Canyou update batman vs bane to be just as good as batman no mans land? I actually played batman no man's land first, and then I get frustrated when I can't save hostages in batman vs bane. Very impressive with the Remote controlled baterang by the way, love how it can move up and down.
But we prefer in general to make new mods and games rather than keep revisiting older works. Also such project would need to motivate our coder (who is busy with life and other mods) to make the required changes and I sadly don't it it happening.
Hello again doomjedi. Could you show some of the assets for the third game? Again I hope you finish it, but I don't know if you will because it's been so long. If I was as good a coder in the wolfenstein engine as I was in the doom engine I would help you guys out with the third. Of course if you want we could try to port it to doom but then it wouldn't be a wolf mod.
Our main issue with Batmod 3 is lack of active coders with free time.
Because of that - I tried with help of Astrocreep to make ECWolf version of the mod. ECWolf as Decorate-based branch of Doom engine for Wolf3D mods.
We made the base (menus, art, coded in sounds, actors, scenery, many Bosses etc - even map definitions) but it got stalled as it was too hard for me and noone was there to take on mapping (and adding extra decorate codes).
Plot is outlined there too pretty well.
Files/that project branch is still waiting for seriously intended and capable person to take over.
If you are good with Doom modding/decorate, learning ECWolf
is fast and easy, with easy tutorials, who said a mod can't have 2 versions on 2 engines?
So currently official and alive Batmod 3 branch is on SDL (where you can't help). We have some exciting concept/features planned, and plot if detailed, even level list, and all we had before - enemies, Bosses, pickups etc.
Currently project is stalled as our coder is too busy in life/work - in hope he'll have free time soon enough to advance it further, all is ready for that.
If you need mappers I can try to map some levels for you just send me the tools and whatever special things the mod needs and I'll see what I can do. Just in case though here is a prototype of a batman nml style game in doom. Just one level but includes enemies, hostages, soda machines, grappel, melee, and baterangs but requires gzdoom. Default to grappel is g I believe.
Drive.google.com
For Batmod 3 our main branch will be SDL is any case (and there you can't help at this point or at all), but Doom/ECWolf/LZWolf branch/interpretation for our batmod trilogy sounds interesting, at least to me.
LZWolf works from pk3/decorate/Slade, so it should be similar enough to you. The engine is more Wolf3D tailored, and also has precoded objects, enemies/ Bosses and even weapons for Batmod 3, even menus.
Wolf3d.net
We will need to decide if you are willing and capable to take over non-SDL branches, and which one - do it on Doom as you did, or take over our prepared ECWolf/LZWolf branch with most things already inserted, coded, defined.
LZWolf, though decorate/pk3 etc - is more limited than Doom engine and needs Wolf3D editor to map.
At the very least - it has same decorate/folder/pk3 structure as GZDoom mods, and can be useful start for you and speed your development by much.
Wonderful. And my favorite Batman villain gets to be a boss of part 3!!!
I hope you will keep this as awesome as it is been till now. You know when you (loosely) will release part 3? I know of another project coming...
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