer worth maintaining, a game enters what's known as maintenance mode. Soon after, the publisher will inevitably announce an end-of-service date for the game. So even with a "promise" of having Tower of Fantasy run for a decade, the game doesn't gain immunity to maintenance mode, which will happen if players stop supporting the game.
The truth is Tower of Fantasy is a middling gacha that has failed to press harder on its MMO roots; the game is strictly driven by power creep with repetitive end-game systems. In its current state, Tower of Fantasy has little to offer, and with the existing systems in place, it is nowhere near new-player friendly. People have argued that a reboot could help Tower of Fantasy refocus as an MMO, but an MMO doesn't thrive unless a community trusts the developers. Unfortunately, not every failed MMO title will have a miracle worker on the staff like Final Fantasy found in Yoshi-P (Naoki Yoshida).
So if Tower of Fantasy actually goes through with this reboot or reset, it will only split the player base and enforce distrust amongst the developers. Hotta fails to recognize that the problem was never about repetitious end-game systems; it was always due to the technical difficulties that never got corrected, coupled with the awful writing that killed the game's immersion. The way to push forward is to fix the terrible coding that is breaking the game and possibly consider hiring new writers. A reboot will only ensure a death sentence.
As you jump into Tower of Fantasy, you'll find yourself both impressed and overwhelmed at just how much there is to see and do across the alien world of Aida. While much of the story sees you exploring various regions, the real rewards are reaped for exploring on your own.
That said, in this fantasy-fuelled MMORPG, you don't have to roam alone. In fact, you can team up with up to three other players or friends in co-op to take on bounties or simply explore together. If you want, you can even try your hand at PvP against each other, too.
How exactly does multiplayer in Tower of Fantasy work, though? Well, it can be a little confusing to set up, and even more confusing to find what you can actually do together. So, in this guide, we explain how to play co-op and PvP multiplayer in Tower of Fantasy.
To play co-operatively with friends in Tower of Fantasy, make sure to add them as a friend and then invite them to your team. Once they're in your team, you can agree on a team objective to set, and can then embark on it!
If you find that you're having issues with this, make sure that you and your friends are in the same server, and in the same channel. To change channels, you can press the 'Channel' text in the top-left corner and input the same one as your friends.
If you wish to change your Team Objective, head back to the My Team area where you invited your friends from. Just below the button to go back to the Lobby, you'll see your Team Objective just beneath it; you can switch the objective by tapping it and choosing what you want to go and do!
When it comes to PvP in Tower of Fantasy, you've two options. You can play ranked battles in the games Apex League and earn Black Crystals for your efforts, or you can engage in open-world PvP with friends or players on the same server.
Open-world PvP has some very huge issues at the moment in terms of both the top players simply paying to advance their weapons and win, and there's also some severe lag. Lag can certainly work out in your favour, as I've learnt first-hand, but ultimately, open world PvP needs some major fixes before it's a viable mode of play.
As for Apex League PvP, you can jump into the ranked mode once you reach Level 31. Head to the crossed swords icon in the top-right corner of your screen while in-game, and under the Challenge tab, you'll find Apex League.
PvP matches in Apex League are 1v1s in a shrinking battlefield, and the winner is whoever gets two points first. In the matches, all weapon resonance effects, Matrice effects, and Simulacrum traits are disabled, with the effect of healing items reduced by 50%.
Winning battles will gain you stars, while losing them will see you lose stars. When it comes to rewards, the big ones come at the end of a season, and they depend on your rank. For example, rewards for having the highest rank of Grand Marshal are the title, the Dust Wheeler vehicle, and 500 Dark Crystals. Meanwhile, rewards for the lowest rank of Private are the title, a limited accessory, and 100 Dark Crystals.
That's all there is to multiplayer in Tower of Fantasy. For more on the alien world of Aida and the happenings within it, check out our guide on the best Relics and how to use them, as well as how to farm for Nucleus so you can get the most from your gacha pulls.
Given that Phoenix Tower exists in Galuf's world (but is blocked off by mountains), and is known by villagers in the Phantom Village,[1] it can be assumed it predates the world being split, despite not being mentioned in the Sealed Tome.[2] At some point, a dead dragon ended up in the tower and was reborn as a phoenix.[1]
When the Light Warriors reached the top, Lenna Charlotte Tycoon found her wind drake, Hiryu, wounded from the fight with Melusine earlier. Krile Mayer Baldesion recognized Hiryu as the wind drake that saved Lenna and, able to communicate with him, relayed to Lenna that Hiryu did not have long to live and had come to the tower to help Lenna with the last of his power.[3] After this, Lenna flashed back to the time her mother became gravely ill, and a wind drake's tongue was the only cure; ultimately, Lenna did not remove the wind drake's tongue, and bonded with the wind drake thereafter.[note 1]
Hiryu, wounded from the fight with Melusine, upheld his word and jumped from the tower, and was reborn as a phoenix which the Light Warriors could summon. Lenna solemnly thanked Hiryu before leaving.[3]
The Phoenix Tower exists in Galuf's world southwest of Moogle Village, although it is inaccessible as it is surrounded by mountains. In the merged world, it is southwest of the North Mountain, on the tip of a vast desert, meaning a black chocobo must be used to reach it by landing in the desert's small nearby forest.
The tower is a stone structure that inside resembles the Wind Shrine and Island Shrine architecturally, with stone patterns on the pillars. Each floor is nearly identical: the floors are relatively small, with two (normally hidden) staircases used to reach the higher floors.
The Phoenix Tower is an entirely optional dungeon visited primarily to obtain the Phoenix summon. However, the Magic Pots also make it an extremely useful location to level up jobs, as each gives 99 AP in exchange for an Elixir.
Most floors possess two hidden staircases that are revealed upon examining the wall: both lead to the next floor, but one is unguarded, while the other is guarded by a random monster. Every five floors except the thirtieth, there are pots on the left and right sides of the room: one contains an amount of gil equal to the floor number multiplied by 1000, while the other is revealed to be a Magic Pot.
The tower is where the party gains the Phoenix summon. [view edit purge]In Greek mythology, a phoenix or phenix (Greek: φοῖνιξ phoinix; Latin: phoenix, phœnix, fenix) is a long-lived bird that is cyclically regenerated or reborn. Associated with the sun, a phoenix obtains new life by arising from the ashes of its predecessor. According to some sources, the phoenix dies in a show of flames and combustion, although there are other sources that claim that the legendary bird dies and simply decomposes before being born again. According to some texts, the phoenix could live over 1,400 years before rebirth.
Kefka's Towerガレキの塔 (Gareki no Tō?, lit. Tower of Rubble)Background informationTypeFinal dungeonRegionVector continentAffiliation(s)KefkaResidentsKefka PalazzoGameplay detailsItemsMany items found, see here for full detailsEnemiesHigh-level enemies, multiple bosses, final bossesQuests