Whyis the date included in the pathname? How can I change this behavior? Can I make the path something like /content/images/size/w300/filename.jpg? Or can I make it so the date matches the article publish date something like /content/images/size/w300/2019/12/filename.jpg?
Any progress regarding this question? For me I want to add post id to the path so that I can delete the images associated with a post when a post gets deleted. Currently I am using google storage bucket.
Not any luck yet! I was also hoping if I used Gatsby it would change the paths, just a chance that it would, but it does not either. It keeps the same path with the date. To my knowledge there is no way to change this? Perhaps we could make the changes in the mysql database, but this is surely a lot of work for each image?
The paths to those devices in ''ghost" state are passive. Devices in the passive or standby state are inaccessible to read and write I/O commands. An I/O error will occur if an application is trying to issue read or write I/O requests to them.
"Ghost" paths indicate the device is in the standby or passive state. This means that the device will return valid responses for certain non-data movement SCSI commands such as TUR (Test Unit Ready), Inquiry, Read Capacity among others, but will fail all read and write I/O commands.
[6] Online state :: running offline unknown
Running is the nominal state within the kernel.
Offline indicates the device has had too many errors after recovery attempts. Essentially, device isn't broken as recovery efforts work but still there is insufficient progress in completing read and/or write i/o commands after repeated recovery efforts.
This state is from /sys/block/sd*/device/state, but /sys/block/sdN is a link to a much longer path. This longer path is seen in multipath output here:
When the hardware handler is 'alua', use the following commands from the sg3_utils package to determine current path state. See "[Engineering Notes] scsi INQUIRY and REPORT TARGET PORT GROUPS commands with regards to path state and priority" for more detailed information. The scsi inquiry page (sg_inq -p 0x83 ) returns a path group and relative index id. Use that pair of values to look-up the path state within the corresponding output of scsi report target port groups (sg_rtpg ) output.
If, per above diagnostic, the path state is currently returned as something other than standby, then you can manually force a path rescan to pick up the new path state. The kernel depends upon notification of changes to path state as it does not poll devices, and a notification event may not have been sent.
I'm exporting out my filled paths(made using the arc tool) to svg using illustrator cs6. I get these shows lines where the path lines are; they appear even if I outline stroke the paths. In my export settings I convert to outline as I have text I also need to export.
A trivial solution just in this case would be getting rid of the seams by uniting the shapes of the same color. That's not a general solution, because other color combinations can exist elsewhere in the work.
When SVG:s are rasterized (it must be done at least in the web browser) there are done some antialiasing. That makes in many systems exactly fitting seams partially transparent. Illustrator does not have that error, but many others have. You must have some overlap to prevent the error everywhere. Having thin strokes is often enough. If the stroke is 2..3 pix wide when rendered for display, it surely is enough.
The following is a screenshot from Illustrator. There are 2 exactly fitting seams. Only nr.2 has a stroke. Nothing unwanted is visible in Illustrator. The blue lines are absolutely normal and vanish, when nothing is selected.
Allways adding the strokes to make overlaps is not a solution. This is the case, when some effect or flattening a shaded 3D model to 2D has automatically generated a huge number of small elements that have slightly differing colors. In Illustrator that happens when one expands a gradient, makes continuous looking blendings or expands a 3D effect.
The extra lines are partially transparent. By adding something under the shape often makes the problem less offensive. That something can be a copy or a flat color that is near the colors in the shape. The following has a copy of the shape under it and shifted a little. One pixel sihift (when rendered) is enough.
The transparency of the seam appears in the application that uses the SVG. The predescribed defect vanishes, if the alpha channel of the file can be disabled after the import in the application where the SVG is used. I tested it in GIMP. I painted white to the alpha channel and the extra lines disappeared.
Simply copying index.js to the predefined npm forever root location does not solve the problem, as the Ghost application is not located there. I also tried sudo NODE_ENV=production forever start var/www/html/ghost/index.js without success.
It sounds like you are not giving forever the correct file. That is what this error is saying (error: script /home/myuser/index.js does not exist.). There is no index.js in your /home/myuser directory.
I've been working on this path. Here is a stroke around a black checkmark type image. But I have this weird ghost rectangle up at the top, and then a slight gap in the stroke. How can I remove the ghost, and close the gap?
I never imagined that the consequences of my decision would reach so far and affect so many people. Ever since I set foot on the path to healing, bizarre and awe-inspiring events have unfolded around me.
Is its name referring to an actual ghost that haunts this specific area, or is it a tall tale told by a scout leader to kids who love to be scared while sitting around the campfire?Nothing out of the ordinary occurred as we walked the short Ghost Trail. After leaving the trail and as luck would have it, we came across a woman and her dog. She told me that recently her dog was spooked while walking on the Ghost Trail and that he ran off into the woods, his tail between his legs. She repeatedly called out to him to return, though it took awhile for him to do so. She had never seen her dog act like this before. While we talked, Finley and his pal ran around in happy circles.
But the burial ground is a good distance from the Ghost Trail, and since ghosts are tied to the location of their deaths, it is reasonable to assume that there is no connection between the burial ground and the trail.
You can find the actual animation here. What I would ultimately like to see it happen is to make the object move based on whatever equations you specify it. For instance, to make it move around a circle the object should have the position (cos[t], sin[t]). Or, lets say you have a list of specified coordinates (x1,y1), (x2,y2), ..., (xn,yn), All I want to be able to see is the trace as an object takes in the coordinates I specify.
In trail, fun is the path of the particle, tmin is the starting time, tmax is the current time, dt is the step size in time, and xxx, yyy are the coordinates at which you want to evaluate the function. The parameters k and lam determine the length and width of the trail where greater values for the parameters correspond to shorter/narrower trails.
I saw this question rather late, and I can't quite hope to outdo the very fine answers already given, so please allow me to share my modest attempt at a three-dimensional implementation of the ghost trail:
We can leverage the adaptive sampling capability of ParametricPlot3D[] so that the curve traced out by the ghost trail is sampled only where it matters. (If need be, trail[] can of course take the PlotPoints option.)
The Opacity[] directive in the ColorFunction option setting, in addition to its obvious purpose, allows the trapping of the (scaled!) parameter values used in the sampling of the curve. These values are then easily retrieved for the conversion into the list of radii needed by Tube[].
In version 9, there is a new command ReplaceImageValue, and that got me thinking if it could be used to superimpose images more quickly. As an application, this question seemed to be a good illustration, especially under the aspect of speed.
To really exploit ReplaceImageValue here, I defined the bright spot in stencil as a disk with a gradient of colors using DiskMatrix[7] and assigning colors based on the distance from a point near its center. I deliberately offset that point: it's the subtracted value in Norm[# - 10, 9]. If you replace 10, 9 by 8,8 you'll see that the offset gives the appearance of 3D lighting from one side.
To make the actual ghost trail, I used ImageMultiply on the currently displayed image im which darkens all pixels at every frame, so that the most recently added pixels from ReplaceImageValue appear brighter than the older pixels.
The position at which the stencil containing the disk is drawn is called q, and it gets updated by an increment in the function step which is directed toward the mouse but isn't allowed to jump too far ahead so that the trail doesn't get ripped into disjoint pieces (that's limited by the ArcTan).
GameInternals aims to spread knowledge of interesting game mechanics beyond the game-specific enthusiast communities. Each post focuses on a specific game mechanic that would normally only be known to high-level players of a particular game, and attempts to explain it in a manner that would be understandable even by readers unfamiliar with that game.
It only seems right for me to begin this blog with the topic that inspired me to start it in the first place. Not too long ago, I came across Jamey Pittman's "Pac-Man Dossier", which is a ridiculously-detailed explanation of the mechanics of Pac-Man. I found it absolutely fascinating, so this site is my attempt to discover and aggregate similarly-detailed information about other games (albeit in much smaller chunks). However, as a bit of a tribute, I'm going to start with Pac-Man as well, specifically the ghost AI. It's an interesting topic, and hopefully my explanation will be a bit more accessible than Jamey's, due to focusing on only the information relevant to ghost behavior.
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