Control your camera settings remotely from your Windows PC via USB.Trigger image capture via release button on the camera or remotely from your computer.Handhold the camera, shoot, and have the resulting images displayed on the computer monitor.
Shoot a series of bracketed shots with an arbitrary shutter speed, aperture or exposure value. Advanced interval meter to create a series of time-lapse images based on a highly customizable scheduler. Shooting triggered by motion detection for cameras which support live view.
You can control multiple connected cameras at the same time, triggering photo capture in parallel, or one by one. To improve sync capture also external capture devices are supported like arduino based triggers or USB relays. For better camera management, settings can be synchronized between connected cameras.
The application can be controlled in multiple ways from an external application, using a simple remote application which can be executed with a simple command line argument. The web server function allows for remote control of application to preview captured photos via a web browser on a smartphone or tablet.
A simple module to help long exposure photography with scripting support to automatize repeating tasks. For precise focusing it is used a special live view window where it is displayed the focused star size and controls to set live view brightness and magnification
digiCamControl saved my bacon!!! Thank you for being there when I needed you. digiCamControl is truly awesome. Simple interface, great camera control, satisfied clients at my end. Thank you so much for being available to a fresh photography pro like me!! Well done!
Just want to say that I LOVE this software !! I use an older Nikon D200 with a grip and while I can't tether into Lightroom, I can tether into Digicam control and I can turn it on and off, switch lenses and just keep going on my shoots and it never fails me smile emoticon,,thank you so much, keep up the great work.
Have a supported camera? Download our freeware and see what control you can get with it.DownloadTo learn more on how to get started don't forget to check out our wiki.
To discuss features of DigiCamControl check out our forum.
Latest version (live 9.10) on W10, if you have the camera control window floating (not docked on the side) and close it, then close LB, you can now never get it back again with the menu until you reset the interface completely by holding shift while starting.
With Imaging Edge Mobile, you can use a smartphone to control multiple cameras. There are two ways to connect: using just a smartphone and cameras (group owner method), or using an access point (access point method).
If the camera has been connected as a client before, the camera will connect to the previous group owner automatically.
If you are connecting the camera as a client for the first time, or if the camera cannot be connected to the previous group owner, you need to set the access point. Perform the following procedure.
I know that ArcRotateCamera provides enough parameters to control these, but when I use the Playground, I want to quickly construct an editor scene to show my 3D content, I want to be able to immediately get an editor similar to the blender The camera experience, not in the playground, when I scroll or drag the mouse, the object appears in a weird perspective. And in every example of threejs, the camera control is more comfortable.
When I simply show the examples in threejs and babylonjs to my boss and customers, they will not hesitate to choose threejs, because its display effect is better and the camera control is more comfortable. But as a programmer, I would choose babylonjs because the documentation is more comprehensive, and the 3d control functions are more and easier to use.
Yes, as my said, bjs camera has enough option to custom a camera control as you want, but this requires enough knowledge and time to research and debug. For those who just want to start babylonjs, they may have used software such as UE, Unity, Maya, Sketup etc before, and these software often have the same camera movement. The camera control behavior is only slightly different in the keycode input. When they open the bjs example and start to understand and learn, the control of this camera will make them very uncomfortable. Bjs just lacks a similar camera behavior that allows beginners to integrate better.
Thank you for your interest in this topic.
For people who have never used other 3d applications, the camera control of bjs is easier to understand and get started.
Inertial movement and the target crossing the flip angle of view will not make the target disappear in their field of vision, simple mouse input can control the field of view.
But on the other hand, for people who already have a wealth of other 3D experience, this non-mainstream camera control behavior will bring a sense of discomfort. I often use Unity and SketchUp, and occasionally use Blender. When I need to turn to a perspective to view the details of a corner of my 3d target, this is easy to do in these three applications. Of course I need to learn how to control the movement of the camera before. But when I use Bjs, in order to better observe the details, it is uncomfortable to just use the default control of ArcRotateCamera. I have to learn enough mathematics and BJS documents to change the options of ArcRotateCamera achieve some functions.
I simply set some ArcRotateCamera options to mimic the camera behavior in SketchUp, but it is far from the needs of my art colleagues. It does require some patience to debug these things. If possible, I will share or ask more about the details of camera control.
A case study:
2-3 months ago i picked Babylon up again to demo a concept i was playing around with.
Getting the cameras right took as much time as the rest of the demo. By default you have to use a clunky combination of mouse and keyboard to get around a Scene.
Hi, so I have been a PC LoL player for years and interested in wild rift but I had some issues with camera controls, the issue is that to be able to look around the map we would perhaps need to hold and drag on one half of the screen while also being able to tap and aim with the abilities, thats an issue especially with long-range champions, the issue is that even if I manage to do that the game camera is jittery when this happens, it feels unstable and can lead to some undesirable moments for everyone.
Hi
Today I updated my m2 module to version 30 and I have a specific issue with it. The module is working fine, the new interface is the problem. I use the m2 module to perform PPK photogrametry with a phantom 4 pro. I use to check the recording of events in the camera control of the Emlid flow android app. After updating my module I am no longer to find such an option. I wonder if this option exists on the new app interface.
I would appreciate any hint. Thanks before hand
Gerardo
Everything else works, its just that i would like to change the camera settings because the image quality is still awful. I have tried with different lightning and angles but i still need to do some adjustments on the software side.
This did in fact fix the main problem, as i got the controls up, but the camera did not show any picture. It just says "Webcam stream loading...", and if i go directly to the stream url the website just loads infinitly, and that's not so practical.
Now aside from that, the guide I just linked to comes from the Camera Settings plugin - so my next recommendation is to try the camera settings plugin instead. This uses v4l2-ctl to adjust the controls on the driver level, not in mjpg-streamer.
That's how it works. I don't turn with wasd, I turn with the mouse. You just have to right click. You aren't saying you want the camera to always face the way your mouse is without right clicking do you?
The SIGMA Camera Control SDK (Software Development Kit) allows users to control the operation of SIGMA fp from a computer via USB connection.The SDK software enables remote adjustment of shutter speed, aperture value, ISO sensitivity and Color Mode, and tethered shooting is also possible.
* In Google SketchUp, the camera can move circularly orbiting imaginary object in the middle of the plane (not always 0,0,0) by dragging the mouse. It can orbit horizontally, vertically, even diagonally, all directions.
The orbiting is done in their control by the user press and holding the right mouse button and then moving the mouse around, FYI. And there's a property in the control that determines whether you want the behavior to orbit around the center of the model or the currrent mouse location so I found it to be identical to sketchup's behavior if desired.
You could take a look at gluLookAt() - many images on web showing camera vectors, with explanation. Basically camera has a position, a look at vector, and an up vector. As far as manipulation, the most common way usually involves quaternion math. Lots of detailed tutorials on that as well. The final piece would involve mapping 2D screen mouse movement to 3D camera commands. That part should be straight forward once you have your camera math working. Hope that helps.
The Konftel Camera Control desktop app enables simple control and customization of the Konftel Cam10, Konftel Cam20 and Konftel Cam50. Use it before or during video meetings to zoom in/out and position the framing up/down and right/left (ePTZ). The result is shown in a preview window or directly in the video meeting app being used.
The user has immediate access to buttons that flip the image vertically or horizontally and one to deactivate the automatic anti-flicker feature. Under the advanced settings option, a number of detailed parameters for both image character and camera features can be adjusted.
In the Konftel Camera Control app the current firmware version of the connected camera is shown, next to a link to check for updates.