Car Radio Reloaded

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Ashely Wolfgram

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Jul 25, 2024, 8:59:27 PM7/25/24
to raiguabseke

Capital XTRA is a digital radio station that broadcasts nationally on Digital One DAB from studios at Leicester Square in London. Just like its sister stations LBC, capital and classic it is also owned and operated by Global.

Radios are the only in-game way for characters to communicate with each other when they are in different locations. An unlimited number of players can share one radio channel. Before "OBT 3" in August, 2009, a lot of teams were not using voice chat software (such as Mumble, Teamspeak or Ventrilo) and were then using the radio quite often. Even now, radios are still used by a lot of players and teams along with voice chat software and Discord.

In the radio settings menu, you can change the channel, and adjust the range at which your radio is able to transmit and receive messages. You can also disable transmitting and receiving functions independently.

The channels numbers can be set between 0 and 65536. They are not secured, so if you know the channel number used by another player you can tune in and listen easily, though the chances of that happening randomly are extremely low.

Radios found in random encounters will be set to channel 0, and have their reception turned off, but transmission turned on. So when you find a radio, you should always check to see if you're transmitting on it and adjust it accordingly.

Once you and your friends are tuned to the same channel, you can talk to them by writing in the chat bar and holding down Shift when you press Enter. Or you can use a prefix /r (/r message to radio) and press Enter. Your sentence will be redirected to radio and not displayed in the general chat. However, speaking in the radio will make you whisper while sending your message in the radio channel. You won't whisper if you only receive a radio message.

Radio messages are not signed, which means their authors have to say who they are, if they want to be clearly understood. This means that you can also perform an identity theft by saying you are someone that you are not really. By then, some gangs will use codenames or identity password, which means you can only trust a radio message if it is followed by a specific number sequence.

All the Characters connected to your radio channel with a radio in their hand will be able to see your location on the world map, if you are in a random encounter. A red circle will appear on their world map, though you might need to tell them what Zone you're in since it's a big map.

NOTE: In order to send/receive a distress signal, both parties need to have a radio in hand (in a weapon slot), and sender must be in a random encounter, but not be there for very long. There is a timer once you enter a random encounter, populated or not, and the Distress Call feature only works for a short time per encounter.

Message example: You type ".hHey can someone help me open this locker? Need someone with high Lockpick skill. Mine is only 52." (They see everything between the quotes except the leading .h and they see a dot on the map where you are, if they meet the criteria above.

The solution below works on Chrome, but doesn't work on Firefox. I've found a lot of answers on submitting an HTML form on a radio check, but none of the solutions I've found work on Firefox. Firefox always gives me the following warning:

Here at Static X Radio Reloaded we are family. We love to laugh, talk, and jam. We play many genres and take pride in entertaining our listeners. It's not just another radio station, it's a home for all where there's no judgement.

The USRP N210 is an enhanced version of the USRP N200 that includes a larger FPGA. This allows users to move additional functionality into the FPGA, increasing the maximum processing capability up to 100 MS/s in both directions while offering potential improvements in processing latency.

The USRP N210 provides high-bandwidth, high-dynamic range processing capability. The USRP N210 is intended for demanding communications applications requiring this type of rapid development. The product architecture includes a Xilinx Spartan 3A-DSP 3400 FPGA, 100 MS/s dual ADC, 400 MS/s dual DAC and Gigabit Ethernet connectivity to stream data to and from host processors. A modular design allows the USRP N210 to operate from DC to 6 GHz, while an expansion port allows multiple USRP N210 series devices to be synchronized and used in a MIMO configuration. An optional GPSDO module can also be used to discipline the USRP N210 reference clock to within 0.01 ppm of the worldwide GPS standard. The USRP N210 can stream up to 50 MS/s to and from host applications. Users can implement custom functions in the FPGA fabric, or in the on-board 32-bit RISC softcore. The USRP N210 provides a larger FPGA than the USRP N200 for applications demanding additional logic, memory and DSP resources. The FPGA also offers the potential to process up to 100 MS/s in both the transmit and receive directions. The FPGA firmware can be reloaded through the Gigabit Ethernet interface.

- Changing the power levels via WLC's GUI does not cause AP reload nor noticeable interruption. Changing via CLI or WCS does require the radio to be disabled first, but still does not cause a full AP reload. Just curious, what indications do you see that AP's are rebooting?

I have 14 controllers I want to make this change to (DCA to On-Demand via the radio parameter controller template). I have seen that if I include a power change in this template the radios will go down/up, and result in packet loss (approx. 9 PINGs, in this case due to the client going to the A-side after a B-side change). I imagine the loss would be the same with only one radio (i.e. 1231G APs).

I am an amateur radio operator and recently discovered most cruise lines prohibit their use on board. Is there a rationale why ham radios and satellite phones are not permitted on board? Bringing an HF radio along on a cruise would be interesting particularly on a transatlantic or other long cruises in distant waters.

I agree with this. It's probably also a matter of frequency control. Just because you have authorization to transmit on a given frequency that may not carry over to another country (of course the universal frequencies would still be available).

All ships are issued with an international radio telegraphy/telephony certificate, and all UHF/VHF equipment above a certain wattage, and all MF an HF equipment used onboard the ship must be registered on this certificate. Also, all operators of this equipment must be certified under the laws of the flag state (i.e. must be licensed deck officers of the flag state). Even if a cruise line allows an amateur radio onboard, it is up to the Captain's discretion whether he will allow its use, since the ship's radio "station" (all the equipment onboard) is operated under his authority.

The days of Radio Officers using high powered MF/HF equipment aboard commercial ships is long gone, with GMDSS certified Deck Officers completing the coms. Back in the days of MF/HF our aerials were > 100' strung between the foremast & funnel, so I can't imagine how you could set up an aerial for effective coms.

With ships now GMDSS the MF/HF transmissions deep sea are probably minimal and although we had the ability to Tx/Rx with Portishead Radio in UK from anywhere in the World, I doubt a ham radio would have similar range.

I hadn't sorted out the antenna issue before learning amateur radios were prohibited. I see nothing however that prohibits a non-transmitting scanner or shortwave receiver which would be a way to occupy the idle hours.

Clearance from the captain for a receive-only device? There's nothing on cruise line sites I've seen requiring it nor do any of them ban receivers. Devices that transmit are banned (e.g. satellite telephones, HAM radios, emergency beacons) presumably because they transmit. If FRS radios (walkie-talkies) are permitted on board that have a modest transmit capability it would seem bizarre to require special blessings from on high for a receiver.

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