Hi, ive tried all possible solutions from youtube and google. i have installed and resintalled both drivers , game and battlenet . but it doesnt work, the game loads but gets stuck at screen , i try to click play in menu screen but doesnt go in and just shows shaders optimizing stuck at 6%
I have the same issue here, but when i went to setting then graphics, then restart shaders optimization, then i relaunched the game, it worked if you waited for sometime, i mean the shader loading will take time then it will eventually complete.
yes, the same case here, was there any solution to this issue the Shader optimization is stuck at 6% too, did all the steps that everyone is talking about but still the same, started to think I want my money back to tell you the truth!!
Same here! pre-ordered the game and I tried to play story mode but the issue happened. I thought it will be solved by the official game launching but NO the shaders were stuck at 6%, I had tried every possible solution available but nothing happened!
After installing the game and lunch it on Battle.net on my PC, the shader stuck at 6% for sometime, i tried to restart the shaders optimization and restart the game, it worked after i waited almost 15 min for the shader to fully load.
Hey guys , i hope you doing fine anyways its a weird bug with a weird fix to fix this issue simply 1 - close the game 2 - go to battle.net launcher 3 - click on modify install 4 - then change language then select multiple language but make...
Wondering how to fix the Warzone 2 shader optimization stuck bug? You've come to the right place. Season 3 Reloaded is well underway and despite the patch notes containing a wealth of Warzone 2 bug fixes, several players are experiencing this hugely frustrating issue before dropping into the action.
This particular bug first appeared following the launch of the battle royale and despite the best efforts of Infinity Ward and Raven Software, players are still suffering from the shader optimization stuck bug. Thankfully, we've got some potential fixes to get you back into the action.
This particular bug is usually a one-off occurrence. Shaders aim to make your game look as good as possible with the hardware of your system but there are occasions where the process of optimising them stalls.
The exact cause of this particular bug revolves around the Warzone 2 shaders. When loading the game, it will attempt to apply shaders to improve graphical fidelity. But, with several shaders to install, there's always a chance the process gets stuck.
Infinity Ward and Raven Software haven't applied an official bug fix for this particular issue but if you follow the above steps, you'll be dropping into Al Mazrah and Ashika Island in no time at all.
Jon is our Call of Duty expert and our FPS Editor. He's worked with Gfinity since 2014, covering Activision's shooter franchise. When he's not topping the scoreboards, you'll find him on EA Sports FC or sim racing.
As the title Says Im Currently experiencing an annoying fps problem which makes my game get around 10-25 fps avg. and stuck at 30 FPS at some point when Using Minecraft Shader(Basically something like RTX) and i have to close and re-open the whole session again to fix that which also closes servers and etc so me and my friends have to close-reopen the session over and over again which is quite annoying in long playing sessions...
Some information about my system:
In order to help with this issue, we would like to know the version of the game that you are running and if the issue only happens when using the mod that you mentioned, if not tested yet, test the latest version of the game and without any mod installed and check if the issue persists.
and Shaders is Pretty popular and well known thing so i dont thing that has anything to do with it in the other hand i was not able to open report in Google and i got an error at google and i was not able to connet the website so heres the report
The issue seems to happen with most of the versions while using Shaders the fps returns normal when i Disable shaders i tried different versions of minecraft and shaders but problem did not solved it still happens and Shaders is an Well Known and Pretty Popular thing so problem seems to related with me and there is the report
If the issue persists we wanted to let you know that mods can cause all types of issues with the game so we cannot commit to a specific outcome. To know the mod you are running please share a link to the mod you are using and let us know the version of the game that you are running, please note we can only support the latest version of the game so if not yet tested, use the latest version of the game.
We have not yet confirmed some important information from previous posts, please let us know if Resizable Bar is enabled on your system, also, share with us a link to the exact mode that you are using and share with us the exact game version that you are using.
If i play more than an hour the fps thing happens and if fps bug is happened if i stay in fullscreen i get 10-15 fps and if i go borderless i get to play for like 5-10 mins and get crash afterwards but this only happens after fps issue happens so i have no problem with fullscreen and borderless if fps issue did not happened which happens after an hour
Thank you for the information. Just to confirm, I understand this is the Java version of the game and not the Bedrock version correct? We will also, need a screenshot of your in-game graphics settings in case we need to test the game.
Yeah i play at Java Version of Original Minecraft 1.20.1
Some people at Discord said it might happen bcz of JVM arguments,GPU incompatibility or Garbage Collection but idk if its true or not
We will continue to check this issue with our team, at the moment since the issue only happens when using mods we cannot commit to a specific outcome,however, once we have more information we will post back and let you know.
I checked this issue with our team and taking into consideration that the problem only happens when using mods this will need to be reported to the mod developer, please contact the developer, and in case the want to look into this issue you can advise to contact us to the following links so we can help debugging the issue;
It may be due to the integrated Intel Arc A750 graphics, which might struggle with demanding shaders. Upgrade to a dedicated GPU for better performance. Moreover, ensure your graphics drivers are up-to-date. Adjusting in-game settings, like render distance and shadow quality, can also help. In the end, monitor system temperatures to prevent thermal throttling, and allocate more RAM to Minecraft to enhance performance.
Now to think about the issue,this happens at most of the games; not just minecraft like it happened bunch of times before (idk if it happens at all games) and just only crashed or game froze so this happens randomly and i didnt thinked abt it like there might be issue but now i think issue is not abt game or develpoers...
anyone know what might be issue or how can i fix?
As mentioned in our previous post, it would be better to get in touch with the developer of the mod for further support and to check if there might be compatibility issues, you can also refer them to the links we provided in our previous post so we can help in case they are interested in debugging this issue.
Intel does not verify all solutions, including but not limited to any file transfers that may appear in this community. Accordingly, Intel disclaims all express and implied warranties, including without limitation, the implied warranties of merchantability, fitness for a particular purpose, and non-infringement, as well as any warranty arising from course of performance, course of dealing, or usage in trade.
I know a friend who has an AMD Ryzen 6 core CPU like I do and mine has the Ryzen 5600, which is the Ryzen 5, paired with an Nvidia GTX 1660 while this friend I am talking about who joined my server last night just told me he has an Nvidia RTX 3060 GPU in his system and he still tells me he gets issues with lag in the game when he is around my base where the factory build is and he did reduce his render distance down to 24 chunks as I told him.
I do understand that having a lot of chests in the game can cause the frame rate to drop due to them counting as entities in the game. But surely Mojang should have coded in some contingencies for this sort of thing, this is basic stuff and is a fair expectation of anyone who plays the game that is supposed to meet their system requirements.
When I am outside the factory area, same thing with friends who play on my server, the lag issues are nearly non existent as there isn't too much going on, it only ever happens in areas that are highly populated or have certain builds. I am not even playing with ray tracing on, not that I could.
I don't want to have to be stuck with 16 chunks render distance again, this is quite literally defeating the entire point of why I migrated to bedrock edition as due to recent updates that have happened to the game, the performance gap between Java and bedrock edition appears to be getting smaller. And I feel this whole issue could've been avoided if fans had complained about this to Mojang enough to fix this. Not everyone who plays the game only does basic builds, some people want to be ambitious and go beyond small time.
Dedicated, anyhow the issues are happening on the client machines, not the server, these are frame rate issues which have nothing to do with network latency whatsoever. These are problems being caused by too much processing load being placed on CPU cores, as it would appear.
Which is all the more reason to ask Mojang to make the game offload some of those workloads onto other CPU cores or threads, even if it's just things like redstone. It is my understanding although I am not a programmer myself, I have to ask people with knowledge about this problem to get answers, that coding a video game to be multithreaded is difficult and if done incorrectly it can make the problem much worse.
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